tag:blogger.com,1999:blog-5666274911767438295.post7182501912566350880..comments2024-02-09T16:29:46.611-08:00Comments on Platoon Forward: Donnybrook/ Analysis and AARFlightDochttp://www.blogger.com/profile/10493092270549623224noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-5666274911767438295.post-62496321430591683502014-02-18T14:54:11.381-08:002014-02-18T14:54:11.381-08:00I think the misfire rule is neat. It has happened...I think the misfire rule is neat. It has happened occasionally.<br /><br />JoeFlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-13900601534072965812014-02-16T07:26:10.871-08:002014-02-16T07:26:10.871-08:00I wouldn't worry about minor details like that...I wouldn't worry about minor details like that Joe, I would just concentrate on having fun.General Buggerationhttps://www.blogger.com/profile/04322457329762218851noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-16891214755950904002014-02-16T07:23:09.344-08:002014-02-16T07:23:09.344-08:00Hand to hand combat can be lethal, especially if y...Hand to hand combat can be lethal, especially if you have a close order unit of pikes, even if they have been charged.<br />I assume because you keep rolling 6's you won't be affected by the misfire rule for muskets? Our mate Gerry seems to inflict more casualties on his own units with the number of misfires he rolls, He has lost 5 in one game we played.General Buggerationhttps://www.blogger.com/profile/04322457329762218851noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-70464064545245744222014-02-13T11:58:56.938-08:002014-02-13T11:58:56.938-08:00Now that I have done a little reading about Tangie...Now that I have done a little reading about Tangiers I realize that Lt Prescot should be in the Tangier's regiment, not the 21st of Foot and the flag is all wrong!<br />(I already knew the uniforms were wrong but these guys are also going to be in the AWI.)<br /><br />JoeFlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-25417756187860584802014-02-13T11:55:05.446-08:002014-02-13T11:55:05.446-08:00Clarence,
Sorry I didn't expalin well-- I...Clarence,<br /> Sorry I didn't expalin well-- I meant requirering two reload cards for rifles. You are right they might never get to fire then. If it works for you and Nappy's I will try it that way when I get there.<br />Dave,<br />I have never been in actual hand to hand combat, only training. Is charging that much of an advantage? For cavalry I understand but for a man? My musketeers do see to have a hot hand; wish I had the same hot hand for saving throws!<br />Thank you both for the explanations.<br /><br />JoeFlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-7836185261133964232014-02-12T16:59:03.041-08:002014-02-12T16:59:03.041-08:00If you add two Reload cards, everyone reloads fast...If you add two Reload cards, everyone reloads faster! The move or fire rule is to simulate the loading... that's why I removed the move or fire from muskets, but keep it for rifles. You could try requiring rifles to need TWO appearances of the reload card for rifles to be ready, but you may find them severely handicapped. The reload card doesn't always come up every turn...quindiahttps://www.blogger.com/profile/14194306105013871853noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-84176376179197204222014-02-12T15:36:47.126-08:002014-02-12T15:36:47.126-08:00Joe, the reason the attacker goes first is because...Joe, the reason the attacker goes first is because there's no plus for charging so they get first hit, this is negated if the defender is behind cover and they get first hit.<br />I wish I could roll as many 6's as you 8-)<br />Cheers<br />DaveGeneral Buggerationhttps://www.blogger.com/profile/04322457329762218851noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-42122452162155079182014-02-12T13:49:19.821-08:002014-02-12T13:49:19.821-08:00David,
Correct on the rules but normally the ...David,<br /> Correct on the rules but normally the attacker goes first; why?<br /> Regarding muskets, I wonder why I am having the problem. I know I am rolling well. In the Tangier scenario my 5 musketeers rolled 3 sixes thereby stopping the Berbers in their tracks. I 5 games I have only had 1 instance where forces have crossed in the open to engage in close combat and survived a volley of fire. Was it really that deadly? My WW II forces do better. <br />Clarence,<br /> Love the game- trying to figure out musket fire. Have read that rifles are much more labor intensive to load. Would you add two reload cards to the deck?<br />Meant what I said about designing a simple game. It is hard to do. The temptation is to make it ubercomplicated. My hat is off to you sir!<br />Cheers<br /><br />JoeFlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-20400050675337260012014-02-12T12:30:37.526-08:002014-02-12T12:30:37.526-08:00Joe, I've used Donnybrook for lots of Napoleon...Joe, I've used Donnybrook for lots of Napoleonic games. The only changes I used are dropping the move or fire from muskets, rifles ARE move or fire and have a 30" range, and drop the misfire from black powder weapons (I believe they were more reliable by the 19th century).<br /><br />I love the fact that you've found it easy to tweak things to the kind of game you enjoy!quindiahttps://www.blogger.com/profile/14194306105013871853noreply@blogger.comtag:blogger.com,1999:blog-5666274911767438295.post-7828966766966657122014-02-12T12:30:21.892-08:002014-02-12T12:30:21.892-08:00In your analysis of the rules you mentioned your b...In your analysis of the rules you mentioned your boarding action and that the defenders should fight first, this is what happens in DB. Normally the attacker fights first except when troops are defending an obstacle in which case they fight first.<br /><br />During all the playtesting we did with the rules we never found muskets to be that effective since they can't move and shoot if in open order they can shoot in any direction but if they are in close order they can only shoot at targets directly in front of them.<br /><br />Units take morale when they lose a round of combat as well as losing 50% casualties.General Buggerationhttps://www.blogger.com/profile/04322457329762218851noreply@blogger.com