Welcome to Platoon Forward!

Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Sunday, April 23, 2017

More fun with Lt Ronault

First got a number of games in with my brother who visited me for three days last week.  He is a dedicated board gamer but we converted one of his board games to miniatures.

We played a random scenario from the game and rolled up the board using Platoon Forward.  It worked very well.  It was a Russian attack into a factory.
My brother-- still not realizing miniatures are the way to go!

I was the Russians and we had a good brawl in the factory and in the corn field just outside.  The game lent itself to miniatures and played well.  Each stand was a squad.  While not my usual skirmish scale I enjoyed it and it is always good to share time with him.
He returned the favor and we had a skirmish outside of Tobruk.  My Tommies couldn't get across the open ground and we lost.  It also has caused me to think artillery might be too underpowered in Combat Patrol as my 3in mortar barely caused a ripple in the Italian MG's spaghetti sauce.

Now on the Sails Forward.  Lt Ronault escorted several merchants safely with no contact and was finally rewarded with a promotion.  ( Guess the Commodore reconsidered if he was too harsh about the wine debacle. Either that or it is because I finally finished painting up the cutter HMS Seawitch!)
HMS Seawitch
Ronald is given the HMS Beagle.  ( Forerunner to the real HMS Beagle)  It is a 16 Gun brig armed with 18 12 pounders plus 2 6 pound chasers.   ( for Post Captain players it is the HMS Savage with 12 pounders instead of Cannonades.)
HMS Beagle

He brings his own officers aboard and gets 2 new Lts.  The crew of the Beagle is crack; their Lt being recalled to London to take command of a 6th rate ship.  
Thus life is good for Lt Ronald Ronault.  He even gets orders to sail.  He is somewhat deflated when they direct him to take a marine major to St Kitts but he is allowed to go free hunting afterwards.  

The trip to St Kitts is uneventful.  
On the return trip there is a moderate breeze and not a cloud in the sky when the cry "Sail Ho" is heard.  A sail off to larboard!  
Ronald orders the English flag aloft.  Soon he sees a French schooner.  He thinks this should be an even fight.  He remains at easy sail in case the Gaul runs. 

Frenchie to the left, out hero to the right.  Each hex is 50 yards.

Unbeknownst to our hero, the frenchman is packing 18 pounders.  He too thinks this will be a fair fight.  His strategy will be to keep easy sails, fire a couple of volleys.  If the battle is going poorly; run.  If the battle is going well; drop sail and go toe to toe.

The ships close and Ronald chooses to hold fire.  The Frenchman fires first at 150 yards going for the sails.  Minimal sail damage and several crewman.  His 2LT wants to fire.
Ronald waits, gains the initiative and manages a bow rake with devastating effect. ( Some great die rolls I will admit)
The cannon balls sweep the deck and two thirds of the privateer crew are either dead or broken.  To make matters worse, the sails are sprung and there are not enough crew to make repairs and sail the ship.
The french captain decides to make a run for it hoping to run off the edge of the ocean.
With his sails sprung and not enough crew to repair them it is just a matter of time before masts  start to fall.  The HMS Beagle follows her prey catching her 40 minutes later.  One more broadside and the Frenchman strikes his colors!

The French captain coming over to surrender.

The Commodore is very pleased with Lt Ronault's triumph.  He gets a "Good Show" with increase in both interest and glory as well as prize money.  I set promotion at "possible" since the french ship was a slight upgrade but he had just gotten a new command.  The Commodore told Ronald that he didn't want to rip him from his new command so soon so would let him enjoy the Beagle for a while.

Great game that played in under an hour.   Wonder what the Beagle's crew will do next?




  1. Interesting stuff. I played the first iteration (I think it was the first, Normandy) of Combat Commander and really enjoyed it. I shall ahve to have a look at what other versions are out now that might overlap my miniatures collection.

  2. Thanks for posting; it's always good to read your adventures with miniautes

  3. Tom, They have come out with a lot. It is a good system but doesn't have any armor.
    Cmnash, thank you very much. Comments like that keep me posting.

    1. No armour rules at all, that is a bit sad, but on the other hand it makes is easier to get the forces together.

  4. Tom, yeah I am not an armor nut at all but do like an AC or tank around just to spice things up.

  5. Hal here. Any further progress on "Sails Forward" by chance?