Continue to tinker with Cruel Seas and, after being spurred on by discussions about my somnolent Flotilla Forward decided to dust that off and play a Raid scenario.
For Cruel Seas have done the tweaks I suggested in my last post but for twin MGs I add +1 point of damage instead of adding an additional die. ( I have also decreased all guns damage by 1 die). This gives the boats more staying power. I am still working on my critical hits chart and the correct frequency.
For Flotilla Forward no changes, I just played it straight out of the box. I decided to use an S boat flotilla #2 based in Zeebrugge. They have only been on 2 missions but plenty has happened. They have sunk a mine sweeper and large merchant ship but their reputation has not spread yet. { Like Squadron Forward, people behave the way you expect. If your Flotilla is bad ass then your folks will be more inclined to do great things.} 2 Characters have emerged from the 6 boat captains. Lt zur See Jannewein is a former enlisted sailor who is gruff and ticks many people [ non player characters} off and Lt zur See Wehneit is just plain reckless. On the last mission Wehneit "failed to see" the withdraw signal from the CO and pressed on with his torpedo attack that eventually failed. OLt zur See Klaus read him the riot act and has threatened court martial if his eye sight ever fails again!
In both Squadron Forward and Flotilla Forward I tend to rotate the mission lead between the CO and XO. So this mission will be lead by OberLt zur See "Bobbi" Walther. "Bobbi" is also a former enlisted man and his boat sank the freighter. His mission is "raid". He has to enter a small harbor and create a diversion for 3 turns ( 10 minutes) so some spy stuff elsewhere on the coast can occur. Bobbi chooses to take a second boat along which will add a third blind to the English but 2 boats is safer and he knows we wont' be able to sneak in and out of the harbor because he has to cause a ruckus. Feeling sorry for his former fellow enlisted sailor he tells OLT Klaus he wants to take Jannewein along. Jannewein is gruff but a good man under fire. Klaus agrees but adds, " You can take Wehneit too if you promise to leave him there."
Characters
OLT z See Walther Careful/ Govt Avg ldr Avg crew S-38
Lt z See Jennewein glum/ Govt -1 Avg ldr Avg crew S-38
An S boat underway
Visibility is just under 2 miles. Sea is calm with slight breeze blowing to the south.
Game commences 3 miles from the port.
E-boats approach 3 blinds. 2 Ds ( 80% small boats) and 1 C ( 80% modest boat)
One of the "D" blinds spots the germans and turns out to be a vosper. I don't have any vospers in 1/600 so I substitute a Fairmile B. The other 2 blinds end up being just fog.
The crew is on high alert as they are within 3 miles of the port. All eyes strain for enemy boats.
Suddenly shots are fired off the port bow! Bobbi's boat takes minor damage. He see a Fairmile through the darkness with a 3 pounder taking shots at him. "Showtime!" he tells his chief and orders full speed ahead.
The s-boats approach the harbor. Each hex is 100 yards.
Bobbi steers toward starboard hoping to use a squall to shield him from the ports guns and the fairmile.
Jennewein and the Fairmile trade shots. Jennewein's antenna is destroyed. Unbeknownst to the germans the Fairmile suffers engine damage.
Bobbi's boat enters the safety of the rain and he cuts speed to combat. He knows Jennewein is experienced enough to do the same but in the rain his partner sounds closer and off to port. He tries to raise him on the shortwave with no success.
Bobbi is through the rain and in the harbor!
He lays down smoke as shore batteries open up from both sides of the harbor. "10 minutes chief!"
He sees some tanks on shore and orders his gunners to open up. He is pleased as he sees hits register.
Staying at combat speed he makes a circuit of the harbor battling gun batteries as he goes.
Meanwhile...
Lt Jennewein ends up battling the Fairmile. Bobbi sees his friend taking damage but doesn't realize how bad it is. Jennewein's ships drops below 2/3rds damage which automatically means he can't go above combat speed.
Bobbi orders full speed as they reach the harbor entrance...
And after several minutes realizes his friend is unable to keep up. Fortunately the smoke works and the ports guns remain silent and the fairmile can't keep up. Their bold mission succeeds! [ Actually you already know the Fairmile had engine damage as well and the port's 3 pounder actually malfunctioned at a most inopportune time! ]
Post battle Bobbi and his crew miss their rolls to increase to veteran status. But the actual Flotilla commander Fregatkaptain Froshler notices Bobbi and is impressed. Also the unit's reputation increases to "1". Both boats have major damage. Bobbi's is repaired in time for the next mission but Jennewein's is not.
Great game that again played quick. The rules continue to play smooth. I realized I will need a critical hit chart for land targets as well. Flotilla Forward played well also. I think it is 75% there. I might see if Warlord is interested.
Cheers
Joe
A site for stories of my platoons using the solitaire campaigne system Platoon Forward. "War is a drama, not a game of chess." Gen Eisenhower
Welcome to Platoon Forward!
Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!
These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.
These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.
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