Welcome to Platoon Forward!

Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Sunday, March 19, 2017

Two Blow outs ( Saga and Estonia)

Play another game of my SAGA campaign and it was over in 3 turns.  That left me enough time to use the same board to try out my Russian paratroopers in Estonia.  Hopefully something for everyone in this post!

First, for SAGA fans I continued my Saxons in my campaign game.  ( Jack, you can skip down to the next story!)  If you didn't read my last post about Eric Redbeard and his brother Dangst go back and do so; I'll wait.  Now that everyone is caught up...   The Raven had set his sights on Roman territory.  The scenario turned out to be " hurry and burn" from Age of Wolf.  I like this scenario.  It is realistic and fun for both sides.   
Dangst could see the village. He had 2 units of Heathguards and 2 of warriors.  He sent one Heathguard unit against the Roman javelins in the town while he led the rest of his men through the stream to the buildings and field.  
Roman bacon burgers on the hoof!

Dangst emerges with his men to cross the stream

At the upper side of town, Heathguard meet javelins. Unfortunately two saxons go down like dead trees.  ( Sorry picture was blurry.  Couldn't get the figures to stop moving!) 

The Romans enter the board and they are not happy.  They like bacon burgers!

... the legionnaires in particular.   ( Maxius Velocituis has 17 power points so has purchased a war banner in front of his legion.  I don't think the WB rules in SAGA are strong enough.  For me at the beginning of your turn, 1 unit within "M" of the warbanner gets to remove a fatigue for free.  Nice thing about playing solitaire is everyone agreed this was an enlightened rule change.)

Saxon and Roman clash in the field.  The Saxons lose 4 while 1 cavalryman goes down. 

Another clash.  The whole saxon unit of 7 warriors is destroyed without loss for the Romans! 

At this point  after 3 turns the saxons had lost 11 warriors and 3 heathguards.  They had 4 heathguards and 4 warriors left.  The Romans had lost 1 heathguard and 1 warrior.  They had 7 heathguard and 15 warriors left. Dangst while proud, knew he had been beat.  He called his warriors back into the woods.   When he arrived home news of the disaster quickly spread and a revolt against his rules started with some of his troops switching sides!  ( The fate roll for this season was revolt.  Since he lost a reputation point he lost one of his 2 heathguard units; how cool was that!)  His power is down to 7 with only 3 units.  He does have 2 wealth though so he could purchase some roman deserters.  Am toying with the idea of dropping the Saxons into the history dustbin and starting an African warband to move up from Spain.  Would have to look that up.  Anyone know who that could be in 400 AD?  Age Of the Wolf has rules to allow a faction to start in the middle and catch up. 
Break Break
So now had some free time and had a board set up.  What to do?  
So I changed this on the coast of France to...
this on the coast of the Baltic.  This is just outside of Tallinn,  Estonia.   Russian separatists have been actively seeking russian intervention in order to bring Estonia back into the russian union.  Their government won't even bring the issue to a vote so afraid are they that the people's voices might be heard.  They have even invited western fascists ( including the US) in to try to cow the people into into silence.   But mother Russia has heard her children just as she has in the Ukraine.  While forces mass along the border, Russia stages a seaborne invasion to capture the Estonian capital.  Operation "Warhammer" is proceeded by a airborne landing just behind the beaches to secure routes towards Tallinn 6 km distant.    Here we pick up the action between an airborne squad and a reserve squad sent to check out reports of the landings.  

Russian Airborne Squad   10/10
Sgt Petrov  Optomist/Govt   son of a farmer     III leader  SL
Cpl Sokolov  Drifter     Coarse/ rock music      II leader   ASL
Cpl Orlov       Fickle/ Alcohol   Son of factory worker  (strong)   II leader  ASL
4 additional men including 2 AK 74s, 1 SAW and 1 RPG
Estonian contact
Iron Ivan    8/12  AK74      Functions as grade II leader but can't lead anyone else. 

Iron Ivan waiting for Sgt Petrov and liberation

So far so good thought Petrov as he made his way through the woods.  The landing had been smooth and they had sighted the house they were suppose to meet their contact at.  He sent Cpl Orlov with the SAW to the barns while he went with the rest of the squad to the house to see who this "Iron Ivan" was.

As he started talking with an odd man in a red hat they all heard engines coming up the road.

The plan was to send Ivan out to talk to the officer but Cpl Orlov wasn't aware of the plan and couldn't help himself to the juicy target the officer presented.  He opened up sending the jeep occupants hiding on the ground.  Petrov left Sokolov to watch Ivan while he took the RPG to flank the APC...
Petrov flanking the Estonians.  ( He rolled 6's for activation s for the first 4 turns.) 

The Estonians deploy for battle  ( If these figures look really good it is because I didn't paint them.  Jack did!  Thanks Jack) 

The RPG takes out the APC and Sgt Petrov begins to whittle down the Estonians. 

Cpl Orlov pinned in the barn.  ( worse thing that happened to the russians all day.) Estonian LT trying to pull the jeep back.  Infantry fighting it out with Sgt Petrov who moved into the house.

Lt comes back to rally the squad.  ( stick signifies stunned men).  It didn't help and they were wiped out to a man.

The russians sustained no casualties so another blow out but it was very fun!   Would add a second squad next time for the Estonians.   I had them with a 7 man squad 6/10 with a level I leader.  The Lt was a level II. 



Monday, March 13, 2017

Death of Eric Redbeard

For my regular readers; sorry to post two SAGA posts in a row.  SAGA posts don't seem to be popular but I haven't posted in a month so wanted to get something up.  I am painting up some cold war russian paratroopers and hope to have them in Estonia soon as part of operation War Hammer.  More to follow on that.  Have also painted up 2 gun trucks for vietnam; just have to be inspired to play. 
Otherwise have been playing SAGA A+A and started an Age of Wolf campaign.  My 4 factions are:
Romans ( of course) with Maxius Velocitus. 
Franks with Hilrund the terrible
Huns with Beo; just Beo
Saxons with Eric Redbeard
First season saw Maxius campaign against Redbeard with Redbeard attempting to Raid back.  Redbeard is an old warrior ( he has a greybeard now) and he ambushed Maxius in a forest.  While Maxius won the campaign point by exiting the board, Redbeard saw his reputation grow by soundly thrashing the Romans.
The second season saw the Romans on the defensive, building their forces to renew their attack against the Saxons.  The Huns have decided to raid the Franks.  Eric has decided to Raid the Romans again for easy pickings of wealth.  While he and his brother are preparing their mission, word comes that Hilrund and the Franks have launched an assault from the east.  Never one to delegate, Eric moves east with his heathguard and waits for an opportunity to strike... 

Playing a new mission I have developed, Foraging Party.

The populace supports Eric so he is constantly informed of Hilrund's moves.
One day Hilrund dispatches some troops to raid an orchard and pond for food.
Now is the perfect time to strike!

The dumb Franks have one unit of Heathguards battle ready while the rest gather food.

Eric gives the signal to charge and the Saxons break out of the woods to take out vengeance on the ill prepared Franks.

The battle rages in the orchard!

Eric personally takes on the guards and destroys them easily.  He is truly..Redbeard!

The battle is all but won as the orchard and it's produce is once again Saxon. 

But what is that in the distance?  Hoof beats and a horn?!
Hilrund arrives with that cool windsock thing.  Too late to save his foragers but not too late to dish out some pain. 

Infantry clash but the saxons are still fatigued from the battle in the orchard so it is no contest.  ( Franks used no Saxon fatigue in the orchard to prepare for this!)
The cavalry make for Eric and throw their Javelins.  All 4 strike home.  The Saxons all fail their saving throws ( a 6% chance that!) and Eric and his bodyguard are all alone. 

Eric stands like a true warrior king!

The melee swirls as does the king's axe.  Eventually, overcome by sheer numbers and 18 wounds, Eric goes down for the last time! He has died fighting to protect his people and their lands from the murderous Franks!  ( actually he went down easily, the Franks didn't lose a rider.) 

As Eric had no adult children and only 2 teenage daughters, his brother, Dangst the Raven takes over. He is called the Raven becauses he brings death to all his foes and had done so for his brother for years.  Now he swears vengeance on Hilrund.  But first he will finish his brother's raid against the Romans...

Only the second time I have played this scenario.  This one played differently but was still close; Franks wining by 1 point till Eric went down. Will playtest it some more than will probably see if Miniature Wargames wants to publish it.

Really like Age of the Wolf.  Easy to pick up after a break and breaths life into the characters and campaigns.  I have toyed with "Warriors Forward" for a while but now have no need as Age of the Wolf fits the bill nicely.