Lt Bourgain son of successful business man proving himself. Idealistic/ Pleasure Gr I leader
Sgt Popov Russian, ex soldier and mercenary Condescending/ wealth Gr I leader squad +1 towards him
Cpl Smyrnoi Bosnian, unemployed and needed a job Conformist/ violin Gr O leader
2nd Sq leader is Sgt Lesson French, son of famous actress who didn't even notice he was gone
Obnoxious/ food Gr 0 leader
2 x 10 man squad with one LMG, one LRAC, 6 riflemen and 2 NCOs FoF 10/10 Combat Patrol I added a green card for the rebels and 2 blue cards for the legion.
Kolwezi. Old town to the left, new town to the right. Rebels automatically get 1 AC at start. Legion start in old town and must prevent the rebels from entering and traversing through old town.
Legion starts with Sgt Popov's squad minus his LRAC team plus Lt Bourgain.
The french LMG keeps the rebel infantry advancing slowly. but the armor is still posing a problem..
As a last attempt the rebels finally try the walkway but Sgt Popov stops this cold.
Old Town is saved!!
Great battle. The squad took 1 serious WIA. The squad's confidence in Sgt Popov grows and they will now follow him anywhere. (Morale moves up to 12) I miss my roll to upgrade his leadership however so he remains a Gr I. In the next battle the Capt gives the squad an additional LMG. This will be important as the next battle will be a hostage rescue. Stay tuned...
For those of you that want to try this out Grunts Forward generated the following
1 AC and guntruck plus 2 squads of rebels + 1 LMG team. 2 additional squads and 1 halftrack came on as reinforcements. I played 7 turns. The rebels have to either kill the french or exit old town.