FIRST DAY OF THE WAR
While Nato planners had written off Berlin they did attempt at least a token effort to keep the highway to the city open. This involved a spoiling attack into East German territory that ran right into elements of the NVA. As the mobile battle developed it became clear that a small hill near the autobahn and the town near it would be important to have...
SSgt Throckmorton was tasked to take two squads into town and secure the hill to be used as a TOW sight and secure the village against possible NVA attack.
US forces 8/8 initative d10
2 US mech squads w Bradleys plus 1 HUMVEE/TOW
1 Apache on call
NVA entered 1 turn earlier. I actually played points. 1 point for the hill, 1 point for the apartment building in the center and 1 point for the factory at the right.
NVA enter the town going for the hill. Don't have my East German tanks painted up yet so had to sub in Russian ones.
2nd NVA squad unloads at the factory. 1 point comrades!
What the ...!?!?!??!?!?!?!
Both sides too startled to score any hits. BDRM retreats. 2nd Bradley moves towards appartment complex and humvee moves towards hill.
Score one for army aviation!!!!
Surprisingly the East Germans do a better job of reacting to the fluid situation. D6 initative
1st squad unloads and enters the apartment complex. 2 points for the Democratic Republic!
2nd squad finally stops smoking and gets out of the Bradley.
2nd squad moves up through the factory complex. ( Who are these guys!)
Mid battle. Things are not good for the US. No one controls the hill. NVA have appartments and factory. 2nd NVA squad moving up towards parking lot.
Then I drew a very cool, very gamey random event. Rounds cause a building to catch fire, US player's choice. Do I put the apartment on fire? I can't control it then but neither can the Germans. I decide to place it on fire and try to go around it toward the factory.
A ruptured gas line in the building catches fire! NVA troops retreat out the back.
They take up positions across the street.
SSgt Throckmorton moves his men past the burning building. They run into a gun toting BTR 60. 1 KIA and 1 serious wound.
Just when you thought things couldn't get any worse...
In a sign of socialist solidarity a Russian Hind shows up. My house rules mean they immediately look for armor as it is easy to identify. ( easier than troops.)
A Bradley is destroyed and 2nd squad pinned by fire from the East Germans. With only 1 immobilized Bradley left, 4 casualties and no objectives gained SSgt Throckmorten signals retreat.
Fun battle that played fast. The US was soundly defeated. I set it up so the US were better led ( house rules) so they should have reacted more often and faster though they had fewer assets. This did not play out. They consistently "missed" their move rolls and lost initiative and reaction die rolls. Also the Apache stayed on the board for only 1 turn. ( I TQ after each turn.) It would be interesting to play this out again and see if the outcome would be different. I still think the forces evenly matched despite the outcome. If you want to try it the NVA had
8/8 initative d6
2 mech squads with BTR 60s All poor ( Gr0) leaders.
1 BDRM Avg leader
2 T-55As 1 Avg/ 1 Poor
Enjoy
Joe