Been playing multiple games but none have been overwhelming. Still working on a scenario generator for SAGA. I think 4 squads total is about all one person can handle in Combat Patrol which for the solo player means two squads a piece. After that the game starts to slow down.
Pictures of recent battles:
Tunisia. Game bogged down.
Now on to the sea. Release the Hounds is done and I have moved on to Flotilla Forward. These are the campaign rules for any small craft battles.
OLzS Schwartzmann looked at the stars; the clouds had been clearing which was a mixed blessing for his small force. He could find convoys easier but the British escorts could see him more clearly!!
OLzS Schwartzmann Flotilla leader. ( These are the characteristics rolled up for your characters) Ardent Nazi seeking wealth Avg leader
LtzS Bareuther Cultured man who believes in Germany's quest but not the Nazi party. Natural born leader
LTzS Wehneit Pessimistic about surviving the war in small boats. Father was naval officer in WW I on a Cruiser. Is reckless
LTzS Rudorffer Naive but lusts for battle. Father is a mid-level Nazi official so Schwartzmann likes Rudorffer and cuts him slack.
Convoy intercept Viz 7K yrds
The lookout on Schwartzmann's boat called out a large ship dead ahead. Schwartzmann took Bareuther towards the ship and sent the other two boats around in front to see if there was a convoy near.
He identified the British ship as a minesweeper of the Algerine class right after it started firering. He crew could do nothing but grin and bear it as he tried to closed the 3.5 miles toward the convoy. ( He was saving his torpedoes and 20mm guns don't fire very far.) Unfortunately several near misses from the 4 in gun caused moderate damage to his ship. When a shell fragment went through his torpedo tubes he decided to quit while he was ahead. He peeled of towards a squall and gave command to Bareuther. He told Bareuther to fire his torpedoes and peel off as well.
Rudorffer signalled a new ship was sighted but it was not a freighter. It was a Hunt Class Destroyer.
At this point there is an explosion at the right end of the E-boat line. A (un)lucky direct hit from the Southdown sinks Rudorffer's ship.
With half the ships gone Bareuther fires his torpedoes at the minesweeper (haven't yet seen a merchantman) and orders Wehneit to fire at the DE then peel away for home.
As Bareuther banks hard to port he and his crew are rewarded with a large explosion as the minesweeper is hit!!
Schwartzmann and Bareuther are furious with Wehneit. Needless to say Wehneit's crew is not fond of him either. He is given a formal drewwing down by Fregat Kaptain Froshler the CO. Rudorffer is not found.
Froshler is not happy with Schwartzmann as he can't lead his officers, lost a Nazi officer and failed to hit a merchantman. He blocks the flotilla getting a replacement boat and crew.
Great game! RtH continues to work well as a moderate complexity game. Flotilla Forward is also shaping up.