tag:blogger.com,1999:blog-5666274911767438295.post2205252361984498359..comments2024-03-28T15:05:09.952-07:00Comments on Platoon Forward: Cpl Bett's walk in the moonlight USMC IraqFlightDochttp://www.blogger.com/profile/10493092270549623224noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-5666274911767438295.post-71909488400782649872020-06-21T12:55:05.258-07:002020-06-21T12:55:05.258-07:00Vagabond, just saw this sorry. Been busy as you ...Vagabond, just saw this sorry. Been busy as you will see in the next post. I am using Championship Formula Racing. It is Speed Circuit V3.<br />Thanks<br />JoeFlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-15335425250530186962020-05-15T10:45:45.850-07:002020-05-15T10:45:45.850-07:00Well I enjoyed it, even if you got the sergeants w...Well I enjoyed it, even if you got the sergeants wrong and missed out the capital M in marines, it seems to me you have a perfect set of rules for the games you play because they lead to great game reports.<br />The number of game reports where folk say "the dice were against me, these troops or that vehicle didn't turn up" are a sad indictment of a set of rules that don't lead to a fun game.<br /><br />What rules are you using for F1. I used to dabble with it years ago, I still have the cars, poss 200th scale hand painted 1990's maybe. I had a hand drawn circuit but can't remember the rules. Somthing a bit more advanced than the waddington game.<br />Goid to see you're still gaming.<br />CheersVagabondhttps://www.blogger.com/profile/14031648950206231742noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-73868683272579382942020-05-12T18:12:04.361-07:002020-05-12T18:12:04.361-07:00I think everyone has their own vision of combat an...I think everyone has their own vision of combat and how it will play out on the tabletop, what they're looking for from a wargame. Me, I tend to play Hollywood-style fights, lots of grenades and bayonets, because I want fun and drama, I'm not trying to recreate anything.<br /><br />So, to each his own, and if Force on Force is working for you (and clearly it is), keep rolling with it!<br /><br />V/R,<br />Jack<br />Just Jackhttps://www.blogger.com/profile/03552962741823929433noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-78252555175369452942020-05-11T14:14:57.062-07:002020-05-11T14:14:57.062-07:00interesting. maybe I am playing it wrong. I th...interesting. maybe I am playing it wrong. I thought the action/reaction mechanic was perfect for solo. particularly if you add modifiers for leadership yet neither of you found that. <br />54mm! that is impressive. FlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-32016332930778953392020-05-11T04:34:28.817-07:002020-05-11T04:34:28.817-07:00Thanks for the reply Flightdoc,
Force on Force w...Thanks for the reply Flightdoc, <br /><br />Force on Force were the first set of rules I tried since my days of Bodycount with ESCI plastics in high school. <br /><br />I made cardstock scenery on the floor of my micro apartment and played with 54mm in a squad+ on squad+ scenario. Was actually really fun but yeah that reaction system gets a bit out of hand. I did't like the fact that individuals didn't get to fire, only fireteams. Then again I'm currently going with Battlegroup where again individuals don't get to fire but you can play at a larger combined arms level I feel, with a platoon and full support, lots of toys on the table.. that appeals to me, how everything integrates. Then again FNG by THW is tempting for some fights too, maybe at squad level. <br /><br />https://i.postimg.cc/1RJsNjBN/R0015772-800x600.jpg<br />https://i.postimg.cc/9f5hh5ms/R0015778-800x600.jpg<br />https://i.postimg.cc/7L3yPsbh/R0015780-800x600.jpg<br />https://i.postimg.cc/XYybm7bw/R0015786-800x600.jpg<br />https://i.postimg.cc/L6WSxgr9/R0015774-800x600.jpgAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-91400466773477684872020-05-11T04:26:43.785-07:002020-05-11T04:26:43.785-07:00Yep, uparmored from TMP, that's me.
Really a...Yep, uparmored from TMP, that's me. <br /><br />Really appreciate all the advice and positivity you bring to that board, not just for me but everyone. When I see your output I feel guilty every night I decide I'm too tired from work to paint miniatures. Gotta keep moving forward! A little more every day.. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-67526896991122231332020-05-10T18:10:36.028-07:002020-05-10T18:10:36.028-07:00Will do, and yes, I've played both Force on Fo...Will do, and yes, I've played both Force on Force and the original Ambush Alley. I really enjoyed Ambush Alley for the 'Blackhawk Down'-type fights, the small Western force vs hordes of ill-trained bad guys. I had some fun games of Force on Force with my old man between peer/near peer forces, but once I went to playing solo I didn't enjoy Force on Force as much for those types of fights. <br /><br />For me, it kinda made a mess of the action/reaction system; Ambush Alley was simple, the well-trained good guys were almost always going to get the drop on the bad guys, but Force on Force got a bit convoluted (in my humble opinion, particularly after it went to Osprey) and a bit much to handle playing solo (for me).<br /><br />In the overall scheme of things, I'm learning that platoon-sized games aren't really for me. It seems like every time I end up playing a platoon-sized game I'm either wishing it was a bigger, company-sized game, or a smaller, squad-sized game. I like the idea of following a platoon through a campaign, just playing it out in squad-sized fights. I'm working on some ideas for that right now. I'm also working up Platoon Forward to support company-sized fights, so plenty going on ;)<br /><br />V/R,<br />Jack<br />Just Jackhttps://www.blogger.com/profile/03552962741823929433noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-66214825307025535322020-05-09T18:28:09.083-07:002020-05-09T18:28:09.083-07:00oh no not another MARINE. welcome aboard forper....oh no not another MARINE. welcome aboard forper. thanks for the comments once you get started the narrative will come pretty easy. I use a combo of force on force and combat patrol for my tactical rules. <br />jack. let me know what you think of black ops. have you tried force on force? FlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-9095841782140603362020-05-09T18:03:02.261-07:002020-05-09T18:03:02.261-07:00No big deal, and yes, all Marines are Level 100 le...No big deal, and yes, all Marines are Level 100 leaders anyway.<br /><br />Not sure about how to handle the guards; I mean, in real life, infiltration is the name of the game, and then, once the shooting starts, open up with everything you've got, no mercy. In game terms, I dunno; I just bought Osprey's "Black Ops," and I'm working on getting into it. It uses noise makers and observation tests to determine if you're able to sneak up on someone, which looks pretty cool, but haven't actually tried it yet.<br /><br />V/R,<br />Jack<br />Just Jackhttps://www.blogger.com/profile/03552962741823929433noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-10005634988245585702020-05-09T17:20:15.818-07:002020-05-09T17:20:15.818-07:00So cool man. It's always "Marine" th...So cool man. It's always "Marine" though, never "marine".<br /><br />I like your approach to scenery not too fancy but gets the job done. I need to do that if I'm ever going to get a game on the table. Just primed my last 80 or so 20mm figures. Locking out the next 6 months to paint them up and build a scenery collection to cover my long planned invasion of Cuba by the US Army and US Marines in '88.<br /><br />I really hope I can create that great narrative you manage to in your games..<br /><br />Btw FlightDoc I'm also planning to use Platoon Forward in my campaign but what are you using for in-game rules? I'm going to use Battlegroup Cold War mod.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-6816986071607214972020-05-09T17:18:19.683-07:002020-05-09T17:18:19.683-07:00This comment has been removed by the author.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-50816538540708306722020-05-08T04:49:25.933-07:002020-05-08T04:49:25.933-07:00forgot. I did roll to bump up leaders. you can...forgot. I did roll to bump up leaders. you can only do 2 a mission and they missed their rolls. it is unlikely for jack as he is already above avgFlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-59659599200286650782020-05-08T04:47:28.747-07:002020-05-08T04:47:28.747-07:00jack you are right, you have told me that. I keep...jack you are right, you have told me that. I keep forgetting those enlisted details. probably time to bump jack up to plt sgt anyway. I rolled up a mortar as a support weapon but in the dark they couldn't hit anything. finally got lucky <br />thanks. bow would you have handled the guards on the bridge? stealth?FlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-91300598076554077342020-05-06T20:51:50.843-07:002020-05-06T20:51:50.843-07:00Joseph,
1) Stay away from the damn car racing, yo...Joseph,<br /><br />1) Stay away from the damn car racing, you've got more important stuff to do, like these Gyrenes, and your FFL.<br /><br />2) I told ya, there ain't gonna be know Staff Sergeant leading a squad in the Marine Corps. That's a Sergeant billet, and before you start talking about "1 up/1 down," it's not happening, there are only a handful of Staff NCOs in a rifle company (4 x E6, 2 x E7, 1 x E8, that's it), so if you don't have a Sergeant to run the squad, it would be a Corporal running it. The only place you have Staff Sergeants is as Platoon Sergeant (one per rifle platoon) and one in the Weapons Platoon (and that was the first one gapped if there weren't enough Staff Sergeants).<br /><br />Other than that, fantastic fight, thanks for sharing! Another really enjoyable fight man; I liked the scheme of maneuver, though I wouldn't have opened up with the MG team so early. One question though: what drove the mortar rounds falling at the end of the fight, and who's were they? A random event?<br /><br />And I think all the leaders' ability/grades need to be bumped up, particularly now that they've been blooded and pulled off several successful missions with relatively low casualties (and none in this case).<br /><br />Great stuff man, and sorry for the rant on the Table of Organization, please take with a grain of salt ;)<br /><br />V/R,<br />Jack<br />Just Jackhttps://www.blogger.com/profile/03552962741823929433noreply@blogger.com