Decided to take PCR [Perfect Company Ruleset] to WW II with my [yet again] modified combat system and an early US attack in Tunisia. The command system is working great but really haven't tested it much with WW II communications. [ Or lack thereof.] This is a straight company attack on a village and hill.
I rolled up Company leadership and everyone was average except SFC LaFort, the Company First Sergeant, who is above average. Two squads in 1st platoon are poor. One squad in 3rd platoon is poor.
Two Peter Pig halftracks I painted up.
Objectives are the town and the hill lower left. US enters from the right. You have 3 platoons + 3 Lee tanks and a battery of 105s on call from Battalion. Markers are suspected German positions rolled up from Platoon Forward. You know there is an ATG on the hill. [ At least there was yesterday.]
What is your plan Capt Stone?
Capt Stone knows the hill is defended and probably the orchard. He plans to lay down smoke to obscure the hill, orchard and town. Next he will send 1st platoon forward through the scrub to attack the town. 2nd platoon will stay mounted and do a right hook around the town and attack from the right flank. The Lee tanks will support the frontal attack and neutralize any armor. 3rd platoon will be in reserve. What could go wrong?
All smoke on target!Drone view of the US forces starting off. I am using 4 hex "Squares" as my squares per PBI. 1st platoon on the left.
First two problems. The Germans deployed a MMG on the flank up front to protect the road. 1st platoon is not going to like that. Second, they left a squad on the flank to protect it. They ambush the lead halftrack of 2nd platoon. US doctrine is to fight dismounted. It is quick but ...3rd squad/2nd platoon is forced to retreat after losing 3 men. They are pinned down.
1st squad/1st plt is pinned down and starts to lose cohesion. Lt Meyers looking gallant for the camera.
Just a close up of a Lee tank I also recently built. It is a Zvelda plastic kit. Went together well and fits in nicely with my battlefront Lees. [ You can also see 3rd sq/1st plt waiting at the start line to enter.]First turn not a smashing success for Capt Stone. Our right hook is stopped but he doesn't know that yet. There is a MMG in front but he doesn't know that either. He does know that 1st sq/1st plt is pinned down. As the 2nd turn starts half our smoke dissipates.
Unfortunately, as the smoke clears a Marder is lurking in the orchard.Also, the 50mm ATG has a clear shot at the plastic Lee I just built.
This gets worse for the US. 3rd sq/2nd plt [ the ambushed guys] are wiped out the Jerry. Also, Lt Meyers of 1st platoon watches as 1st squad loses cohesion and starts to withdraw.With his 4 command points he orders 1st squad back to regroup then moves to 2nd squad and orders them to advance. The US tanks duel with the Germans.
End of 2nd turn. Capt Stone now knows of the failed right hook. Lt Boone says he can still break through so Stone says to continue. 1st platoon is mixed. 1st squad is back demoralized. 2nd squad has advance to the village but is taking heavy fire. Stone has got to get rid of that MMG. The tanks won't help as long as that Marder is around.You got 5 commands Captain. How are you going to set your platoons up for success?
First, he tells SFC LaFort to rally 1st squad and get them back up there.
Second he sends a runner to liason with Lt Meyers. Keep pressure on the town and use the 60mm Mortar on the MMG.
Third he gets the 105s on the radio.
Fourth he calls down a mission on the town.
SFC LaFort rallies 1st squad. [ As an NCO he can use profanity. It is actually expected.] But when he advances with the squad he shows them a draw where they have some cover against the MG. [ Stick]They still get pinned down but cohesion holds.
After pinning the german squad with 1st squad, Lt Boone charges them with the 2nd squad. It is textbook fire and movement! The germans have no chance and 2nd squad takes no casualties.
With that, the German MMG withdraws into the town to avoid being surrounded.
Then whistling is heard...
shells fall in the town! Light casualties but everyone [including the German officer] is pinned.Capt Stone arrives on the scene to better appreciate the progress. He does one other thing to set up the company for success. He orders 3rdsq/1st platoon up on the platoon's left flank towards the orchard to support the attack on the town.
Meanwhile, 1st platoon closes in on the town.
[ Yes LaFort is moving again!]
The German LT sends the MMG back to the hill as the risk of close assault is increasing.6 commands Stone. What are you going to do?
First, call up the 105s to shell the hill; failed.
Repeat the call; failed. [ Can only call twice.]
Move back to start line.
Order 3rd platoon to advance along the left flank and assault the hill.
Order our ATG to advance to the orchard and support the attack on the town.
Order the XO up to 1st platoon to coordinate the attack on the town between 1st and 2nd platoon.
SFC LaFort doesn't know that the XO is coming up to coordinate the final attack on the town. He sees few german troops pinned down in the corner and decides to lead an assault! It succeeds with few casualties. Lt Meyer has to quickly order cease fire before there are friendly fire casualties.
The XO comes up to talk with Meyer. "Sir, things have changed a bit."
At this point the US holds 3/4s of the town. 2ndsq/2nd platoon is getting roughed up in the open but otherwise the US is in a strong position. The German LT has 1.5 squads here plus a Tiger.
On the other flank a fresh platoon is advancing on the hill. He as a half squad in the farmhouse, a MMG on the hill and a ATG. He decides it is time to retreat.
Fantastic game that played in 2.5 hours. Clearly the system translates to WW II fine. I really felt like a commander trying to put a plan in action and then modifying it on the fly. I didn't really use personalities except to make LaFort aggressive which clearly played into the game. His gamble worked. But if it hadn't? What if there had been friendly fire? How many would have been too many?
I have streamlined the combat system and this played much smoother as well. I enjoy that squads will lose cohesion and be harder to control. Also men will retreat back to cover in drips and drabs unless faced with a Tiger and then you lose half your squad! I need to work on the armor system.
Platoon Forward didn't generate too many Germans which made this a bit easy for the US. Still it was a challenge to attack and coordinate everything. The Germans only had 2 squads, 2 half squads, a MMG, ATG and Marder to start.
Overall a very enjoyable game!
Joe

























































































