Welcome to Platoon Forward!

Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their platoon forward!
These are their individual stories as played out using my campaign rules coupled with a variant of Too Fat Lardies Troops, Weapons and Tactics. Hopefully these stories will entertain and inspire you to use your own troops to accomplish great heroics.

Wednesday, March 7, 2012

Luck finally evens out at Ovietto

Had the pleasure of entertaining Richard Clark last week for lunch.  He was kind enough to drive up to Suffolk and we talked about TFL as a bussiness, the differences between US and UK gaming conventions and family chatting.   We didn't even have time to talk about Dux Brit, Squadron Forward ( a little- he has done the primary text formating) or philosophies of gaming.   We did agree to travel down to Salute together.  Frankly I was just happy they let him on the airbase.  I think it was because he must have borrowed a coat and tie from Nick!
No pictures from the visit so how about this from my game table.
Not the club where Rich and I ate

Finally played a WW II game of Platoon Forward.  Used my British platoon in Italy.  This platoon is hard luck but fun to play because they have a lot of characters even for PF.  Balls Foster, Red Talbot, a narcisitic Sgt, 2 Scots-- it is great.  Go read Counter attack at Orvietto [Dec 2009] which was a nailbiter; I'll wait.
They British were ejected out of the town and Sgt Barnes was wounded in the fighting.  Lt Talbot continues to be incensed at Sgt McNabb but doesn't want to go to Balls and complain untill he has a solid reason to remove McNabb.  The Company Sgt Maj , Sgt Maj McCarthy is McNabb's uncle.  As you can see this storyline is PF at its finest.  Poor Red is stuck at the moment.  The only good thing is 1st section is reconstituted and Cpl Clarkson as joined the platoon.  He seems ok...

"Balls" had been ignoring Red since the retreat.  He seemed preoccupied so Red was happy to have an audience.  "Leftenent, we need to know what Jerry is up to in town.  I suspect they are using a factory as a stronghold.  I want you to take some of your boys and go check it out.  It will probably be heavily defended so get the lay of the land.  I will send some bren carriers with you so if you can give them a bloody nose do it!"
Red decided to take 1st section to see what Cpl Clarkson could do and 3rd section so either McNabb would mess up big time or get wounded.  He would also take the 2inch mortar to shell the facotry and cover it with smoke if needed.

Your Forces:
Red Talbot           Fickle/Goverment      Gr III
1st section       Cpl Clarkson    evil/ government    Gr I
3rd section     Cpl McNabb    addicted/ alcohol    Gr I

  Your map
British start at the bottom-- factory top right
This is a patrol so have to scout the whole board

What is your plan LT????

Red decided to make a clockwise circle of the board with 1st section in front.

[ This was a patrol scenario but I rolled up a key building on board 3.  So I went with it and made it a factory and a sort of recon mission.  I love patrols because anything can happen.  You don't even know where the battle will take place!]

The sections started to scout the houses on the left side of the road while keeping an eye on the factory.  Suddenly shots rang out from trees across the road!

Jerrys in the woods!

Contact!  German lead squad in center with other blinds trailing
Brens behind the hill waiting
1st section lower center in building
3rd section/mtr lower right


Red moved 1st section towards the left to provide flanking fire while the 3rd section laid fire on the grenediers.  Shots were traded until Red was sure all they were facing was a single squad and it's halftrack. {all the other blinds came up nothing!  Luck evened out for this platoon today!} Red figured all the other Germans must be in the factory.    He moved up the bren carriers
Bren carriers arrive over the hill.  The German ATR springs into action


The Bren fire from the rear coupled with 3rd section in the front made the german commander realize his posiiton was tenuous.  He started to withdraw to the supply yard.  Meanwhile the German ATR could not find the range. 
Then all on the battlefield hear the sounds of an airplane.  [ random event]  Looking up it appeared to be a hurribomber.  It started its run on the german halftrack.  [ rules for aircraft for tactical games are found in part two of my lazy TW&T articles.  I rolled a 40mm cannon armed hurrican.  Luck has really changed for the platoon.]

One less halftrack
The germans managed to retreat to the supply yard

The british are closing in


With the halftrack gone and 4 casualties the germans decided to leave the field through the factory.
Red, saw the germans go into the factory but brought up both sections before entering as he still thought the factory to be heavily defended.   Thus a resounding win for our platoon!

Great game that played fast as platrols usually do.   Luck was totally with the platoon as they rolled up armor support and then got addiitonal support for their pre game event.  On top of that the gerrmans only had 1 squad plus halftrack.   Odds are they should have had 2 with a LMG or MTR.  Finally to get air support-- it was unreal.  The british sustained one casualty. 
Post game McNabb did not do badly enough that Red wanted to take a chance on removing him even with a win on the mission.  Red  was called up to battalion to brief his mission.  There he met Maj Turlock, the battalion XO, and they have become friends. 

For those of you that want to play this the german force was 1 panzergrenidier squad [don't forget the 2 LMGs] and 1 halftrack.  they also had one Gr II SL and a Gr III platoon leader.   For a 2 person game I would give them a second squad with halftrack and Gr II leader.   The germans are scouting the board starting at the factory; preceding south to the hill; cutting across the road and then back up north.   

Enjoy

Joe

Monday, February 20, 2012

AVG Fighter Sweep

Sorry for the long quiet spell.  Spent the last few weeks in the US on bussiness.
Sorry Squadron Forward is not out yet; Richard is finishing up the  Gotterdam supplement for IABSM. SF is next.  He is a good guy and I am sure he will keep his word. 

Am reading a great book: " Flying Tigers-- Claire Chennault and the American Volunteer Group"  by Daniel Ford.  It debunks some of the myths while still giving them their due.   One of the things that has changed my gaming is that though Chennault preached the wingman concept, the pilots did not appear to use it.  They did learn not to turn with the Japanese though and to do "boom and zoom". 

So back to my AVG.  This is their fourth mission and they are doing well.  Wingman Davis is lead scorer with 2 kills. Also they have to fight Oscars until I get my Nates painted up!  I rolled up "patrol" which is a fun mission as anything can happen.  Their last 2 missions were straffing runs which were dangerous.

"   Bill, I want you to take 6 planes and run a patrol over the border tomorrow at dawn and see what the Japs are up to." said Squadron Leader Niece.  Niece had left the Army to join the AVG and, while a good pilot, was obnoxious and disliked by the squadron.

Pilots

Flight Leader   Bill Drummer    Pleasant            Vet
Wingman         Josh Schroeder    Glum             Vet
Wingman         Kelly Thompson    Optomistic        military

Wingman   Jake Davis    Scholarly       Vet      military
Wingman   Vic Davilla    Coarse          Sure Shot     military
Wingman    Moose MaGuillicudy     Generous        leadership


Shortly after takeoff Kelly Thompson's engine started sputtering so he turned around and just made it back to the field.   5 planes left. 

The weather is good and after crossing the Burma border bandits are spotted out on the horizon.

Bandits!!


Drummer decides to sneak up on the Oscars.  For the first time ever it works!!   [ In Squadron Forward you can have a bounce.  Normally you start somewhere else.  This is the first time I have achieved a "bounce" by actually sneaking up on the enemy while they continually fail their spotting rolls on the AKOT table.] 

Bounce achieved!!
Drummer can't believe it is not even Christmas day yet and the Oscar crumbles rapidly under the mixture of 303 and 50 cal rounds.  This sets off a one sided battle with the Japanese only getting 3 shots off total.  Jake Davis takes his score up to three by adding one and Vic Davilla scores as well thanks to the sure shot trait.

Fun battle.  Glad it was solitaire since I am not sure the Japanese player would have enjoyed it.  For those of you that want to try the Tomahawks set up on the Oscars 8 o clock at 3/4 max visual range.
7 Oscars with the following skill levels:  Ace/ 3 Vets/ 2 Avg/ 1 Green

Post battle the AVG add one cool point to their totals after the battle.  This makes 6 total kills for the squadron vice one loss.   Chennault is impressed with Davis.  Schroeder has met Miss Rennison, a daughter of one of the colonial officials in town.  We can only hope his motives are honorable. The mechanics fixed another plane giving us 7 on the ramp but Jake House is still in the hospital.   So ends another day for the AVG!!

Enjoy

Joe 

Wednesday, January 18, 2012

Villiage Sweep of Dung Heip part II

Lt McSwain leading the rejuvinated 2nd squad
against the enemy

Lt McSwain defeated teh VC in front of the hill and planted the hog there to cover the villiage for the rest of the battle.  He then left Sgt Lawrence in charge and beat feet back to the LZ.
Meanwhile, Capt Jaroze had stemmed the panic in 3rd squad and had them defending just in front of the LZ.
Meeting of the minds
At the LZ teh two officers discussed the situation.  Jaroze called the other two platoons in to surround the village but it was still up to McSwain to enter it.  It was decided to send SSgt Davis around the hill to the left to enter the village from that direction and to take out the bunker.

  SSgt Davis moving around the left.
The VC in the jungle has just "unmasked"
and is about to fire.  It was their mistake
as 1st squad handled them easily

Meanwhile, Charlie had seen the americans strip the LZ and move behind the hill.   That left only 2 MGs and a depleted squad at the LZ...

VC squad moving up through my brand new rice paddy

As SSgt Davis entering an empty bunker the MMG opened up on the LZ and mortars burst on the LZ as well.  Sgt Lawrence layed down supressive fire on the mortar as two squads of VC charged the LZ!

Leadership matters-- Capt Jaroze makes a difference


3rd squad was shaken as Sgt Coulten took a round in the stomach.  Capt Jaroze was everywhere.  He rallied 3rd squad and directed fire for the hogs.  The VC managed to get within 20 yards of the american lines but fell back with heavy casulaties. 
With that the survivors slipped away into the surrounding paddies.

1st squad looking for remaining enemy



Great game and the platoon did find rice and some small arms.  2nd squad's morale has improved to +1 (6).  Their half squad is back from BS duty at battalion.  Capt Jaroze has added the 3rd MG for the next mission as well.  In addition he was unimpressed with Sgt Coulton so when Sgt Coulton is ready for duty (the wound it not bad enough to go home) he will not be coming back to the platoon!.  Sgt Douglas is the new squad leader for 3rd squad.  Although he is Gr I no one knows that so their morale returns to normal.

Though the battle was fun it was not what I was looking for in my village sweep scenario for Middle of NoWhere.  This was more of a set piece battle; not asymetrical.  I have adjusted the scenario's enemy forces so they have fewer on board at the start and will have a higher chance of snipers next time.  I want to capture the flavor of searching a village, not fighting to get into one.  Still, for those of you that want to play this battle the VC had the following all on board at start:
3 squads   (1 AK 47   2 mixed)   2 Gr II leaders   1 Gr I leader   2 Nl morale squads  1 -1 morale
1 LT   Gr II
1 MMG  in bunker
1 60mm MTR
1 booby trap, 1 rice cache, 1 arms cache

Enjoy

Joe

Villiage Sweep of Dung Heip

Played a Middle of NoWhere scenario last weekend.   Used my 1st Cav platoon and got to use my FOW US and NVA dice I got for Christmas!!  (Told you before I am a dice junkie)  This is my ninth battle with these guys.  They are a solid platoon with SSgt Davis their true leader and the LT a good guy.  #rd squad is weak as is Sgt Colton but no one can really figure that out yet.   Their original platoon leader was kicked upstairs to become the company commander.  Blogger still killing me with pictures so this is part I

Capt Jaroz brought the LT and SSgt Davis in.  We have hot intel that their is an arms cache in a small village not far from here.   I want your platoon to crank up and search the village before this leaks out.   Can you leave in an hour?Middle of NoWhere scenario last weekend. Used my 1st Cav platoon and got to use my FOW US and NVA dice I got for Christmas!! (Told you before I am a dice junkie) This is my ninth battle with these guys. They are a solid platoon with SSgt Davis as the backbone and the LT a good guy. 3rd squad is weak as is Sgt Colton but no one can really figure that out yet. Their original platoon leader was kicked upstairs to become the company commander. Blogger still killing me with pictures so this is part I








Capt Jaroz brought the LT and SSgt Davis in. We have hot intel that their is an arms cache in a small village not far from here. I want your platoon to crank up and search the village before this leaks out. Can you leave in an hour?


Characters


Lt McSwain Optomistic/movies Gr II


SSgt Davis Meek/ Wealth Gr III Brilliant Leader 1st SQ morale +1
Sgt Lawrence Gambler/ greed Gr II 2nd Sq 1/2 squad absent
Sgt Colton Cunning/Family Gr I 3rd sq -1 morale
Capt Jaroze Cheery/ movies Gr IV Brilliant Leader Company CO
1/2 of second squad absent because it was pulled by battalion (LtCol Patterson dislikes the platoon) Capt Jaroz countered this by adding a 3rd MG for this mission so every squad will have one. He has also decided he would like to ride along on this one.
1 Huey gunship for support. Nor artillery or Air Strikes authorised
The plan was to land at a LZ near the village. Had to search 3 buildings and the rice paddy.


LZ is top left of photo
WHAT IS YOUR PLAN LT???
Lt McSwain decided to have 3rd squad approach the village through the rice paddy. 2nd squad, since it was reduced, would take a hog and occupy the hill to the left of the LZ and provide covering fire. 1st squad would be held in reserve.




Sgt Lawrence runs into a VC squad in front of the hill
and becomes pinned down


2nd squad ran into VC and was pinned down immediatly. 3rd squad also ran into rifle fire from the rice paddies and promptly became pinned. Lt McSwain went to rally 2nd squad and Capt Jaroz saw that Sgt Coulton was incapable of rallying 3rd squad. When a MMG opened up on 3rd squad from a bunker off to the left the squad broke and ran for the LZ leaving 3 men down.



Now on to part 2


Joe







Thursday, January 12, 2012

Punative Raid part III

The last installment!  Please start by reading installment I posted 2 days ago.

We left off with Voss on the left having beat off the Welsh calvary.  The Hirdmen in the center gave way under the direction of a gold helmeted warrior named Carnif.  Krog is in the back with several Bondi who are reorganizing after putting to the spear some Javilin throwers.



The 2 surviving hirdmen look across the field
at Carnif




Voss starts to plunder the barrles.  The hirdmen failed their morale so Krog sends them to the rear.  With the Teulu fatigued he gathers his bondi and charges the Gold helmeted warrior!

While Krog matches Carnif blow for blow his
Bondi are no match for the Teulu.
They fall and Krog retreats alone
Carnif, smelling victory, follows!
Krog- outnumber 6 -1 falls after dispatching 3 but it takes
2 rounds of combat.
During the second round the Hirdman move up but are far away.
Voss, seeing Krog in trouble, drop the barrels but the variable movement
goes against Krog and the Bondi are late! (tense die roll that was!)

Voss shows up moments after Krog falls.  His enraged troops
Dispatch the Teulu but loose all but Voss in the process.
Voss triumphs over Carnif!  
He rushes over to Krog and finds him still breathing
(Hey, it is my story!)
Relieved he does a very Ahistorical thing
He leaves the still breathing Carnif in the field
Lifts his sword towards the village and 
lets out a blood curdeling viking yell.
Then the Hirmen carry Krog back to the beach

  Great game and the system seems to be working well.  Have yet to test battle boards for the Normans or the Saxons.   If this works hhope to pen an article for WI.
For those interested in trying the scenario here are the Welsh forces:
Carnif    Gr II leader   AC 4  start on board
10 Teulu   AC 4     enter     turn 4
10 Priodaur  AC 4    start on board
8   Priodaur calvary  AC 4  enter turn 4
12  Javalins  Bonnedigs  AC 3  start on board

3 SAGA dice until turn 4 then 5 SAGA dice.

Enjoy  This weekend it is back to the jungles of Vietnam and the Middle of NoWhere!

Joe

Punative Raid part II

This time I could only get blogger to load 3 pictures I think.  Also I forgot to mention that if you want to read about Krog's son go to Oct 2011 and read about Olveg.

Last time we talked the Hird men had just clashed with the Welsh Priodaur infantry.   They easily beat all 10 off  losing only 2 Vikings.  Before they could make anymore headway towards the great hall...

Fierce Welsh lead by a tremendous fighter in a gold helmet


These men were Teulu lead by the Welsh chief.  The hirdmen, without Krog went down, losing 6 men though the Welsh lost many.

Meanwhile towards the barrels...

Calvary stike at Voss' Bandi
Voss manages to beat off the attack loses only 1 man!!


The cavary attack near center
The hirdmen just lost at the house
Krog back with the bandi far right


Now part III

Enjoy

Joe

Tuesday, January 10, 2012

Punitive raid on a Welsh villiage Part I

Have been experimenting with SAGA.  It is a fast and bloody game system.  I reviewed the system earlier and my opinion still stands.  It is an excellent game that has simple mechanics.  It has some period flavor of the dark ages.  I will also re state it is much harder to make a good game with simple mechanics than it is with complicated mechanics. 
I am attempting to inject more period flavor as I do more reading of the dark ages.  I have tones down teh battle boards, added variable movement (love this and great for solitaire gamers) and a simple leadership system and morale.  It seems to be working.    Here is a battle report.  It is broken into several parts because Blogger's new system of uploading photos doesn't work as well as the old and I can't seem to load more than 5 photos at a time!
Note my figure scale is 2 men per figure.

Krog intended to punish those Welsh.  His youngest son had wandered off near their lands looking for Bacon and they had ambushed him and killed him.  NOW THEY WOULD PAY!
His forces include
KROG       Grade II warlord
10 Hirdmen  AC 5
16 Bondi  AC 4     Voss   Gr I LT

5 SAGA dice

Mission      Burn main building    and steal 2 barrels ( I don't have any livestock painted) and bring back to the beach

Map
Beach far center of board
Main Hall is near left
Krog, what is your plan?!?!?!

Krog decided he would lead with 2 groups of 8 Bondi each followed by his Hirdmen.  His trusted LT woudl anchor his left with the Bondi.  Voss would screen his left and go for the barrels.  The right bondi would make for the village with the hirdmen following.

Bondi ambushed with javilins right off the beach!

The vikings roared but the snow was deep and they were slow to move up the steep hill.  (variable movement killed them here as they moved agonizingly slow.)  Krog finally had to get them moving personally to chase the welsh offthe slope.   He then detached 6 to go after them!
Voss chased some more skirmishers away off to the left.  With a gap now present Krog was aware that time favored the welsh who could call on more villagers to oppose the landing.   With his bondi in disarray, he sent his hirdmen into the town to burn the great hall.
Hirdmen enter the town
Skirmishers from the hill pay the ultimate price!!
As the hirdmen move towards the great hall priodaur infantry leap to the attack!
Stay tuned for part 2!!!!!!

Enjoy

Joe