For some reason I am enamored with Formula 1 currently. I picked up an interested while living in England and have been running some races
All solitaire of course.
But I did get to play a game using my marine platoon in Iraq. It is really a squad that I am focusing on. They lost their first battle and have kicked butt ever since. Their squad leader has already earned a Bronze Star and the squad's morale is 12. Their last battle was Dec 6 if you want to check it out!
" All in imagery in the world won't tell us if the bridge will hold. Apparently we need an engineer geek to run some tests. It will be easy Jack." said Lt DeClines. Just get him to the bridge. Suppress the ragheads and bring him back.
Characters
SSgt Just Jack mechanic before joining corps Jovial/ position above avg leader Squad would walk through hell for him
1st Fire team Cpl Koke" Kokistranovich addicted to thrills junior racing driver before joing corps impulsive below average leader Fireteam doesn't trust him
2nd fire team Cpl "fast" Jones orphan grew up on a ranch very religious below average leader fire team neutral to him
3rd Fire team Cpl Betts Just promoted to Cpl from within FT. lives for the moment. fireteam somewhat trusts him average leader
I rolled an unusual mission; reconnaissance. 2 subrolls later and we had to get an engineer to a bridge and get a cumulative total of 14 on d6 rolls until we could leave. I rolled up the board and placed the blinds
Mission played at night. Enemy should be irregulars. Trenches identified through imagery in trees along river. 60% bridge will be guarded.
Jack's plan is to station MMG on hill to left. Have 1st FT on overwatch in buildings overlooking bridge. He will stay with Koke. Betts will sneak up onto bridge with the Capt. Jones will be in HUVEEs behind buildings as a reaction force. Mortars are on call for extraction only! Can't damage the bridge.
MMG in place
Koke gets into position.
Unfortunately there are 4 guards on the bridge.
"Nuts" thought Jack. [ He actually thought something else.] He has the MMG open up to drive the guards off the bridge. Surprise was gone but the guards had no chance without NVG against a MMG 200 yards away. They backed off the bridge but didn't run. The enemy prepared for an attack.
Instead Cpl Betts started his walk in the moonlight with the Capt and his NCO.
The Iraqi's dispatched a truck to take care of the MMG.
3rd FT makes it to the bridge undetected while the 2 MGs trade shots.
At this point everyone sees the bridge party and all hell breaks loose! Jack, on the roof with Koke lays down suppressive fire into the trees.
Betts says " Hurry up sir!"
Cpls Bett's FT drives the guards away from the bridge and into the trees. The MMG also drives away the Toyota. Go Captain Go!
The Marines control the bridge for the moment while the captain does his thing. Bullets ricochet around but without NVGs the Iraqi fire is poor.
Just when things look hopeful.... a 60mm mortar shell lands on the bridge. Cpl Betts looks around; his team looks up but the engineer NCO ...
is listless with a rapidly expanding pool of blood. Cpl Betts looks at the Captain but before he can say anything the captain says, " This bridge is crap boys. Let's get out of here!" Betts toggles the radio 3 times which signals Fast Jones to the bridge.
Fast Jones living up to his name as Cpl Betts withdraws under fire.
The NCO is loaded into the HUMVEE and the men retreat on foot using darkness for cover.
Mission success!
Exciting game that played fast. I hit the 14 mark in 3 rolls so clearly the cpt figured out what he needed fast. Unfortunately the NCO didn't make it. 5 Iraqi KIA. The squad loses no one and post battle not much happens. The FT continues to warm to Betts however.
Semper Fi
Joe