Welcome to Platoon Forward!

Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Saturday, December 26, 2009

Couterattack at Ovietto

After taking the monastery (see first post in December; you should also read Recon at Villa Lardia because I swear this platoon does have bad luck!) the company was placed in battalion reserve. Maj Forester promoted Cpl Barns and he became the platoon sergeant. A Cpl Bristol joined the platoon as a section leader but Red was unimpressed. Red felt much better in leading the platoon and almost felt that "Balls" had smiled at him twice over the last several days. He wasn't smiling now.
"Jerry is counteratacking trying to cut the road forward. Battalion has ordered us to stop then at the village of Ovietto. 2nd and 3rd platoon will take postions here north. 1st platoon will cover the stream west of the town protecting our flank. Red, the bridge there is old and won't support tanks. You won't need and ATGs and we will, so Bob and Paul; you will get whatever we have. If they throw armor at you I will send a tank your way. Red, your platoon did well at the monestary, let's not make that a one time event!
Your leadership:
Lt Red Talbot Gr III
Cpl Paul Bristol 1st section pessimistic Gr I hesitant
Sgt Theo Barns 2nd section and Plt Sgt Narcissistic Gr II
Cpl McNabb 3rd section alcholoic Gr I
Your forces are a platoon of infantry to include a 2in mortar and ATR. You also have a crewed MMG.

Map looking from german entry
Stream is unfordable
British must set up south of the hill
WHAT IS YOUR PLAN LT?
Red decided to place 3rd section and himself in the houses and trees on the right side of the river to cover the road. 1st section with the untried Cpl Bristol and ATR would set up in the rough ground behind the hill to flank the road and cover any approach by the stream. 2nd section with the Plt Sgt would set up in the church with the MMG ready to cover or move where needed. The plan was to hold positions if possible, if not to fall back across the bridge and make a stand there. I figured Jerry would come down the road with a squad coming over the hill in support.
[ Bad luck starts already. pre game event gives the germans additional armor!]
The german attack had the luxury of being even given their large forces. A hafltrack with 75 mounted followed by a squad came down the road. A squad and Puma came over the hill and 2 squads with halftracks attempted to push through the trees east of the hill.
the 2in mortar manages to clear the hill

Jerry pushes through the trees minus 1 halftrack and runs
into Cpl Bristol and 1st section
3rd Section fought well but gave ground and the germans aggressively pursued hand to hand combat. Cpl McNabb and 2 men where all that was left.
1st Section also fell into hand to hand combat in which Cpl Bristol was killed. The survivors fled to a house near the bridge. The vickers in the church kept Jerry from following. Sgt Barns realized things were not going well. He ran across the bridge to the house and rallied the remnents of 1st section. At this point the MMG BROKE. Not jammed, broke. [I have never had that happen before. I will spare you the math but that is about a 1% probability] In addition, a runner from company arrives and informs the Lt that Maj Forester is taking a section from 1st platoon urgently as Jerry is pressing in on the north side of town. [another bad luck random event!] Red swears an anglican streak then only sends the assault part of 2nd section; keeping the bren team in the church to make up for the missing MMG. "Tell the Major that I have a Puma 60 yards from the bridge followed by a platoon of grenadiers. My MMG is broke. I trust he will forgive my lack of generosity." said Red to the runner.

Five minites later...
Maj Forester sends a Honey tank
The honey tank blows up the puma but now there are 4 german squads facing the remnents of 1st platoon.
Red gathers the survivors of 1/3rd sections
as they try to make it across the bridge
[At this point I almost called the game figuring Red was done. Decided I would play on a little longer] Red gets his troops across with the help of the honey's MGs. They hole up in the Church and the building across the street.
Germans gather for the final assault
Destroyed puma far right

The honey, 2in mortar and bren kept 2 german attempts at the bridge from succeeding!
Failed german assault

[At this point I almost called the game because I figured Jerry couldn't win. Then the mortar ran out of ammo] the 75mm halftrack managed to drive back the honey and the germans rallied 2 squads for one more push at the bridge.
Red was in the church with 3 soldiers praying for more mortar ammo would show when he saw 20 coal scuttle helmets make another run for the bridge and bullets hammered his position. "Bloody fire men!" he screamed though he knew they were doing all they could.

Final assault into the church
They stopped many germans but 8 managed to get into the church. Unfortunatly they had a MG-42 and a fearless maniac [ hero; another random event] with an unlimited supply of grenades. It was only a matter of time before more germans entered. Red gave the word to 3 grateful tommies and they slipped out the sacristy entrance.
Great battle even though Red lost! I still think the dice are stacked agaisnt these guys unless Maj Forester shows up. The platoon lost 5 KIA (including Cpl Bristol) and 9 WIA. "Balls" did not say much to Red afterwards. There are not enough replacements so 1st section will not be reconstituted yet. In addition, Sgt McGregore, really dislikes Red now since Red blames much of this debacle on McGregore's MMG failing and McGregore's team "leaving the church to get the gun fixed".
German Forces
4 Panzer grenadier squads (don't forget they have 2 LMGs)
4 Gr III leaders
1 Puma, 1 Halftrack with 75mm gun (think it is a 250/9) 3 Halftracks
Enter north edge of board
British reinforcement 1 Tank on turn 5. 1-3 Honey 4-6 Chruchill or Sherman
Special rule
Bridge is rickety. Halftrack can cross on d6 1-3. Lt tank on 1-2. Medium tank of 1.
Enjoy and Happy Holidays
Joe







Friday, December 25, 2009

Merry Christmas!

I hope everyone had a Merry Christmas!! I did as I was blessed to be home with friends and family. Will post a battle with Lt Red Talbot this weekend but thought I would show off two christmas scenes today.
Merry Christmas!

Joe



Wednesday, December 16, 2009

Patrol over Mussolini Canal

Finished painting 2 squads of american paratroopers last week so you know I had to do paratroopers last weekend. I had to roll up a new platoon. Since multiple people have asked about platoon forward on TMP and other sites I thought I would take this opportunity to explain a little how it works since I had to start from scratch with my new band of heros.
I usually have 4 personalities per unit. To have more dilutes the experience for me unless you get an unforgettable character like Maj Forester in Sicily! You roll up the person's temperment, motivation and leadership skill. This gives you an idea of who he is. For our new platoon:
Lt Topolski pragmatic/glutton Gr III
SSgt Lowry addicted/revenge Gr II
Sgt Kellogg Likeable/government Gr II +1
Sgt Mackle Generous/ government Gr I +1
Some temperments give you modifiers to tables. For instance Sgts Kellogg and Mackle are nice people. Personalities will come out over the course of your campaign but these tables are a start. For instance, we can already see that Lt Topolski likes to eat, Sgts Kellogg and Mackle believe strongly in the government and SSgt Lowry has a pathologic hatred for germans!

Next you roll up your mission. This unit is at the beach at Anzio. Historically they held the right flank and were on the defensive. We roll on the defensive chart and get "hasty defense". This scenario has 3 posibilities. However, it is late and I don't feel like playing a big battle so I chose not to play that scenario. Instead I pick a short one; "patrol". The terrain on the right flank was not mountainous across the canal so I will pick the "moderate" terrain chart. I was expecting some farmland with 1-2 buildings. What do I get? 2 key buildings with a forest on the right flank and a road down the middle with water at my baseline with one additional bulding at the baseline! I don't want a river so we will go with swamp. I only have 1 swamp painted up so this will be a small swamp! The key building in the middle will be a villa and we will make the other key building a warehouse. My final board is shown below.
Area to be patrolled. Woods on right, villa in
center and barn lower right.
Next you pick your forces and set your plan. We will take both our manuver squads but leave the LT home. (The enemy forces are proportional to your forces to keep the game balanced)
SSgt Lowry will avoid the swamp and the road. He will advance up the right past the barn into the woods. He will then send Sgt Kellogg into the warehouse and then over to the villa. After that they will withdraw after setting boobytraps in the villa.
Looking past the lonely swamp to the cool villa
where I thought the battle would take place!
Several dummy markers enter the board. Only 1 of which will be an enemy patrol. As luck would have it the enemy patrol consisted of 2 grenadier squads and they were in the woods pushing towards the barn as our heros left the barn heading towards the woods. This great board set up and I am only going to use a quarter of it! I could have overrode this and moved the battle to either the cool villa or the warehouse but decided I would play it out. (I told you I report all this stuff on the blog honestly!) I will let SSgt Lowry pick up the narrative.
I had 2nd squad out in front advancing towards the woods when suddenly machine gun fire errupted from the woods pinning Sgt Kellogg and his squad.
2nd squad and Sgt Kellogg advance
past the barn moments before ambush
I set up the LMG in the barn and had the assault element of 1st squad attempt to flank the woods by going left but they were driven back by accurate fire. Sgt Kellogg rallied his troops several times and attempted to charge the woods but was unsuccessful.
Jerry's in the woods
(First figures I ever painted. Guess you can tell)
Suddenly an additonal squad appeared on Sgt Kellogg's right and I could not provide covering fire. These MGs quickly wounded 2 men and killed the BAR gunner (Pvt Donner) The Jerrys then advanced to within 20 yards and 2 of the men started to run when Cpl Mullens ran over, picked up the BAR and, while standing, emptied 2 clips into Jerry. This broke the attack, steadied the men and allowed Sgt Kellogg to withdraw back behind the barn. At this point our #@%$ LMG was broke so we withdrew. Jerry did not follow. I estimate Jerry lost 5.
During the battle random events can happen like reinforcements or heroic deeds. Cpl Mullens drew a heroic deed and rallied his squad and then added addiitonal firepower the rest of the battle!
After the battle we had to generate Cpl Mullens as he might be important later. Then you roll for two events that happen to the platoon. These are modified by many factors. Our two events were; 2nd squad's morale went up permanently due to Cpl Mullens and Lt Topolski met a non player character named Lt Sheets who is an artillary forward observer.
Hopefully that gives you a taste of Platoon Forward! The forces for Patrol over Mussolini Canal are:
US
2 airborne squads; 1 with a LMG and elite morale, 1 with a BAR normal morale
German
2 panzergrenadier squads
1 Gr II leader
1 Gr I leader
Object for both sides is to patrol the board. If you encouter enemy forces give better then you receive and make the enemy withdraw.
Special rule
For those that read my initiative article in the christmas lardie special; the paratroopers have the iniative. for other systems allow the paratroopers to either move first or last; their choice.
Enjoy
Joe




Tuesday, December 8, 2009

Saving Zeus Vietnam style

This is a continuation of my 1st cav platoon originally posted on 1 Nov. Read that one first, I'll wait. Good, now we will get back to Lt Alan.

Lt McSwain shook hands with the armor officer while rain bounced off the metal roof of the command bunker. Lt Jaroze started, "Lt Alan has a problem and he needs our help quickly." Lt Alan blurted out, " Zeus is broken down! He has been with me the whole tour, I have to save him." After several minutes McSwain figured out that Zeus was a M-48 Patton tank that Lt Alan was strongly attached too. Apparently it had saved his platoon on more than one occasion. McSwain wondered if the division psychiatrist had met Lt Alan. Lt Alan wanted some infantry to guard the tank until it could be fixed. He currently had a M-113 on scene and 2 squads of ARVN CIDG from the local village. "Sure we can help you. I will send SSgt Davis with one squad now while I get the rest of the platoon together." "Thank you Lt" Lt Alan replied. If you save Zeus he will come back and save you on another day".



Map of area 1 Arvn squad at far end of board
Zeus on the road flanked by a M113 and 1
Arvn squad near looking at the hill and jungle

SSgt Davis shows up and confers with ARVN
SSgt Davis' plan was to have the M113 face left side of board and have the 2 ARVN stay put. He would push out a half squad to reconoiter the hill and then the jungle. Mercifully, with the rain visability was limited to 80 yards so Charlie would have to get close to shoot at Zeus.


Zeus



Local VC on the hill
As 5 troopers started off towards the hill they came under fire from VC. Then fire opened up from the jungle as well. The Arvn squad on his left immediatly broke and ran for the houses. Outnumbered, SSgt Davis pulled his troopers back and formed a skirmish line while radioing for Lt McSwain to hurry! He dare not ask the M-113 to move as more VC might be waiting to attack from that direction. The VC attempted to turn Davis' left flank with a RPG in tow. They just needed to get within 80 yards of Zeus. SSgt Davis was everywhere, rallying and encouraging. Where was Lt McSwain? Suddenly 3 things happen:
1) An additional M-113 entered from the road nearest the hill. This allowed SSgt Davis to shift 5 troopers towards his left flank to help seal this gap.
2) The Arvn squad returned.
Just as Davis started to breath easier a HMG opened up from the jungle and
3)NVA troops replaced the VC troops on his left and they too tried to turn his flank and get within 80 yards of Zeus!

NVA squad make a final push towards Zeus
through the rain
SSgt Davis took personal direction of the M-60 pig as it spat out death. The NVA came within 80 yards of zeus briefly but that was also within grenade range of the calvarymen who quickly drove them back.
NVA after unsuccessful attempt to turn SSgt Davis'
left flank. (each hex 20 yrds) Arvn showed up and helped a little
VC from hill made attempt to attack to direct attention away but
M-113 (out of picture on top) cut them down
By the time Lt McSwain showed up with the other 2 squads Charlie had withdrawn. 2 bodies were found on the hill and several blood trails in the jungle. 1st squad had 1 WIA. Arvn had 1 KIA and 1 WIA.
Great quick battle! Lt McSwain was too show on the 5th reinforcement card and I never drew it. Must have taken longer to get organized than expected! After the battle moral of 1st squad soared! In addition, afterwards Lt McSwain met the new Forward Observer for the CAV (Lt Cisco) and they have not hit it off well.
Forces
US
SSgt Davis Gr III leader Dynamic leader
1 squad and 1 M-60 MG
2 ARVN squads with poor morale and 2 Gr II leaders
1 M-48 tank (immobilized) can use MG on turret
1 MM-113
Set up. Must set up for all around defense.
Reinforcements
on 5th turn or 5th reinforcement card 2 squads and 1 M-60 plus 2 squad leaders and 1 platoon leader
1 random reinforcement showed up. A M-113 on turn 3, entered near hill
NVA/VC
2 VC squads (1 poor morale) 1 RPG 1 LMG team
1 Gr III leader 1 Gr II leader
Set up either on hill or in jungle
Reinforcements
on 4th turn or 4th reinforcement card 1 NVA squad with RPG and 1 Gr III leader Can enter any edge of board. If solo, roll for entry edge.
1 random reinforcement showed up A HMG
Special rule
Each turn place a zeus card in the deck. When drawn roll a d6. When the cumulative total reaches 18 Zeus is fixed and can either fight or withdraw. If he withdraws then the allied forces may withdraw towards the village. (I never reached 18 for this battle)
Enjoy








Tuesday, December 1, 2009

Monastery near Taormina

This is a continuation of my british platoon in Sicily from Recon of Villa Lardia. The cast:
Lt Red Talbot Fickle/ supports the government Gr II leader Plt Ldr
Sgt Johnny Turner Pleasant chap but poor leader Gr I 1 section
Cpl Theo Barns Narcissistic but gets the job done Gr II 2 section
Cpl Scottie McNab Alcoholic and poor leader but cousin is Sgt Maj Gr I 3 section
Maj "Balls" Forester SOB, personally brave, gets the job done so he doesn't look bad
company comander Gr IV

"Battalion wants that ATG taken out. Your platoon might actually be able to accomplish something Lt." Maj Forester didn't mince words at least Lt Talbot thought. Intellegence thinks there will be a depleted platoon guarding the gun and maybe a MMG. These are first rate troops though and they will be dug in. I have made arrangements for smoke and a tank to help you. If I can round up some engineers I'll send them to you. Lt, this will be a challenge. Get them moving and for God's sake don't let them get stuck in the street. If they get in the monastery they will be okay.

Monastery looking from the british lines. Hill
on left and river on right.
Red's plan was to place 3rd section on the left to attack towards the hill. Sgt Turner would assault through a smoke screen from the red roof building while 2nd section provided covering fire. Once 1st section entered the building, 2nd section and Red would follow. The MMG and tank would set up at the ruined building on the left and provide covering fire as needed.
Approach to the monastery

Sgt Turner pinned down in the street
during the assault
25pdrs layed smoke. A heavy wind blew and the smoke quickly disapated. As 1st section started across the cobble stone street 2 MGs opened up from the hill on the left wounding the bren gunner and pinning the squad. 3rd Section started towards the hill and was quickly pinned by a panzer that intelegence had neglected to mention to the platoon! The attack was stalled! Red pulled 1st section back and was trying to rally them when he heard a rap at the back door.
"Lt Talbot, I told you not to get your men stuck on the street!" It was Maj Forester.
An embarressed Lt Talbot greets Maj Forester and
a section of engineers
"Clearly you know nothing about leading troops Talbot. Get you men moving. I'll show you how to assault a building. Cpl, lets take your engineers for a stroll. 2nd section, covering fire!"
Maj Forester leads the engineers on a stroll
Through a hail of bullets the engineers ran led by a cranky figure with a walking stick. They were pinned momentarily but Forester tapped several on the tin hat with his stick and they moved along. Talbot desperately started bellowing at Sgt Turner to get the men formed for another attack. He would take both sections in personally!
The engineers entered the monastery (helped by a flamethrower) but were repulsed with 50% loses including their strolling cpl. But now Lt Talbot was ready. He entered with 17 men as they faced 11 germans and 2 LMGs. Talbot channeled his anger at Forester on the unsuspecting Jerrys. 9 germans fell without loss to his platoon! Cpl Barns was a wildman personally dispatching 3.
Lt Talbot and the platoon enter
the monastery
Meanwhile the british tank had destroyed the german one as Talbot's men fanned out to clear the rest of the monastery. There was one more critical moment when the ATG fired into Talbots men stunning them but as he recovered, Lt Talbot saw the germans spike the gun and flee. He had initally stumbled but through personal leadership he had shown that blowbag with a cane that he COULD lead in combat.
Final german positions facing Lt Talbot
The ATG and LMG facing him broke!
The Germans faced facts and retreated
After the battle Lt Talbot gained confidence and improved to a Gr III leader. Maj Forester was so impressed with Cpl Barns for this battle and the recon one that he promoted him and made him the new Sgt in the platoon. He told Talbot that he improved but needed a strong Sgt to help him and Barns was the man to do it. Sgt Turner was transfer to battalion staff. As there is no great candidate for Cpl in the platoon Maj Forester is looking in the company for one.
Great battle! The engineers were actually a random reinforcement. I would be interesting to play it without them. Without Forester the british did not have the leadership to get their folks moving initially after the smoke screens blew away. (I play the screen last 2 turns but both turns ended very quickly on die rolls [see lardy specials for Lazy TW&T rules])
Forces
3 sections
1 MMG
1 2in mtr
1 Churchill tank
1 battery of 25pdrs offboard
Engineers came in as random reinforcements as did a second Churchill tank.
Germans
2 squads of panzer grenadier troops (these squads have 2 lmgs)
1 Lt Gr III 1 Sgt Gr III 1 Sgt Gr II
1 MMG Gr II ldr
1 LMG
1 75mm ATG (see special rules)
1 Pz IIIN
Special rules
1. The german ATG Must set up along the right side of the monastery facing the river. It is postioned to fire along a main road the british are using.
2. Because Maj Forester is worried that the platoon will fail, he will show up on the 4th turn of a reinforcement card or on the 4th turn. You can decide if he brings engineers.
3. Any Germans set up outside of the monastery can be dug in. They must set up north of the road.
Enjoy
Joe







Sunday, November 22, 2009

Recon of Villa Lardia

Note: This is the 4th battle I have played with this platoon. They have lost every battle and their Lt was killed last time. 2 of the sections now have poor morale and the Sgt Major's cousin, Cpl Scottie McNab leads the 3rd section. McNab is a poor leader but the Sgt Major can't see this.

Maj Forester Company Commander (NPC) SOB but good leader Gr IV
Cpl Theo Barns 2nd section Narcissistic Gr II leader
Cpl Scottie McNab 3rd section Alcoholic Gr I leader

" Rubbish Sgt Major! I don't believe in bad luck units; only poorly led ones." Maj "Balls" Forester ended the conversation with his chief enlisted man. As his company ground on towards Catania in Sicily he vowed to look for an opportunity to personally lead this platoon and see what they were made of.
4 days later they were tasked with providing reconassance of a villa and mountain that lay astride the battalion's route of advance. Villa Lardia was known throughout Sicily for making poor wine and selling it in america where, because it was imported, people would drink it. "Villa Lardia! When your friends don't know any better."
Maj Forester would do his own reconassance and take 2nd and 3rd sections of the platoon with him.


Map of battle field from british positions. Villa in center
Moutain with ruin in back left corner. Vinyards to the right
Black markers are positions that must be scouted (9)
Maj Forester's plan was simple. He would place his 2in mortar in the woods. 3rd section would move towards the villa. (McNab could handle it) He would lead 2nd section towards the hill on the left. They did not need to take the positions, just scout them.

Cpl Barns leads 2nd section towards the left.

Cpl Barns immediatly drew MMG fire from the villa but managed to push through. The bren section with Maj Forester however was shaken and 1 man was killed.

As Bullets crack around him Maj Forester leans
on his walking stick and decries Italian marksmanship!
The 2in mortar neutralizes the MMG and the Major gets his troops moving again.

Italian positions in front of the villa
2nd section is stopped cold in front of the villa by a squad of Italian infantry
Maj Forester and Cpl Barnes move to the left and due to the vagaries of the die find both the hill and the mountain empty of axis troops! Some long range LMG fire from the village tells Forester that the Italians are in the villiage in force but he has accomplished his mission so leads 2nd section back without loss thanks to some smoke from the 2in mortar. " Well Sgt Major, I hope this proves my point!"
After the patrol 2nd section's morale improves back to normal. (3rd section's does not as they are still stuck with McNab) Sgt Major introduces his cousin to Sgt McGregore who commands a MMG section. McGregore states he can swing it so he will be able to support McNab in his next mission.
Interesting "battle" and makes you think because the object is not to fight but to look. With my hidden forces system there was a 7.5% chance that the Italians would leave that flank uncovered. Maj Forester guessed great pre battle. He did miss the SPG hidden in the depression at the top of the board covering the road however. It was tense getting 2nd section up to the mountain.
FORCES:
British
2 sections
1 2in mortar
1 3in mortar off board on call with map coordinates to the villa and the ruin on the mountain
Italians
1 MMG
Italian squads are organized differently. They ended up with half a platoon which consists of 2 LMG teams (organized as a section) Gr II leader and 10 riflemen (organized as a section) Gr II leader
1 SPG ( I used a Semovonti 90mm because Sicily was about the only place they were used in combat. Unfortunatly it was never spotted so it never fired!)
Victory
The Italian forces are placed under a total of 9 blinds. The British have to spot at least 5 blinds for a win and 7 blinds for a major win. They obviously can't loose too many men as this is recon only.
Thanks




Sunday, November 1, 2009

Hill 421 II Corps Vietnam 1967

We move to a different platoon and a different war. I have had 5 battles with this platoon in the past. The platoon leader Lt Jaroze has been heroic to say the least; his bronze star was denied but he reciently took over the company. His replacement, Lt McSwain was chastized by the battalion commander (LtCol Patterson) last battle for moving too slow. Now he is determined not to repeat this mistake!
THE PLATOON:
Lt John McSwain optomistic Gr II leader
SSgt Davis shy cautious Gr III leader Dynamic leader card
Cpl Lawrence gambler; greedy Gr II leader
Sgt Colton cunning Gr I leader

John's heart sank as Lt Jaroze briefed the operation. His platoon was the blocking platoon again! When would Patterson give him a chance to show what he and his men could do?
Sgt Colton's spirits soared as the LT told them that they would be a blocking force for the operation. How lucky could they get? Credit for combat without having to advance against the enemy! The company was to assault a gook hill and all 1st platoon ahd to do was sit back and prevent the Charlie from slipping past them.
3 hours later they were in the bonnies and the radio crackled. 3rd platoon had run into heavy resistance. Lt Jaroze was going to change them to the blocking force and 1st platoon was now the hammer. Mission: advance and clear hill 421 while enemy was engaged with 3rd platoon.


Map looking from 1st platoon's entrance towards
hill 421. 3rd platoon is off board towards the right

McSwain's plan was 2 squads forward and 1 back. He chose SSgt Davis to lead with the river to his left flanked in echelon with Lawrance. He would hold Colton back with him. Jaroze promised him 105 support and the hill errupted in flame and they started off.

HMG that opens up on 1st squad as they clear the bamboo

near the river

All was great until 1st platoon was withing 60 yards of hill 421. Suddenly a HMG opened up from the hill and a trench line was discovered. 1st poured fire on the HMG while Lawrence moved 2nd squad up to deal with the trench.

Attack meets resistance. SSgt Davis above and Cpl Lawrence below
start to deal with the VC

Suddenly on Cpl Lawrence's right a heavily armed VC
squad moves through the bamboo to hit his flank!

Cpl Lawrence moves his MG 60 to the right to flank the
VC attack. Lt McSwain comes over to steady the squad
SSgt Davis succeds in silencing the HMG. Cpl Lawrence is holding his own. McSwain orders SSgt Davis into the trenches and Sgt Colton to advance onto the hill. After some supressive fire
Davis leads 1st squad into the trenches.
1st squad entering the trenches

Fighting is furious as Davis leads from the front!
1st squad succceds in clearing the trench. With their back broken, the VC break off contact. Sgt Colton's less than aggressive pursuit allows a 60mm mortar team to escape but no platoon leadership is aware as Davis is in the trench and McSwain and Lawrance are still catching up from beating off the VC couterattack on the right flank! Platoon sustained 1 KIA and 2 WIA. 5 VC bodies found with numerious blood trails leading from the trench and bamboo field.
3 days later Lt Jaroze calls Lt McSwain into the CP. Upon arrival Lt McSwain is introduced to Lt Alan who wears armor corps insignia. "John, Lt Alan needs our help right away..." [ hint: I just painted up a patton tank.]
Forces:
3 US infantry squads plus 2 MG 60s
2 stonks of 105 artillary pre game plus 2 more available in game by McSwain.
VC
1 HMG 1 60mm mortar
2 VC squads plus 1 LMG ( for play balance I would change this to 1 VC squad and 1 NVA squad) this battle was a little easy for the platoon.
1 LT gr II leader 2 Sgts gr I leaders ( for play balance upgrade 1 Sgt to grade II)
All VC forces start dug in and must be facing the direction of 3rd platoon off board.
Special rule
the americans have 1 M60 MG off board on the right to represent 3rd platoon. It can fire from any part of the board edge using normal line of sight rules for your game system each turn.
There will be no posts for 2-3 weeks as I will be participating in a homeland defense excercise for most of this month.
Thanks
Joe







Sunday, October 25, 2009

Saving Rev Chilton

Lt Timothy Rodgers was happy to finally get a command. His friend Capt "Pippy" Jones at Battalion had suggested to the Colonel that Rodgers could handle the platoon after Lt Whitherspoon's death. Rodgers had languished on staff for 8 months and was itching to put his leadership skills to the test. Now he had his chance. But his first assignment? Go rescue a minister and his family! Really? The minister was Rev Chilton, his wife and daughter. He was a personally friend of a general so the Colonel had given Timbo his personal staff car. He was also given a bren carrier and 2 lorries. He decided 1 section would be enough. He would take first section along with Cpl Longshore. He had heard about Longshore's fighting spirit and wanted to see the man up close.

Characters:
Lt Timbo Rodgers Condscending Gr III leader
Cpl Longshore Mecurical Gr II leader
Rev Chilton Pleasant
Deacon Tralal Optomist Gr I leader





Map view from the Japanese entrance. Red roofed
building is the church. White building is the rectory.
Huts to the left are the begining of the town. Road to the left
is the road towards british lines. Each hex represents 20 yards
which at 15mm is about 2 to 1 ground scale




Rev Chilton agreed to evacuate but he wanted to take his deacon's family and his cook's family with him. Lt Rodger's tried to impress upon him that they must leave immediately but the Rev was unmoved. " We go together or not at all. God will protect us." he said. 8 parishoners appeared with rusty rifles and said they would defend their priest from the enemy. Deacon Tralal had basic military training years ago and volunteered to lead this section.



8 members of the congregation pick up rifles to defend their
pastor and the families preparing to leave. Here Rev Chilton
(dressed for some reason as a tanker!) blesses them.




Lt Rodgers put Cpl Longshore up the road in the jungle in an ambush position (on the right side of the picture map above) placed the deacon's men in the rectory, the bren carrier behind a hut and he and his batman tried to help load the lorry with people and goods.

The rattle of Longshore's bren gun told Rodger's that this was not going to be an easy assignment. There appeared to be 2 squads of soldiers supported by a MMG advancing up the road towards the church. The bren carrier came out from hiding and also fired down the road.



The Japanese Lt leads a squad of soldiers towards
1st section. They would wipe them out.


As the sound of british rifles diminished Lt Rodger's pleaded with Rev Chilton that they had to leave now but he was adamant! Rodger's heard rifle fire from the rectory as he saw the bren carrier pull back from advancing japanese troops across the road. Cpl Longshore showed up supporting 2 men from his section. They had been wiped out by the combination of a japanese squad, MMG and an armored car!


As the Japanese crossed the road therby cutting it, Rev Chilton announced cheerily he was ready to leave. Rodger's wanted to shoot the man then and there but his training took over even as bullets began popping around the Reverand. "Right, here is the plan. Cpl Longshore, you and my batman will drive the truck around the japanese there while I and the deacon's men lay covering fire. After that, we will charge the blighter's and drive them back long enough to pile into the Colonel's car and drive away." Chilton did not want to leave the deacon but Tralal convinced him it was the only way.





The truck is finally loaded. Lt Rodgers speaks to the
Singapore men while the Reverand boards the truck with
the familes. Ahead you can see the Col's sedan surrounded
by enemy troops


The amazing thing is--- it worked!!

Cpl Longshore and Rev Chilton make their getaway as
Japanese soldiers attempt to block the road


The Japanese blocking the road were only 4. Lt Rodgers and Tralal closed on them with 7 locals losing only 1 man in the process and another wounded. Almost important; the Colonel's car was saved!

Rev Chilton was very grateful and Lt Rodger's stock has soared. In addition the platoon has accepted him since he made sure the wounded and Cpl Longshore got out before he did.


British Forces

1 section

1 bren carrier

1 section of militia

Japanese Forces

1.5 squads

1 MMG

1 Gr III leader

1 Gr I leader

1 armored car as reinforcement (this came in as a random reinforcement)


Special rules

Include in deck an event card. Every time card is drawn roll 1 die. When cumulative roll reaches 15 the truck is loaded and Rev Chilton is ready to go. 50% he will go early to save just the people but cumulative roll must be at least 8 and mission will be seen as a draw as he will complain.

Militia is untrained but highly motivated. Instead of 1 die per 2 rifles use 1 die per 3 rifles.

Tralal is a holy man but may not lead british forces



Please note, all posts on this website are of actual games I play. I know this was an exciting game but this is how it really played out. I thought they were done for. What a great game!






















































Tuesday, October 20, 2009

Brookfield Plantation Map 2 and pictures







Still figuring out maps and pictures.



First map is at the end of the battle. Japanese are in the trenches with a MMG supporting.Cpl Drifmore is in the house with the survivors while Pvt Longshore leads his unauthorized charge against the MMG and wins! ( In the rules sometimes your leaders use there own initiative. Longshore did and it worked out this time. Very cool for solitaire players)

First pic is the Brookfield house from the trenches


Second pic is Pvt Longshore's charge against the Japanese MMG


Apologize about the photography. Will improve on that as well.



thanks







Joe

Monday, October 19, 2009

Brookfield Plantation 1941










British Platoon Singapore 1941 ( this is my 3rd battle with this platoon)
Lt Whitherspoon Gr II leader studious
Sgt "Slim Jim" Hall Gr II leader cocky, disliked currently wounded/missed battle
Cpl Jake Drifmore Gr III leader Cheery brilliant tactician though cautious acting Sgt for the platoon
Cpl "Posh" Harding Gr II leader indecisive
Pvt Longshare acting Cpl, mentioned in dispatches for heroics during 1st battle. Leading 1st section as company did not give us a Sgt to replace Slim Jim. Gr I leader mecurical

Lt Whitherspoon called his leaders together. Looks like the Japs are moving down the pennisula. We are to move up to Brookfield plantation and block the road. There should be a 2pdr there and some engineering lads have had a go at some defenses.
The lorry ride was interrupted by japanese aircraft once and when we got to the plantation little engineering work was done. The road started from the north and was a lazy "S". In the middle of the "S" was a nice house with rubber trees towards the left. Jungle with some high grass was north of the road, rubber trees to the left and jungle to the south. There were a couple of logs across the road and the start of a trench in the rubber trees that paralled the middle of the "S". We had a whole day to improve the trenchs. Japanese patrols snooped around that night and we knew they would hit us in the morning.
The Lt put me on the far left of the trench with 2nd section. Posh had 3rd section on the right of the trench with the ATG in the middle to fire down the road. The junlge was so thick we knew the Japs would have to stick to the road. He kept 1st section with Pvt Longshore under his personal eye in the house. We had an extra bren gun and 2 inch mortar postioned to fire along the middle part of the road.




Sure enough the Japs came down both sides of the road with a tank down the middle. The 2 pdr drove the tank back but the infantry kept coming. They were 20 yards in front of my position when out of no where a squad of nips appeared from BEHIND our trenches. (NOTE the squad came in as a reinforcement for the japanese from the side of the board as this envelopment was a favorite tactic that the british were slow to catch onto) Surrounded by 20 yelling yellowmen was tough on my boys. We fought hard but when we pulled down the trenchline I was slightly wounded and I left 5 of my lads dead there. Posh faired no better and we ran into the Lt at the far end of the trench. He told us englishmen are not routed by savages! He ordered me back to the plantation with my bren team to organize Longshore into a defnese of the house. He and Posh would hold the trenchline to give us time. The Lt was kind of stuffy but he was smart and a brave man! The Japs come roaring down the trenchline as I hightail it to the house. No Longshore. He had decided to launch his own enveloping attack against the Japanese around the right flank! I couldn't find him so hoped I could defend the house with my bren team.
5 minutes later the survivors of the trenches run back to the house with horrible stories. Lt Whitherspoon and Cpl Posh are dead; we have to run! I sez "Englishmen don't run from savages! Get that bren gun upstairs and start firing on the trenches." That fire coupled with the 2 inch mortar held them in check. Then on our right we see 1st section charge a jap MMG and take it! At that point they had had enough and withdrew. Somehow we had held! Lt Whitherspoon would be proud!

Will try to figure out how to post a map and pictures. British forces as above. Japanese forces were 3 squads of infantry, 1 squad of knee mortars, 1 MMG and 1 medium tank. 1 Japanese squad was allowed to come in from the side of the board on turn 3.
After the battle Pvt Longshare was mentioned in dispaches, promoted to Cpl and given 3rd section. A new Lt arrived from battalion; "Timbo" Rodgers Gr III leader who is condesending. In addition, the battallion S-1 "Pippy" Jones has asked Timbo if he can dispatch 2 sections and secure some missionaries who are in danger of being overun by the rapidly advancing japanese. Should be a blast.

Welcome!

Welcome to Platoon Forward. This is a place for After Action Reports using my solitaire campaign rules. It will focus on the men and hopefully entertain and inspire you to your own feats of derring do! I will follow each platoon as it is played out. I will include characters, forces and, if my computer skills allow, photos and maps. This will allow you to take any action and use it as a scenario. I use a variant of Too Fat Lardies "Troops, Weapons and Tactics" but any skirmish, squad or platoon based game should work.
Comments and suggestions are always welcome. Thank you for visiting.

Joe Legan
aka FlightDoc