Grunts Forward is finally published! It is available at Wargamer
Vault. (wargamervault.com). To celebrate I used my 10th mountain
division squad in Somalia on a mission. Thsi is there third mission and
they are doing pretty well. As a matter of fact, Lt Concepcion put Cpl
K in for a medal after he rescued a Malaysian driver last battle. ( A
new facet for gamers that Grunts Forward provides) Unfortunately Capt
Parr was not as impressed. I did not roll up a scenario as I have been
wanting to do an attack on a food center for a while. ( Even bought a
tin shack for it!) So I played "Cordon" out of Grunts Forward.
Characters
Sgt
Chin Gr II leader, Father was a baker in a small southern town. He
joined the Army right out of high school. ( this is from the new
background tables in GF. I rolled "son of baker in a small town".)
Pragmatic/ Position ( this is from PF and means he is a pragmatic man
interested in getting promoted) The squad is currently neutral towards
his leadership. ( GF tracks the squads disposition towards the
leaders.)
1st team Cpl Krynowski ( Cpl K) beloved in the squad.
Gr II leader, Was a petty thief before joining the Army ( has good
lock picking skills!) jovial/ wealth
2nd team Cpl Street Gr I
leader, was a factory worker in Detroit like his old man until he
yearned for some adventure. Aggressive/ Greedy
Sgt Chin's squad around the food warehouse where food workers are loading a truck for distribution on the outskirts of town.
Calm before the storm. ( Good shot of my new building too!) Cpl K center, Cpl Street and Sgt Chin left.
Shots
rang out from a nearby building and Sgt Chin saw two troopers down from
Cpl Street's team! They were suppose to meet some NGOs at their food
warehouse and then escort them to a distribution point. Now all hell
starting breaking loose. Two men down before the battle even began.
Shots from the office building strike two men as the battle starts!
As
Sgt Chin climbs over a wall and begins to lay down fire at the office
building he hears Cpl K say, "Sarge. We got more company!" (Figures on
building are actually in building.)
PFC
Long and another trooper come face to face with the enemy! Two
grenades and the HMG from a HUMVEE pinned down the attackers.
Things
aren't looking better towards Sgt Chin's front! 1st team loses it's
249 gunner and Cpl Street goes down with a groin wound. ( no, it left
that intact!) Sgt Chin frantically calls for air cover while he becomes
pinned down. The troopers are able to keep the enemy from advancing but
can't seem to drive him away.
Then, a sound brings hope to the Americans!
In the heat it looks like a Huey but trust me it is a Blackhawk!
A
Blackhawk arrives and immediately catches the gunmen near PFC Long in
the open. The results are not pretty with 3 dead and the rest
scattered.
The blackhawk then drives these troops away as well as convincing the technical to leave.
At
this point the Somali warlord realizes he is not going to be crossing
open ground to the warehouse and withdraws. 2nd squad has protected the
NGOs and the food!
Great game but the battle was in
doubt until the helicopter showed up. Post battle the squad sustains 2
KIAs and Cpl Street lives but is invalided home. It is "unlikely" that
the squad will get another NCO and they don't. The LT puts PFC Long in
charge of the second team. With 3 casualties Sgt Chin survives the die
roll and the squad stays neutral to him. ( At least they protected food
workers!) Using the new NPC table it turns out that the head of the
food program is a missionary named Rev Stransan. He is very
appreciative of the squad's work and talks to the unit's officers about
how great they performed. He also offers to be the squad's personal
chaplain and starts to fuss over them. In a combat zone there are no
atheists so the squad's morale goes up!
Hopefully this report
gives you an idea of what Grunts Forward adds to your campaign. For
those of you who want to try this scenario here are the forces:
US 8/8 (for FoF gamers!)
1 squad of 9 soldiers plus 2 HUMVEES. A Blackhawk will appear two turns after Sgt Chin makes contact.
Somali gunmen ( 8/10) Figured a warlord attacking a warehouse would have well trained troops.
3 squads of 7 men + RPG and a half squad. 3 leaders; 1 Gr II and 2 Gr I. 1 MMG and 1 technical.
Several pictures of some SAGA games I have played.
Enjoy!
Joe
A site for stories of my platoons using the solitaire campaigne system Platoon Forward. "War is a drama, not a game of chess." Gen Eisenhower
Welcome to Platoon Forward!
Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!
These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.
These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.
Monday, December 12, 2016
Sunday, December 4, 2016
Grunt's Forward is almost here!
Exciting news in time for the holidays! I just read the final draft of Grunt's Forward and should be uploading it to Wargame Vault this week. Here is the photo used for the cover:
I hope if conveys some of the chaos and frustration of fighting an asymetrical war.
Grunt's Forward takes the Platoon Forward system into asymetrical warfare against an elusive enemy. It can recreate asymetrical battles from the 20th and 21st century. You can use any skirmish ruleset but you must have Platoon Forward to use Grunt's Forward.
Included are:
Am really excited and think you will be too!
Joe
I hope if conveys some of the chaos and frustration of fighting an asymetrical war.
Grunt's Forward takes the Platoon Forward system into asymetrical warfare against an elusive enemy. It can recreate asymetrical battles from the 20th and 21st century. You can use any skirmish ruleset but you must have Platoon Forward to use Grunt's Forward.
Included are:
- extensive background tables for your leaders
- Rules for replacing casualties
- Rules for what the men think of you
- Rules for earning medals
- New blinds tables
- New NPC charater table
- 6 new scenarios
- Ft Apache
- Cordon
- Hammer Dawn
- Village Sweep
- Ambuscale
- One of our planes is missing
Am really excited and think you will be too!
Joe
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