Used my Australian platoon from New Guinea this week. Lt Pinky Seibert is recovering from wounds. The Sgt Major took them out on their last patrol and was seriously wounded. Today they have to clear a section of road along the trail. Their company CO is legandary and known only as " The Croc".
The Croc mused as he looked over the map. 1st platoon was in the best shape. They were good lads and McDonnel was a fine NCO. They would do as the spearhead for the attack. With Pinky still out he would be there with them in case they needed a push.
The Croc Company CO Gr III Brilliant Leader
Cpl Tommy Higgins 1st section cheap/position Gr I
Cpl Stokes 2nd section cocky/wealth Gr I
Sgt Ken McDonnel 3rd section foolish/ religion Gr II
2in mtr 1 Honey tank 3rd section has increased morale
2 stonks of 3in mtr pre game and 1 mission during the game.
Aussies enter from the top
Primary goal is large building near the road
Native scouts revieled a MMG on the hill to Croc's right. [cool pregame event] So that got a pre game stonk and the green hill on the left got the other one. The plan was to have the honey enter the via the road and pin down the MMG while two section went through the jungle to attack the hill on the left. Cpl Higgins' section would be held back in reserve with Croc.
The artillery was ineffective and the tank was driven back by the MMG!. 2nd section laid down fire on a Japanese squad near the hill while Sgt McDonnel attempted to close.
Sgt McDonnel moves up the flank!
Sgt McDonnel closes with the enemy
and wins the position in a close run thing
Croc moved up Cpl Stokes but he was slow on the draw due to the MMG that was firering across the valley. (The Stuart was useless) He sent Cpl Higgins around the left to take care of an ATG that was postioned near the house.
Sgt McDonnel had his 6 survivors fire on some more infantry in the jungle in front of him. Suddenly a cry of Banzai! was heard...
[Cool random event caused the Japanese commander to act on his own, ordering a charge. :) ] Turned out to be a brilliant move as 3 section lost 2 more men and were swept from the position.
The Croc had had enough. He went out to where 2 section was milling about the Stuart.
The Croc motivating his NCO and
the second section! @#%&@
[the dug in marker is for Jap pre registered fire
per the rules.]
After sufficient motivation,
The Croc leads the men into the Japanese
Needless to say the Aussies carried the position and the day. Great game with the Japanese very tenacious.
Post game a lot happens. The Croc relieves Cpl Stokes of his NCO stripes. He is transfered to another company to save him a little humiliation. Pvt Collins, a hero in first section from an earilier game, is promoted to Cpl and will take second section. Sgt McDonnel misses his roll to become a Gr III leader unfortunatley. :( Pinky is recovered from his wounds and will be back with the platoon next battle. Also, while the battalion commander, LtCol Devers, is touring the unit, Cpl Higgins lets him know what he thinks of conditions for the fighitng man. Devers is pissed. (-1 towards the platoon) The section is thrilled with their leader's bravery. (section morale +1).
[ My two events were; Higgins meets battalion CO with a negative encounter and 1st section morale goes up. I thought that was a good explenation!]
For those of you that want to recreate the battle. When rolling the Japanese I did not use "C" blinds but gave them an addition "B" instead and make one of the real Bs an ATG. I gave them two potential pre plotted 76mm arts as per the company attack sceanario. If you are not rolling up forces the forces I actually used were a little light:
2 squads 1 Gr III leader
1 37mm ATG 1 MMG
For play balance I would add a section of knee mortars or a half squad plus a Gr I leader.