Finally got all but one of my vehicles that I ordered from QRS. 4 of them were for my Iraqi army and 1 was for my american. Vehicles are easy to knock out so a week later they were done and I wanted to get them on the table. One of FoF scenario books ( Road to Baghdad ) had a scenario on a marine attack into the city of Al Kut. It was a large scenario and I never would have attempted it with Combat Patrol as it would have bogged down. Since I switched to FoF for everything but infantry fire resolution I wondered if it was too big for FoF solo. I normally play about 2 squads per side ( 25ish figures per side) and 2-5 vehicles total. This is a nice force that I can easily keep track of and can finish in 90 minutes or less of actual playing time. This was 80 figures total with 10 vehicles! I was going large! I decided to sub in my marine platoon from Platoon Forward. This was to be their third battle. 1st squad has Sgt Jack. His is a Gr II leader and the squad has full confidence in his ability so their morale is +1.
Sgt Jack sat next to the Lt as Capt Jackson explained their next op. It sounded tough. The battalion was to attack into Al Kut to pin the Iraqis in place so the rest of the marines go swing west and move onto Baghdad. Jack would rather be doing the swinging than urban fighting with some ragheads but marines do as they are told. Capt Jackson said resistance was suppose to be heavy. The platoon was to take and hold an intersection. They would have 2 tanks in support. Rules of engagement were loose but nothing heavier than MGs could be directed at religious buildings.
Lt DeClines Annapolis grad Sensible/ wealth Gr I
Just Jack 1st Sq mechanic Jovial/ position Gr II +2
Cpl Koke 1st Fireteam race car driver (junior) addict/thrills Gr 0
Cpl Fast Jones 2nd Fireteam inept religion Gr 0
LCpl Betts acting leader 3rd fireteam Gr 0
Sgt Lee 3rd squad Gr II
Koke enters with his team
FOF has some great rules for the destruction of buildings. They are probably a bit generous but in 20 years of playing I have had 3 buildings destroyed until FOF. So you could say I am due. Our tank fires at the apartment building several times and.....
The marines continue to bring assests up and are deciding when to cross the road when over the net and in the air there is a load noise! ( cool random event!)
Emboldened Jack charges again with his track as cover. RPGs mercifully bounce off the track; the fighting is fierce and quick. No bad guys surrender so 6 go to Allah and the squad sustains 1 Lt wound. Jack takes the Baath HQ! At this point they heard crying; no it is not some sailor! It is a woman and her son held prisoner in the HQ undoubtedly for some unamerican reason. ( 2nd cool random event)
Now I have my third cool random event that I carried over from Platoon Forward. It is called a "leadership check". It represents imperfect situational awareness of your little guys on the battlefield. This occurs to Koke who is with his fireteam facing the factory. After seeign the rest of the squad successfully charge HQ he decides...
Koke makes it into the factory where there are no enemy on the ground floor. Jack sees his CPL dash across the street and curses. He doesn't know how many people are in the factory. It hasn't been softened up yet. It could easily be a hornets nest. He has 8 marines in HQ including 1 WIA. He tells Cpl Fast Jones to keep his fireteam here and wait for the LT. He also leaves the wounded man from Betts fireteam and take Betts and one other marine with him to go save Koke. As he enters the factory he hears sounds of battle and fears he is too late. As he peers around the corner he see 3 marines up including Koke and 5 Arabs down. Koke got lucky! He will give him an ass chewing later!
Great battle! Fun that played a little long (2 hours) but FOF clearly managed all the toys solo.
Post battle Capt Jackson is impressed with Sgt Jack. He probably would have gotten a medal but he just got a Bronze star last battle! He is certainly riding high. Cpl Koke gets his chewing and his fireteam is not impressed as they lose confidence in him. Their morale drops to Normal if he is leading. No NCO comes into 3rd fireteam and Betts does not get promoted.
Really fun and have to admit thing the modeling is improving. I just like looking at the figures on the table.