Welcome to Platoon Forward!

Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Friday, August 26, 2011

Update on Squadron Forward

The site is not dead. It has just been a combination of not having my home computer yet (no picture posting capability) and very little time for gaming. Hopfully will get my computer within the next 3 weeks.
I have been a staunch WW II gamer for 4 years. But living in England with all the green fields, stone fences and really old houses is like a renassance fair every day. I have actually dipped my toe in the water and ordered a few dark age/early medieval figures. Had a short test run with some beta rules that Chris is working on and it was really fun! Who knows, maybe I will branch out.
But for now work continues on Squadron Forward. The first draft is two thirds complete. I am enjoying this as much as Platoon Forward. It has really personalized my air combat. I reciently painted up some P-36s for my French and rolled up my squadron today. Thought I would take this opportunity to share this with you since you don't need pictures for this part.
For those of you familiar with Platoon Forward, rolling up your squadron is similar except there are more characters. The personality tables have been tweaked a bit, motivation is the same, leadership has been replaced with fighting skill. Officers still roll up where they came from. Squadron Forward also adds the possibility of an additional inherent skill. There are seven of these ranging from crackshot to flying demon.
Since I play my games solitaire and use 1/300 planes I rarely have more than 12 fighters on the table at one time. Hence I only roll up 8 people per squadron. You can use more but I have found the system becomes impersonal after about 12. ( hard to remember more stories than that)
I present my Hawks Groupe de Chasse
Capt Durand cheap/Glutton Vet
(CO experienced, cheap with the budget and praise. NEVER bother him when he is eating)
Lt Leroy Foolhardy/Glutton
(loves to fly and eat/ really doesn't care about paperwork or the squadron)
SLT Martin Cheery/ position Vet
(Upbeat person who volunteers for additional duties hence does much of Leroy's job; the "go to" in the squadron and excellent pilot)
SLT Brun Pessemistic/wealth
(Solid pilot who feels the communists are ruining France)
SLT DePaul cunning/family flying skill
(Quiet person who appears to be always thinking; along with Lisle best pilot in the squadron)
Sgt Gravois Coarse/glutton
(Farm boy who is always hungry)
Sgt Lisle Foolhardy/position flying skill
(Natural born pilot; if he doesn't kill himself will be France's first ace)
Cpl Chef Prideux idealistic/revenge Green
("The Kid" in the squadron, going to rid the world of evil)

The group commander is Col Renard, a WW I ace who is unsuportive and already doesn't like the squadron!

As you can see, flying into combat with these folks should be a lot of fun. I already really like SLT Martin and Sgt Lisle. They are going out on Patrol tomorrow.




  1. Again, when will this be available? I really want to try these out.

    What did you think of the Dark Ages rules?


  2. Chris,

    First draft should be to Rich in 2 weeks.
    Outstanding rules! Had several questions which I will ask on the Yahoo board when I get back home.