Welcome to Platoon Forward!

Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Monday, May 30, 2011

Malta Spitfires AAR

In the new house, internet appears to be working. Still no camera but a 3 day weekend. Went to the Duxford Air Museum in the UK; outstanding! Three cool things that differenciate it from most of the air museums in the US. First, it appears most of the planes are in working condition. Second they always tell you where this particular plane came from. Third they have a land warfare hanger that is over the top! They have life size diaoramas of a tank battle in Berlin, a german AT gun in France, british troops at D-Day. There is a shrine to Field Marshal Montgomery which was interesting since you here nothing about him in the states.
After Duxford I had to use Spitfires but I only have my desert ones as Mark from Raiden has been 2 weeks slow on my Battle of Britain package! So... Malta Spitfires round 2. (Same squadron as the last post)

Flt Lt Wilson rather liked running the squadron. He could do things HIS way. He had been at it for 2 days every since Cheese went missing near Sicily. Gp Cpt Eithing told him a CO was inbound from England but wouldn't get here for awhile.
He hadn't spoken to Sgt Randel directly after "Cheese's" last mission but several of the NCOs had. Randel had denigned losing "Cheese" on purpose and was sticking to the story. "Scrum" Patson had refused to fly with him. Wilson had avoided the issue so far by not scheduling Randel. There were plenty of pilots. Today's mission was an intercept. 5 planes were ready to go!
Flt Lt Jim Wilson Unsupportive/avarice Vet
F/O Jamie Farnsworth Cocky/ Avarice Avg
F/O Bullet Skeel Corrupt/ Position Avg
Green element
Sgt Scrum Patson Cocky/ religion Vet
Sgt Joey Towson Fickle/ enginering Avg

Jim saw the bombers off at his 10 o'clock closer than he wanted due to some clouds. Stukas without fighters! He turned to get behind them; Scrum asked to go over them to get in better position. Jim didn't really care as long as he got a couple of shots.
As all 5 spitfires closed Scrum called out 2 bandits 12 o'clock high! [ great place for a picture if I had a camera] Jim told Scrum to cover the bandits while blue flight took care of the 8 stukas.
As Jim continued to close on the Stukas, bullets hammered into his wing! He looked back and a MC202 was on his tail. [ I have to explain this as it was too cool. A random event had 3 more MC 202s enter right behind blue flight. I got bounced by my own game system!!] Bullet and Jamie screamed they were taking fire. The 2 outside Spits started tight turns while Jim did a snap roll. Bullet took a while to shake his pursuer needing several barral rolls but not before he had taken minor engine damage. Throttled back he could keep the temperature down but any faster and he risked over heating.
Meanwhile Scrum and Joey had tangled with the 2 original MC 202s and saw the furball developing behind the Stukas. Since no one was now calling for help they gave chase to the bombers. Joey downed one in a brilliant flash that left no doubt to its destruction. Scrum's shooting was off as he fired off all his ammo, damaging 2 that aborted. [nother great place for a picture]
The 3 members of blue flight could not break away from 4 of the Italian fighters to chase the bombers. Worse, Bullet's plane had a bad engine and Jim's plane had lost speed as well due to his wing damage. after several minutes the English could not gain an advantage, the bombers were nearing the field and Jim still had 2 out of 3 machines damaged. He told blue flight to break off and Green element to leave once they entered flak range. The British successfully disengaged. Only 4 Stukas bombed the target; 1 nearmissed teh runway, 2 destroyed parked aircraft and one destroyed the operations building.

Post game Sgt Towson was upgraded to Veteran [possible]. Doc Logan, the flight surgeon, is hearing alot of complaints about Flt Lt Wilson and is acting as a great sounding board. The Squadron had to undergo a morale check and he was able to add positively to the die roll. [Don't be alarmed about the term "morale checks'. Think of it here as a cohesivness check and it occures after the flying.] A replacement plane for Cheese shows up and one of the damaged planes is repaired.

Great Game! Really enjoyed it. Squadron Forward is working well and adds a layer to the game which really increases my enjoyment. I have started writing it down and am probably 25% done.

Scenario Interception

5 Spitfires vrs

2 MC202 2 Avg pilots
8 Stukas

3 MC 202s come in as reinfocements turn 3. 1 Vet 1 avg and 1 green Allow them to come in behind Blue flight.

Airfield defense I used 3 dice for heavy AA as per my LAAF AA rules found in 2 specials ago.

Hopefully my land troops will be here wednesday; then maybe I can visit Berlin with Platoon Forward!




  1. That's a great write-up -- I enjoyed reading it!

  2. I am really looking forward to your aircraft rules. In both Platoon Forward and Squadron Forward, you have achieved what I had been trying to do for years with my games.

  3. Bard,
    Thanks-- wish I had a camera
    You are too kind. I really enjoy the systems. They add that extra layer of fun without bogging down the game. Am toying with ideas for Rifles Forward; can't decide if I should invest in ACW or AWI figures!


  4. That's easy! ACW, because that's what I have! ;-)

  5. Thomas,

    Chris is a AWI expert. Besides, aren't you suppose to be working on some Finns?!?!