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Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Wednesday, May 24, 2017

Kolwezi part 2

Greetings.  Staying true to form about bouncing around from era to era and project to project I finally playtested my second scenario for my Kolwezi campaign.  This is about 3 company of the French Foreign Legion Paratroopers who dropped into Kolwezi, Zaire in 1978 to re take the town from rebels.  This will be 4 linked scenarios using Grunts Forward.  Scenario 1 is Hotel Impala posted in January of this year.  You will take your squad through all 4 missions.   My squad did well in scenario 1 and now they are tasked with sealing off the New Town.  I picked this action to depict because the platoon ran into 3 armored cars and had to drive them away.  Not often the legion gets to fight armor in Africa!   I played this one twice; once using the new FoF Close Quarters Battle rules I am a playtester for and once using my brew of FOF and Combat Patrol.   Characters:
Lt Bourgain  son of successful business man proving himself.   Idealistic/ Pleasure   Gr I leader
Sgt Popov   Russian, ex soldier and mercenary    Condescending/ wealth  Gr I leader   squad +1 towards him
Cpl Smyrnoi  Bosnian, unemployed and needed a job   Conformist/ violin   Gr O leader
2nd Sq leader is Sgt Lesson  French, son of famous actress who didn't even notice he was gone
                 Obnoxious/ food   Gr 0 leader
2 x 10 man squad with one LMG, one LRAC, 6 riflemen and 2 NCOs   FoF 10/10 Combat Patrol I added a green card for the rebels and 2 blue cards for the legion.

Kolwezi.  Old town to the left, new town to the right.   Rebels automatically get 1 AC at start.   Legion start in old town and must prevent the rebels from entering and traversing through old town.
Legion starts with Sgt Popov's squad minus his LRAC team plus Lt Bourgain.

The Lt sets up in the train station (grey building) with the LMG.  Sgt Popov sets up on top of the Bank to cover the elevated walkway.

One legionnaire downstairs in the bank to cover the bridge. 


An AC, gun truck and rebels advance towards the bridge while a sniper tries to clear the bank roof.

A M3 halftrack joins the assault.

The french LMG keeps the rebel infantry advancing slowly.  but the armor is still posing a problem..

The rebels get to the end of the bridge and, though pinned, appear ready to overwhelm the legion in hand to hand with numbers.  Sgt Popov moves down to the ground floor to get ready for the assault.

Then...

The LRAC team arrives after finding their rocket launcher (think bazooka) in the equipment bundles.  Their first shot misses but the second...
Paydirt!!!

Also...

Sgt Lessons shows up with his squad to reinforce the train station.

A brief interlude occurs when 3 civilians emerge from underneath the bridge and race pass the train station.  ( cool FOF random event!)  Fortunately there are no rebels nearby to take advantage of this.

As a last attempt the rebels finally try the walkway but Sgt Popov stops this cold.
Old Town is saved!!

Great battle.  The squad took 1 serious WIA.  The squad's confidence in Sgt Popov grows and they will now follow him anywhere.  (Morale moves up to 12)   I miss my roll to upgrade his leadership however so he remains a Gr I.  In the next battle the Capt gives the squad an additional LMG.  This will be important as the next battle will be a hostage rescue.  Stay tuned...

For those of you that want to try this out Grunts Forward generated the following
1 AC and guntruck plus 2 squads of rebels + 1 LMG team.  2 additional squads and 1 halftrack came on as reinforcements.  I played 7 turns.  The rebels have to either kill the french or exit old town.

Enjoy

Joe







   

4 comments:

  1. Love your report. I like this campaign a lot..great job.

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  2. Thanks again for your comments and expertise!
    Joe

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  3. Great stuff, Joe. Your table and troops are looking fantastic, I really love that bank building.

    V/R,
    Jack

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  4. Jack,
    thanks. Do think thinks are getting better and better. Not as good as yours but ya gotta try! Bank building is by Hornsby. Bit pricey but lovely. Picked up a bunch when I lived in England.

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