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Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Friday, March 21, 2014

Prisoner rescue in Tangiers

Sorry for the long break in posts but the weather has been so good in England that we haven't spent much time at home on the weekends.  Weekdays are busy with work, daughter's sports and painting up americans for my AWI battles I have yet to fight.  Have played several BTH games and this game of DonnyPractice.  It takes its inspiration from a Dave O Brien scenario about rescuing prisoners from a slave market in Tangiers.  I don't have those kind of figures so I made due. 

"Prescot!   We have recieved word that the notorious, pirate HR Block, is meeting with Abdulla Jack 5 kilometers south of town tomorrow.  HR is going to sell some prisoners he has reciently captured.  Take a platoon down there and break up the party and free those prisoners.  Better yet capture HR in the process.  If you want a promotion capture HR and Abdulla Jack!   Ensign Selfridge will be joining you with some marines.   Good Luck old boy."

Lt Prescot   D10 Gr II leader
Cpl Tennison  D 8 Gr I leader
16 drilled infantry with drummer
Ensign Selfridge   D 10 Gr II leader with 6 elite marines.  Comes in on first British reinforcemtn card

 
LT Prescot enters from the top of the board.   Prisoners held in the center courtyard while HR and Jack discuss bussiness. 
 
The prisoners await their fate!


Lt Prescot's men moved down towards the building and split into two groups in order to keep the pirates from running off with the captives.   Lt Prescot kept to the road and Cpl Tennison moved toward the courtyard.   Lookouts spotted the redcoats and sounded the alarm.  Arab calvalry moved to charge up the road while pirates manned the courtyard.


Pirates start to fire at teh advancing british.  One Arab and one pirate guard the prisoners. 

Meanwhile the calvalry take a toll on the british, severly wounding the Lt. 

This is immediatly followed up by an infantry charge. 
It is too much for the half platoon.   They retreat towards Cpl Tennison.

The British make a stand as the Lt is bandaged. 

 

Meanwhile british marines snipe at the pirates from a distance. 


The arab infantry, buoyed with men from the town attack again!  Lt Prescot, weak from loss of blood, rallies the men to the colors!  The Arab's morale breaks but the cost in Englsih casualties is high. 


Lt Prescot gathers the survivors of the platoon and moves them back out of the town while Arab calvalry look on.   There will be no rescue today. 

Great game that once again played fast.  I tried a different save mechanism that I dropped halfway through the game because I didn't like it.  This was the first game where muskets were not dominating and the enemy could actually close.  Unfortunatly the british payed the price.  Splitting my force was a mistake.   I still like my command rules and use the morale and fire rules straight out of Donnybrook. 
For those wishing to try it the enemy had:

Captain HR Block  D 12  Gr II and 8 pirates. ( all have muskets) drilled
Abdulla Jack  D 10  Gr II  mounted
5 calvalry   elite
Sergant  D8  Gr I leader  with 6 raw infantry
3 prisoners controlled by pirates.   1 is D6 raw if given the chance.  All are unarmed.   One bad guy can control all three prisoners. 
5 elite calvary enter bottom of board on first draw of Arab reinforcement card
6 raw infantry and banner enter bottom of board on second draw of Arab reinforcement card

Enjoy

Joe

 

4 comments:

  1. Excellent report Joe. It's been good to follow your progress with Donnybrook. It's interesting you have gone back to Donnybrook vanilla for firing.

    I've been doing something similar for the ECW. I tried working in the TFL shock system to cut down casualties, but eventually ditched the idea. The casualty rate in Donnybrook can be brutal, but it does tend to give a very dynamic game.

    In the end the only changes I made were to allow officers to command units on their card and increase the size of elite units to 6 figures.

    Still toying with whether to use random movement, which I like, but the way the deck works in Donnybrook random movement could be too much of a penalty.

    I would be interested to hear what you have done with the command rules.

    Pat

    ReplyDelete
  2. Pat,
    I haven't gone back to vanilla Donnybrook, I went back to a 6 on a D6 for a saving throw. In this last game I tried something else but it was too complicated.
    I do random movement but it isn't too harsh. movement varies only from 4-8 inches.
    Still playtesting the command rules. They started out like SP but have morphed into something simpiler. I do allow officers to command units like you do. I only have three grades of leaders, 0, 1 and 2. Will see where the command rules go.

    Cheers

    Joe

    ReplyDelete
  3. Thanks Ray. Not as good as your stuff but I do what I can...

    Joe

    ReplyDelete