Having trouble posting to the blog. Will try in short snippets
Still moving but have played 2 games of Squadron Forward. thought I would post one here as it does a good job explaining some of the interactions and showing the differences/similarities with Platoon Forward. The big drawback is I am without a camera so written word only! Sorry folks
[BTH2 used for the tactical game with my "Brag the Hun" air to ground rules used for the rockets and bombing.]
Malta 1942
"Cheese" came back from group HQ happy. An escort of Beaus to Italy to take out some barges that the intel lads had found hold up in a small port. He would lead the flight as he desperately needed flight experience. He would take Sgt Randell as his wingman. Sgt Randell walked teh line of insolence but there was no doubt he was the best pilot in the squadron. Cheese could not ask for help but hoped to learn from Randell just by watching. F/O Barnes was a steady lad as long as you let him hit the bottle every 3-4 days. He could take up the new pilot, F/O Skeel to check him out. Skeel's nicknam was "Bullet" and he had a gaze that chilled Cheese at first.
Characters
Sdr Ldr Cheese Landry Pessimistic/Hedonism Avg
Sgt Paul Randel Cocky/ Family Vet gifted pilot
F/O Paul Barnes Pragmatic/ Alcohol Vet
F/O Bullet Skeel corrupt/position
Rendevouez over Malta was easy and they headed out. Several miles from Italy the Beaus called out bandits at 8 o clock. " Should have seen them first" thought Cheese. His next mistake was delaying the flights split S (missed his roll ) which put the spitfires out of postion to intercept. During the delayed split S Randel lost the Sdr Ldr. [Difficult for a gifted pilot to do.] fortunatley the bandits turned out to be lightly armed MC 202s which had a hard time with the Beaufighters. they managed to take only 1 down. Sgt Randel, unencumbered with Cheese, shot down one fighter and damaged another. F/O Barnes bagged one MC 202. Sdr Ldr Landry gamely tried to find firing positions without success. towards the end of the battle a MC 202 got off a deflection shot that must have hit his petrol for his plane was seen to catch fire. A good chute was seen and later it was confirmed that Cheese had been packaged and taken as an italian POW.
The 5 Beausfighters ripped up the port sinking 3 barges, damaging 2 others, damaging a VP ship nad destroying one AA emplacement.
Scneario should include the 4 Spitfires, 6 Beaufighters and 5 MC 202s. The Port contains 6 barges, 2 VP ships (AA str 2) and several AA emplacements around the port. I rolled the Italians had 4 average pilots and 1 green. If using my "Everyone wants an Ace" for BTH remember that Avg Italians don't have to roll for hard manuvers.
Post misison squadron reputation went up by one. The squadron feels that Randel intentionally dropped off Cheese's wing to go hunting with dire consequences for Cheese. Randel is persona non grata currently. F/O Barnes was medically disquallified for 4 missions due to an ear ache but Doc Logan managed to cut that down to 2. the squadron still waits for a replacement spitfire and Lt Jim Wilson [ not popular as he is a greedy SOB] will temporarily at least run the squadron.
Great game and hopefully gives you a feel for it. Hopefully will get a chance to play some Platoon Forward next month!
Enjoy
Joe
A site for stories of my platoons using the solitaire campaigne system Platoon Forward. "War is a drama, not a game of chess." Gen Eisenhower
Welcome to Platoon Forward!
Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!
These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.
These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.
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