"Prescot! We have recieved word that the notorious, pirate HR Block, is meeting with Abdulla Jack 5 kilometers south of town tomorrow. HR is going to sell some prisoners he has reciently captured. Take a platoon down there and break up the party and free those prisoners. Better yet capture HR in the process. If you want a promotion capture HR and Abdulla Jack! Ensign Selfridge will be joining you with some marines. Good Luck old boy."
Lt Prescot D10 Gr II leader
Cpl Tennison D 8 Gr I leader
16 drilled infantry with drummer
Ensign Selfridge D 10 Gr II leader with 6 elite marines. Comes in on first British reinforcemtn card
LT Prescot enters from the top of the board. Prisoners held in the center courtyard while HR and Jack discuss bussiness.
Lt Prescot's men moved down towards the building and split into two groups in order to keep the pirates from running off with the captives. Lt Prescot kept to the road and Cpl Tennison moved toward the courtyard. Lookouts spotted the redcoats and sounded the alarm. Arab calvalry moved to charge up the road while pirates manned the courtyard.
Pirates start to fire at teh advancing british. One Arab and one pirate guard the prisoners.
It is too much for the half platoon. They retreat towards Cpl Tennison.
The arab infantry, buoyed with men from the town attack again! Lt Prescot, weak from loss of blood, rallies the men to the colors! The Arab's morale breaks but the cost in Englsih casualties is high.
Lt Prescot gathers the survivors of the platoon and moves them back out of the town while Arab calvalry look on. There will be no rescue today.
Great game that once again played fast. I tried a different save mechanism that I dropped halfway through the game because I didn't like it. This was the first game where muskets were not dominating and the enemy could actually close. Unfortunatly the british payed the price. Splitting my force was a mistake. I still like my command rules and use the morale and fire rules straight out of Donnybrook.
For those wishing to try it the enemy had:
Captain HR Block D 12 Gr II and 8 pirates. ( all have muskets) drilled
Abdulla Jack D 10 Gr II mounted
5 calvalry elite
Sergant D8 Gr I leader with 6 raw infantry
3 prisoners controlled by pirates. 1 is D6 raw if given the chance. All are unarmed. One bad guy can control all three prisoners.
5 elite calvary enter bottom of board on first draw of Arab reinforcement card
6 raw infantry and banner enter bottom of board on second draw of Arab reinforcement card