I volunteered to playtest TFLs modern version of their CoC rules. It made sense in that I was a playtester for CoC. To get use to the rules I did not add Grunt's Forward to them though they would work just fine. Fighting Season is suppose to come with a campaign game built in which we don't have yet. I suspect it will be based on "hearts and minds" rather than characters so players could chose either or both!
As I only have one US squad painted up it was going to be a patrol across the country. I did use Platoon Forward to roll up the board and had a key building in square 1. For change of pace I went with an abandoned monastery.
Sgt Humphrey took two men to go and talk to the farmers. Through sign language the two farmers reported Taliban in the monastery.
As Humphrey's came back over AK-47s opened up and Pvt Jenkins was hit. He dragged Jenkins back over to the trees and made a quick assesment; shot in the thigh. Some quick-clot and a bandage and he would be okay. He dispatched two men to carry Jenkins back to a medical hummer that was coming to meet them. (When the coalition has a casualty you have to see how severe it is and if bad, get the man to medical care. I really like this not only because I was a military surgeon but reflects life on the modern battlefield. )
Fun quick game. It plays differently than CoC but is very familiar to anyone who knows that system. There are all kinds of rules for aircraft and RPGs that I have yet to explore. Stay tuned for more playtests. . If you like the CoC system you will like this. For now suffice to say I think this will be a great ruleset for modern skirmish gaming