What a Tanker is exactly what I thought it would be and that is a good thing. A strategy game with a WW II tank overlay. Think Yatzee meets Patton's Best and you get the concept. Essentially you roll six dice to get your "hand" for the turn. Each number allows you to do a different action. For example, a "1" allows you to move, a "2" allows you to acquire a target and so on. Clever right?
The strategy comes from using your hand to the best of your ability and planning what you think your probable hand will be in the next turn. Oh and "6s" are wild. they can be used as any number plus they can repair temporary damage. (Dice that have been removed from your hand) There is enough tank overlay to keep me interested. Tanks are rated for armor and "strike" or their gun and armor is weaker on the sides than front.
Do abarencies crop in during the game? Sure. You can have a tank racing for cover that next turn suddenly stops because it didn't roll a "1" or a "6". This one is pretty hard to rationalize away ( some you can) so it is better to just laugh and take the game as it comes. But, like Saga, the game is just plain fun! It also helps that the turns last about 3 minutes so your tank soon has another chance to roll up a hand and maybe this time your opponent is the one stuck without a "1".
If you want deep strategy, covering fire, smoke and the like, they make Troops, Weapons and Tactics (my favorite) or the popular Chain of Command ( which I was a playtester for) or try Force on Force or Combat Patrol. If you are looking a a 15 minute game that you can switch sides and play again What a Tanker is a lot of fun. And I found it easy to play solo as nothing is hidden.
Now if you remember back to the start of this page, I wanted to do modern stuff. So I bring you
Cold War Tanker! CWT.
Let's find out.
Fun game and took about 15 minutes. Still tweaking the armor ratings ( made the leopard and Abrams higher) but think I am 75% there. Also tested rules for ATGMs which I like. Haven't tackled helocopters yet. Am going to go to the other end of the spectrum and try some recon vrs recon matchups ( Luchs anyone?) to test the armor system down there. Also kicking around some ideas for infantry. In WW III they are hard to ignore as they have potent anti armor capabilities.
Hopefully you will see this is a special or magazine at some point!
Also kicking around does Platoon Forward have a place here? WaT has a campaign game but is really just keeping track of kills. I don't know. We will see. For right now Nick has created a simple fun game that I am enjoying and having fun expanding into the modern period. You can't ask for more than that.