Next I painted up some M-113s and 2 Walker bulldogs.
Next I had to roll up my Platoon. I just went with 2 squads to start since I only have 2 M-113s painted up at present. Also I am not sure what configuration the platoon leader had his track in.
I didn't roll up the scenario because I wanted to use my Alpha boat. I did roll up the board and the NVA. As you can see above this platoon is from the 6th ACR which operated out of My Tho for much of the war. The NVA have increased presence along the rivers with bunkers containing recoiless rifles. So a combined operation is planned with an Alpha boat as the lure and the M-113s to launch a ground sided strike to eliminate the bunkers.
The Alpha boat duels the RR while a 57mmRR opens on 1st squad. Meanwhile 2nd squad takes on 2 RPGs, one in front of the barn and 1 from the swamp.
Meanwhile the Alpha boat has suppressed the other RR and with Sgt Pham continuing to drive forward the NVA decide to abandon it and escape through a tunnel.
Great game that played quick. With so few free world elements on the board I played this battle in an hour. I kept the M-113s moving almost the whole game and they just kept shooting. I should have dismounted them to try and stop the 75rr guys from leaving through the tunnel but to be honest with only 3 guys to dismount I was afraid they might lose.
I declared it a win for ARVN even though the bulk of the NVA escaped. They didn't have enough forces to cordon off the area and the bunkers were destroyed plus their kill ratio was impressive. Post game 2nd squad responds well to Sgt Dao's leadership and they are now +1 towards him.
The book above said it took 7 RPG rounds to hit a M-113 and about 7 hits to knock one out. I had 8 RPG shots and non of them did any damage. It was nerve racking tooling around ignoring the RPGs but it worked!