We played a random scenario from the game and rolled up the board using Platoon Forward. It worked very well. It was a Russian attack into a factory.
My brother-- still not realizing miniatures are the way to go!
He returned the favor and we had a skirmish outside of Tobruk. My Tommies couldn't get across the open ground and we lost. It also has caused me to think artillery might be too underpowered in Combat Patrol as my 3in mortar barely caused a ripple in the Italian MG's spaghetti sauce.
Now on the Sails Forward. Lt Ronault escorted several merchants safely with no contact and was finally rewarded with a promotion. ( Guess the Commodore reconsidered if he was too harsh about the wine debacle. Either that or it is because I finally finished painting up the cutter HMS Seawitch!)
HMS Seawitch
Ronald is given the HMS Beagle. ( Forerunner to the real HMS Beagle) It is a 16 Gun brig armed with 18 12 pounders plus 2 6 pound chasers. ( for Post Captain players it is the HMS Savage with 12 pounders instead of Cannonades.)
HMS Beagle
He brings his own officers aboard and gets 2 new Lts. The crew of the Beagle is crack; their Lt being recalled to London to take command of a 6th rate ship.
Thus life is good for Lt Ronald Ronault. He even gets orders to sail. He is somewhat deflated when they direct him to take a marine major to St Kitts but he is allowed to go free hunting afterwards.
The trip to St Kitts is uneventful.
On the return trip there is a moderate breeze and not a cloud in the sky when the cry "Sail Ho" is heard. A sail off to larboard!
Ronald orders the English flag aloft. Soon he sees a French schooner. He thinks this should be an even fight. He remains at easy sail in case the Gaul runs.
Unbeknownst to our hero, the frenchman is packing 18 pounders. He too thinks this will be a fair fight. His strategy will be to keep easy sails, fire a couple of volleys. If the battle is going poorly; run. If the battle is going well; drop sail and go toe to toe.
The ships close and Ronald chooses to hold fire. The Frenchman fires first at 150 yards going for the sails. Minimal sail damage and several crewman. His 2LT wants to fire.
Ronald waits, gains the initiative and manages a bow rake with devastating effect. ( Some great die rolls I will admit)
The cannon balls sweep the deck and two thirds of the privateer crew are either dead or broken. To make matters worse, the sails are sprung and there are not enough crew to make repairs and sail the ship.
The french captain decides to make a run for it hoping to run off the edge of the ocean.
With his sails sprung and not enough crew to repair them it is just a matter of time before masts start to fall. The HMS Beagle follows her prey catching her 40 minutes later. One more broadside and the Frenchman strikes his colors!
The French captain coming over to surrender.
The Commodore is very pleased with Lt Ronault's triumph. He gets a "Good Show" with increase in both interest and glory as well as prize money. I set promotion at "possible" since the french ship was a slight upgrade but he had just gotten a new command. The Commodore told Ronald that he didn't want to rip him from his new command so soon so would let him enjoy the Beagle for a while.
Great game that played in under an hour. Wonder what the Beagle's crew will do next?
Cheers
Joe