This was a pirate raid by Black Bart (Gr II) and 22 pirates against Stuart's Towne. The initail defense were two militia in the tower.
The pirates landed in two boats only carrying 8 men, one at the beach on the right and 8 more at the dock. The rest had to come in two cards later.
Pirates quiet the militia in the tower led by Buccaner Dan.
Black Bart landed in the towne with the goal to ransack 3 buildings. Unfortunatly 6 militia showed led by Lt Tucker.
Meanwhile Buccaner Dan ransacked one house and started on another when...
( Don't you hate when your figures stop fighting to pose for the camera like the pirate on the left!)
At this point drums could be heard...
Stuart's Towne had been saved!!!!!
Great game that played pretty fast. I actually liked my modifications to Sharpe Practice. Curious to see how close they are to the Donnybrook rules.
For those of you that want to try this
Black Bart, Buccaneer Dan (Gr I) and two other Gr I leaders plus 20 pirates. They have 10 muskets and are raw for firering and elite for melee.
Militia led by Lt Tucker ( Gr I hesitant commander card) 8 soldiers (raw)
HM sailors led by Lt Radford ( Gr I ) 10 saliors 3 muskets raw for firering and elite for melee
Queen's Own led by Lt Sampson ( Gr II ) 12 muskets drilled
Militia come in on the first reinforcement card; sailors on the third, Queens own on the 6.