FIRST DAY OF THE WAR
While Nato planners had written off Berlin they did attempt at least a token effort to keep the highway to the city open. This involved a spoiling attack into East German territory that ran right into elements of the NVA. As the mobile battle developed it became clear that a small hill near the autobahn and the town near it would be important to have...
SSgt Throckmorton was tasked to take two squads into town and secure the hill to be used as a TOW sight and secure the village against possible NVA attack.
US forces 8/8 initative d10
2 US mech squads w Bradleys plus 1 HUMVEE/TOW
1 Apache on call
Both sides too startled to score any hits. BDRM retreats. 2nd Bradley moves towards appartment complex and humvee moves towards hill.
Surprisingly the East Germans do a better job of reacting to the fluid situation. D6 initative
Then I drew a very cool, very gamey random event. Rounds cause a building to catch fire, US player's choice. Do I put the apartment on fire? I can't control it then but neither can the Germans. I decide to place it on fire and try to go around it toward the factory.
Just when you thought things couldn't get any worse...
Fun battle that played fast. The US was soundly defeated. I set it up so the US were better led ( house rules) so they should have reacted more often and faster though they had fewer assets. This did not play out. They consistently "missed" their move rolls and lost initiative and reaction die rolls. Also the Apache stayed on the board for only 1 turn. ( I TQ after each turn.) It would be interesting to play this out again and see if the outcome would be different. I still think the forces evenly matched despite the outcome. If you want to try it the NVA had
8/8 initative d6
2 mech squads with BTR 60s All poor ( Gr0) leaders.
1 BDRM Avg leader
2 T-55As 1 Avg/ 1 Poor