Welcome to Platoon Forward!

Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Tuesday, April 5, 2022

The Arlon Valley

 Still interested in playing my larger company/battalion games.  Am beginning to settle on each hex is 100 yards and each turn is about 8-10 minutes.  Ordered the early war and desert cards from battlefront, they are nice.  So because of that I decided to continue the french theme and do early war french.  Found a skirmish campaigns scenario book


  that I had bought years ago before I had come up with Platoon Forward.  They have several linked scenarios.  While I figure out how to do Battalion Forward I thought I would take a motorized infantry company and run them through the beginning of the war.  The first battle is two reconnaissance units meet in the Arlon valley on 10 May.  Since my motorized unit aren't motorcycle troops I removed one platoon [ french companies have 4 platoons] and gave them 2 armored cars.  I rolled up my officers per PF/GF and we are off!

The Chef de Battalion called Capt Moulin into his office.  "It appears it has started", he said.  We have reports of Germans crossing the border this morning. Take most of your company up to Arlon to act as a tripwire for us.  Stop them if you can and pull back if you need to.  There are some recon units up there to assist you as well.  And Pauli one more thing, your dad will be proud.  You will be one of the first French officers to meet the Germans today.

Characters

Capt Pauli Moulin  Cultured/Religous  Son of retired Colonel went to St Cyr.    Poor leader though

1st pl  Lt Dupont  fickle/wealth  family wealthy, in the wine bussiness and he lets people know  Avg ldr

2nd plt Lt Boucher   jovial/wealth   from a modest background  doesn't talk about it     poor leader

3rd plt Lt Corbin generous/position  son of active general 6 years behind Pauli at St Cyr  avg ldr

 So looking at the list above, what to do with poor leaders?  They will have a -1 on the maneuver check. There will be a 50% chance that an order issued will not be acted upon due to "fog of war".    Also Pauli must be careful with Lt Corbin because of his dad.


 The Arlon valley.  Since the French were just getting there I was able to roll for French set up as per O group.  All but 1 platoon were on the board.  1st platoon set up in the red roofed building nearest german entry.  2nd platoon set up with the good captain across the main road through town.  

Lt Dupont and 1st platoon await the enemy

German lorries come up the valley.  They slow as they approach the town.  [ I really need to put a driver in that car.] 


Our armored car opens fire...

It destroys 1 truck but most of the platoon debusses fine.  [ For those of you following the ATR discussion on TMP, note the german ATR.  It fired twice during the battle doing nothing]   However, surprised at the fierce resistance, 1st platoon retreats away from the armored car.


The german commander deploys 2nd platoon to the forest on the right.  They will enflade the red roofed

house.  Meanwhile, 1st platoon reorganizes among the rocks.  Pauli can hear this but can't really tell what is going on.

about 15 minutes after the shooting starts 3rd platoon arrives


Also german recon elements arrive.  This is not going to help that french armored car!


 Capt Moulin confers with Lt Corbin.  Lt Dupont sends a runner stating the germans are trying to flank Arlon.  Moulin sends Corbin to the flank and decides to move his CP to the park behind the red roofed buildings to be closer to the battle.

The german 2nd platoon prepares to attack.  The french armored car retreats.


The battle in earnest.  A german 2 platoon attack with smoke from mortars.  Lt Dupont and 1st platoon holding so far.  Lt Corbin debusses.

As the germans are pinned down [ pebble behind the stand] Lt Corbin goes on the attack!  


The germans are sent reeling into the woods, their LT dead.  

Battle mid game.  French armored car KIA in the field above.  German recon elements push forward into Arlon.  German attack into Arlon repulsed by 1st and 3rd platoons.  German MGs being mortared by french 60mm.  Capt Moulin, in park, pretty pleased.  I got a random event early that upgraded him to average.  That has helped the french flow of orders immensely.  

The germans are going to give it one more go.  3rd platoon moves up to Arlon but their trucks are KIA by MMG fire.  The troops will have to walk.  


Lt Colbert, flush with his first success, gets greedy and decides to clear the woods with his platoon.  A single squad is there protecting the MGs but they are not pinned...



Looking into the left corner of this picture you can see it didn't go well.  Lt Corbert takes the remnants of his platoon back into Arlon.  As the german 3rd platoon hoofs it towards Arlon the recon forces assault into the red roofed house.

3rd platoon doulble times to help.  the fighting is fierce as Dupont inspires his men...


Casualties are heavy but it is too much.  The recon squad gains a foot hold into Arlon.  Lt Dupont retreats back towards the park.  

Help will not be coming from Lt Corbin.  He has his own problems as the Germans attack again and his platoon is shattered.


 French morale fails and the 1st platoon goes streaming across the park into more buildings.  The Germans consolidate their foothold in the town.


After consolidation the germans again launch an assault.  It is blunted with help from 2nd platoon in buildings across the street.  

The german CC feels one more push will send the french reeling.  He orders one more assault from his troops.


The germans rally right there in the park and charge again! [ note VB thrower in the garden.]


Capt Moulin and Lt Dupont try to fight the rising fear in their men as the germans refuse to leave despite casualties.  Finally it is too much; despite Capt Moulin striking a heroic pose, the men head for the woods outside of Arlon.  They have fought the germans to a standstill for an hour and a half, they will do no more. Capt Moulin gathers his things, sends a runner to tell Lt Boucher to pull back from town and leaves Arlon.  

Fun battle!  It took 3 hours but since it was solitaire that wasn't a big deal.  I declared it a minor victory for the French and our good Captain.  The forces were pretty evenly matched though the germans had better morale.  Had they held the town for another 20 minutes it would have been a major victory.  As it was the Germans were sufficiently delayed and bloodied.  Post game I rolled on the AKOT for those of you that know what that is, and decided that is was likely that Capt Moulin would become an average leader.  He made his roll!  The company is in good shape except for 3rd platoon which lost 2 squads.  I will attempt to play the third scenario next which gives the french some H35s and the Germans some stugs  if I don't get distracted. 

Cheers

 

Joe  











Tuesday, March 29, 2022

On the road to Casablanca

 I have been busy puttering with some 6mm figures I got from my friend Jack.  I traded for a Russian force and a West German force.  The figures are great but I would like the germans in camo so have to paint them up before I can get them on the table properly.  So I have been experimenting with this new scale...



I think for large armored battles I will really like it.  That way tanks won't look out of place with the ground scale.  For infantry heavy actions will stick with 15mm because, though I am impressed with the 1/285 infantry, it still can't compete with 15mm.

For today we have a hypothetical scenario of a contested push of US forces towards Casablanca after tthe Torch landings.  It is actually taken from Rich Baber's blog and can be found here:  https://baberonwargames.blogspot.com/2022/02/dash-to-oum-er-rbia.html

I play a fair amount of US/ Vichy confrontations on land and in the air but really don't personalize them because the "war" lasted about 2 days.  You really can't develop characters in 2 days.  The battle is a US infantry company plus 1 platoon of stuarts, a section of TD halftracks and a section of 81mm MTRs.  The US is considered trained.

the French have 2 platoons of infantry, 1 trained and 1 experienced plus 1 ATG, 1 MMG dug in along the river.  On turn 4 they received a platoon of Renaults and a platoon of FFL infantry.  they also have a section of 60mm mtrs.


    The battlefield while I was setting up the French.  US enters from the right.   The US plan is to send a tank section and infantry platoon to the right and take the farm.  He will send his recon jeep to the left to see if the railroad bridge is heavily defended.  He assumes the center will be defended.  

The french set up hidden.  They put the goums and ATG on both sides of the rr bridge and the colonials in the farm. 

The US forces on the road to Casablanca! 

The US begins to execute their plan.  


The french move 1 squad from the farm buildings into the orchards to support their other squad already there.


1st platoon deploys under supporting fire from a pair of stuarts.  The stuarts decimate the french.


20 minutes into the battle, small mortar shells pin 1 US squad as the 1st platoon prepares to move up to the orchard.  Reconnaissance shows nothing guarding the RR bridge.  Maybe the french don't have enough forces? 

40 minutes into the battle, despite significant losses, 1st platoon has driven the french back and are preparing to enter the orchard.  3rd platoon has been sent to reinforce the schwerpunkt.  Meanwhile, 2nd platoon [ blue truck] has been sent to the RR bridge on the off chance that it can be taken in a coup de main. 

French reinforcements begin to arrive!  [ I know I have to buy a second Renault.  Anyone have one to sell?]


 

50 minutes into the battle US forces enter the orchard.  No blitzkrieg here I guess!  Here some Goums fire after they have been shifted from the RR bridge.  

Another view of the overwhelming numbers of US troops in the orchard.  The french LT being shelled pulls back to the end of the farm complex.  Unfortunately the goums are not in his platoon. [ That is the type of command friction I enjoy.] 


 

The US TD on the hill, sees the french armor coming and decides to move to the flank for a killing shot.  Unfortunately, they get bogged down right in front of the captain!  [ That move cost me an order too.] 

1 hour into the battle.  1st and 3rd platoon move into the farm proper as the french try to form a line.  The MMGs and company CO retrograde across the bridge as the french tanks so up.  The US recon section finally spots the Goums by the RR bridge.  With this info the US Capt. halts 2nd platoon's deployment.  They were painfully slow, clearly their heart wasn't in it.   They now become a reserve force.  


a close up shot of the fighting at the farm.  The french line is trying to hold until the legion shows up but it is wavering badly. 


 70 minutes into the battle.   The french infantry are pushed out of the farm and retrograde across the bridge after the loss of the LT.  Embarrassingly, the french tanks, after being fired upon loose their nerve and also retreat across the bridge.  The French CO, seeing french martial prowess, debusses the legion to make a stand at the bridge.   Things are looking pretty good for the US.  


 80 minutes into the battle. Seizing the moment the US charges the bridge as the french push up a FFL squad.  Simultaneously, the Captain orders 2nd platoon to take the RR bridge to further pressure the french. 


 The Legion can't hold but retreats in good order to the base of the bridge.  2 of the renaults head for Casablanca claiming to have their turrets damaged.  


90 minutes into the battle.  3rd platoon tries to clear the base of the bridge with small arms and the stuart.  They use a wonder weapon, "the bazooka" against the renaults but miss.  


The french fight back as the battle rages.  2nd platoon is stymied at the RR bridge.  


100 minutes into the battle.   With US forces in disarray on the bridge, the legion fixes bayonets and charges.  [ This was a nail biter turn to roll for initiative.  The US needed to rally their forces and the French needed to attack before they could rally.  Amazingly neither side gains the upper hand as men snipe each other among the stones.


  Meanwhile 2nd platoon finally manages to break the goums and sends them packing.  


110 minutes into the battle  The french manage to send another squad into the fray. [ forgot to take a picture it was so intense!] The outnumbered GI's hurl grenades desperately as the buttoned up stuart does what it can to assist.  Astoundingly, the french...


 are beaten back!     

Now over an hour and a half into the battle it was clear the road to Casablanca was not open.  It was going to take some artillery or airpower to open this road.  The team would have to hold in place until the rest of the army caught up to open the road.  

I declared it a french victory with the FFL stopping the gap and the goums plugging the other bridge.  It felt like a morale victory for the 3rd platoon however.  I really like the mix of the two games and the order system of O Group  really makes you feel like you are in charge of a battalion or in this case, a company plus.   

  Enjoy

 

Joe