Welcome to Platoon Forward!

Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Monday, November 30, 2015

Happy Thanksgiving plus nautical fun!

Hope everyone had a great Thanksgiving.  With so much family here I did not get to play a Combat Patrol.  (My relatives already think I am odd so I don't want to give them anymore ammo.)  Next weekend!   Did play the USS Enterprise vrs the Flambeau.  This is a free downloadable scenario from the Post Captain folks.  It also fits in well with the novel I am currently reading, The French Prize by James Nelson.
Not much lead into the scenario by me as I played it straight out of the tin!  ( Only difference is I did not use my D6 CRT.  The Flaumbeau has 8 pounders and the Enterprise has 6 pounders so the difference here is important.  Each hex still 50 yards.)

USS Enterprise cruising the Caribbean looking for Frenchies!

The French privateer Flambeau. 


The ships close.  Flambeau has the weather gauge but shots miss.


Flambeau's best shot.  Cannon balls flying down the length of the Enterprise kill 16 men and 8 marines. 

Enterprise tries a stern rake as Flambeau prepares to tack.  The shots hit home.  With a third of her hull damaged the French Captain (cowardly) decides to open up the range to 500 yards.

USS Enterprise smells blood in the water. (so to speak)

The Flambeau turns on her pursuer but the shots fail to make any apparent damage.

The Enterprise scores a critical hit on the Frenchman's chains.  The mainmast falls!

With her reduced speed the Enterprise is able to rake the Frenchman at will.  To save further bloodshed the Frenchman strikes his colors. 

Good game that played fast. I do wonder about the design decision to give both ships only two boxes of guns rather than rounding up to three. ( In PC each box is 3 guns; both of these ships had 8. ) Post Captain is easy to play solitaire with the sequential movement. Another thing I like is the system won't let you fight to the death.  Even if you don't have Post Captain you should go over to Old Dominion Gameworks and download the 4 scenarios.  
Next week; Combat Patrol!

Enjoy

Joe






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