Happy New Year! Hope you had a great holiday season.
Have been sick most of the holiday so few games to report. My parents came over and my son was back from university so it was still a great time. Gaming gifts I recieved some vietnam terrain and some norman figures for my dark age gaming.
Thought I would take a look forward at all the projects I am working on. A few of these should see print this year!
Squadron Forward No introduction needed for this. Rich started on the draft last week. I need to finish up the mission tables and medals. Should be out by end of Feb. Really excited about this.
Middle of NoWhere The asymetrical warfare expansion to Platoon Forward. Should add about 6 scenarios and tweak the tables to cover anti partisan operations in WW II and Vietnam. 3 of the scenarios are done and playtested. Need to work on the other 3 and playtest the table tweaks some more. Hopefully out end of year if I can get Rich to publish it (Haven;t shown it to him yet)
Bling the Hun My variant for Bag the Hun. Includes how I attempt to differenciate all the different models of aircraft and tone down the "one plane gets to move 3 times a turn" bit. Includes an updated damage table and takes into account cockpit armor/ self sealing fuel tanks, rates of climb and dives, turns and how hard it is to land! Basically "Lazy TW&T" for BTH 2". 80% done. Will shoot for the summer special; if not the christmas special
Release the Hounds My coastal action naval rules. TW&T meets MBTs. 85% done but it needs something to be finished; not sure what it is yet. They are a decent set but they don't always give you the "wow" factor so I would not release them yet to the public. It is the damage model. I am finding it hard for it to work easily for both MBTs and CLs without any record keeping. The rest of it works great including the personalities. Don't know if this will be a full set of rules or a special. Depends how long they are.
Flotilla Forward Platoon Forward for Naval actions. Still on the drawing board
SAGA variant Have added variable movement, minor morale,leaders and tone down the battle boards. Playtesting now. 50% done. Hope to have an article in WI before the end of the year.
Warband Forward Platoon Forward for Dark Ages Still on the drawing board. Need a clean set of Dark Age rules where people live first! Rich if working on a set so we will see...
Bombers Forward Expansion to Squadron Forward. Adds Bomber squadrons and missions to Squadron Forward. Still on the drawing board.
That is all the stuff in my mind at the moment. Finished a SAGA game today which I will post this week.
Any comments on the above are welcome. I really appreciate your support!
Thanks and HAPPY NEW YEAR!!!
Joe
A site for stories of my platoons using the solitaire campaigne system Platoon Forward. "War is a drama, not a game of chess." Gen Eisenhower
Welcome to Platoon Forward!
Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!
These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.
These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.
Sunday, January 8, 2012
Thursday, December 15, 2011
For want of a nail The death of a Marine Aviator
Have been busy with Squadron Forward and with painting my Welsh. Several weeks ago was a guest at the Honorable Artillary Company in London for a formal dinner. The English do fomal military dinners well and most of the US traditions actually date from the English. The Honorable Artillary Company was formed before the ECW and have a very nice museum. They are also an active regiment.
A fabulous time with a string quartet, horn and bagpipes. All my other pictures have folks in uniform but it was a grand time and I would like to thank the British officers for sponsoring the event.
Corsairs arrived in Guadicanal early 1943. My Jolly Rogers are a Corsair squadron in the 'canal. They have flown 2 missions and not faired particularly well. This is where squadron reputation comes into play. They have 4 kills against 2 losses. Not terrible but they are flying Corsairs against Zeros and Vals. Squadron Reputation helps level the playing field. That kill ratio would be great for my Greek 18 Mira flying PZL 24s but for the Corsairs it is average.
Capt Sanford was leading a patrol of 4 planes up the slot this morning. The squadron was light on experience so he was taking his XO and 2 of the more experience 2LTs. If he and the XO bought it 1LT Cohen could step in as he already had 2 kills.
Capt Sanford Pleaseant/ wealth Veteran
1LT Johnny Lightning Naive/ alcohol
2LT Sam Jones Lazy/ Position
2LT Rick Brown Coarse/ Hedonism
During the flight up the slot LT Jones noted his manifold was not working properly. He radioed in to lead and after a brief discussion it was decided that the engine was running smoothly enough that he would not abort. Capt Sanford really did not want to be down to 3 Corsairs facing an unknown enemy. It was just manifold pressure and it did not seem like it would impact any battle.
I am sure you have all heard the story of a horse that has a loose horseshoe and it is not fixed for want of a nail. No one thinks it is too important; afterall, it is just a horseshoe on a horse. Well eventually the horse is placed in a critical position, either moving supplies or carrying a king, and slips and falls off a bridge due to failure of the horseshoe. Thus ends the kingdome or the battle. Thus the phrase, " For want of a nail..." Keep this story in mind as we think of this simple manifold on the Corsair engine. Afterall, it is just the manifold and the engine is still working...
While on patroll the flight gets information that there are Vals coming down the slot and they are vectored towards an intercept!
Since Capt Sanford gets good position on the Vals he decides to have each element go after a trio and deal with the escort as they appear. The american aim is poor however with 1 Val damaged and 1 Val going down to the Captain's 6 brownings. Lt Jones is able to keep up so far. The 3 Zero escort, caught in front of the Vals whips around and come after the Yankees.
A Zero quickly slips behind Lt Brown and before anyone knows it his corasir is spinning towards the Pacific. A good chute is seen...
Squadron Forward has a random event called a "Gut Check". It is a morale check for an individual pilot. It is modified by many things to include leadership, character and plane status. Guess who had to take a Gut Check? Lt Sam Jones. Guess who missed passing by 1? Guess what modifier I gave to a corsair with a bad manifold? Now most men in combat won't run away, they don't want to leave their buddies in a lurch. They just don't want to expose themselves to much danger. Thus Lt Jones moved to the edge of battle and was hesitant to mix it up. This caused two things: Capt Sanford lost his wingman and the Jolly Rogers lost a Corsair in the thick of the fight.
As Jones circled the battle a Val approached him. He lined up a deflection shot and it went spinning into the ocean!
Towards the end of the battle Capt Sanford was in trouble. He had a zero on his tail and took hits to his gas tank and was leaking fuel. Lt Jones came over to assist but was no longer in formation and still was watching his own six more than Sanfords. Another Zero joined the fray
| The Hall where we entered |
| I wonder if these folks are gamers?
|
Corsairs arrived in Guadicanal early 1943. My Jolly Rogers are a Corsair squadron in the 'canal. They have flown 2 missions and not faired particularly well. This is where squadron reputation comes into play. They have 4 kills against 2 losses. Not terrible but they are flying Corsairs against Zeros and Vals. Squadron Reputation helps level the playing field. That kill ratio would be great for my Greek 18 Mira flying PZL 24s but for the Corsairs it is average.
Capt Sanford was leading a patrol of 4 planes up the slot this morning. The squadron was light on experience so he was taking his XO and 2 of the more experience 2LTs. If he and the XO bought it 1LT Cohen could step in as he already had 2 kills.
Capt Sanford Pleaseant/ wealth Veteran
1LT Johnny Lightning Naive/ alcohol
2LT Sam Jones Lazy/ Position
2LT Rick Brown Coarse/ Hedonism
During the flight up the slot LT Jones noted his manifold was not working properly. He radioed in to lead and after a brief discussion it was decided that the engine was running smoothly enough that he would not abort. Capt Sanford really did not want to be down to 3 Corsairs facing an unknown enemy. It was just manifold pressure and it did not seem like it would impact any battle.
I am sure you have all heard the story of a horse that has a loose horseshoe and it is not fixed for want of a nail. No one thinks it is too important; afterall, it is just a horseshoe on a horse. Well eventually the horse is placed in a critical position, either moving supplies or carrying a king, and slips and falls off a bridge due to failure of the horseshoe. Thus ends the kingdome or the battle. Thus the phrase, " For want of a nail..." Keep this story in mind as we think of this simple manifold on the Corsair engine. Afterall, it is just the manifold and the engine is still working...
While on patroll the flight gets information that there are Vals coming down the slot and they are vectored towards an intercept!
| Capt Sanford moves in from 5 o clock |
| Zero tailing Lt Brown |
As Jones circled the battle a Val approached him. He lined up a deflection shot and it went spinning into the ocean!
Towards the end of the battle Capt Sanford was in trouble. He had a zero on his tail and took hits to his gas tank and was leaking fuel. Lt Jones came over to assist but was no longer in formation and still was watching his own six more than Sanfords. Another Zero joined the fray
two on two
Leaking fuel and no wingman, Capt Sanford was in trouble. The inevitable happened.
| For want of a nail... |
The fuel ignited and a large explosion ripped the sky. The death of a marine aviator.
The loss of two corsairs for 2 vals and 1 damaged was a clear loss for the Jolly Rogers. They lost another cool point and their reputation is down by one. No one notice Lt Jones' actions in the heat of battle, particularly when he came home with a kill. Lt Brown was rescued and will miss one mission.
The Group commander decided the Lts are too junior to lead a squadron moving in the wrong direction so pulled strings and brought in an old flying buddy of his known throught the Corps, Scottie McBride. Scottie is an idealist when sober and tough as nails. He is currently a Captain but has been many ranks due to both his idealism and his alcoholsim. He has 3 kills in Wildcats ( I so badly wanted to roll up an ace but all I got was a veteran!), has the leadership trait and ironman trait. We will see if he can pull the squadron up out of its dive. Should be a blast to find out!
For those of you that want to play the battle the forces rolled for the Japanese were:
9 Vals 3 Zeros 1 Vet, 1 Avg and 1 rookie.
Zeros start in front of Vals 1 altitude up
Corsairs start at the Vals 5 o clock half the max spotting distance away acording to your rules. The Japanese Vals are spotted. The Zeros are not. The americans are not. American altitude is player's choice.
Enjoy and Merry Christmas
Joe
Monday, November 28, 2011
Blue tails over Frankfurt
Have been working on the mission tables for Squadron Forward. Unlike Platoon Forward, almost each model of airplane will have it's own table and this will vary by year and theater. For example, a ME 109 in 1940 would have a differnt mission profile than in 1945!
Rich and I are going to start working in earnest on Squadron Forward after the Christmas Special. I hope to have the finished product end of January or Feburary. Like Platoon Forward, Squadron Forward is the way I play my games so hopefully you will enjoy it!
I visited The Eagle pub in Cambridge last week. It is an authetic WW II pub used by the RAF and 8th AF pilots. The food was good and reasonably priced and they have an aviation room.
So despite my finishing up my vikings this weekend, I played a battle with my P-51 blue tails. This is thiee 4th battle and they are a hard luck squadron with a poor reputaiton. They were bounced by FW 190s and lost their CO on the first mission. On their third mission they missed the rendevouz with the bombers!
I roll up a mission and get escort strategic bombers.
Capt Anderson looked at the thread going all the way to Frankfurt. This was a long mission for the bombers in March of 1944. He was to lead a 6 ship and pick up the bombers on the way back from the target. Maj Franklin, the CO, drilled into his head not to his the rendevouz! The other squadrons were still laughing. The weather was clear today which should make it easier.
Pilots
Runway Anderson Naive Government
2lt Pierce McKennon Mecurical Family
1Lt Pudge Storch Coarse Government Veteran 1 kill
2LT Chance Blake Cocky Hedonism
2LT John Turlock Cunning Government 1 kill
2LT Pete Thornell Shy wealth 1 kill
On the outbound leg Chance had trouble with his oxygen so aborted; down to 5 planes. [ In real life most pilots didn't realize problems with their oxygen and just dropped out of the sky. SF is not that realistic! We want you to have a chance with your pilots.] Runway breathed a sigh of relief when he saw the bomber stream heave into view right where it was suppose to be. Rendevouz on time!
An interesting thing happened in rolling up the enemy fighters. I got bomber destroyers 6 ME 110s armed with rockets, and fighter cover, 3 ME 109Gs. The germans had obviously been watching because they attacked the bombers directly opposite the blue tails. [this sequence is all handled by the rules] Outmanuvered again!!
Rich and I are going to start working in earnest on Squadron Forward after the Christmas Special. I hope to have the finished product end of January or Feburary. Like Platoon Forward, Squadron Forward is the way I play my games so hopefully you will enjoy it!
I visited The Eagle pub in Cambridge last week. It is an authetic WW II pub used by the RAF and 8th AF pilots. The food was good and reasonably priced and they have an aviation room.
| Stray person in front of Eagle pub |
I roll up a mission and get escort strategic bombers.
Capt Anderson looked at the thread going all the way to Frankfurt. This was a long mission for the bombers in March of 1944. He was to lead a 6 ship and pick up the bombers on the way back from the target. Maj Franklin, the CO, drilled into his head not to his the rendevouz! The other squadrons were still laughing. The weather was clear today which should make it easier.
Pilots
Runway Anderson Naive Government
2lt Pierce McKennon Mecurical Family
1Lt Pudge Storch Coarse Government Veteran 1 kill
2LT Chance Blake Cocky Hedonism
2LT John Turlock Cunning Government 1 kill
2LT Pete Thornell Shy wealth 1 kill
On the outbound leg Chance had trouble with his oxygen so aborted; down to 5 planes. [ In real life most pilots didn't realize problems with their oxygen and just dropped out of the sky. SF is not that realistic! We want you to have a chance with your pilots.] Runway breathed a sigh of relief when he saw the bomber stream heave into view right where it was suppose to be. Rendevouz on time!
| Blue tails with their charges |
Germans start their attack.
Pudge is to the right
Runway kept his element above to tackle the ME 109s and sent the other 3 down to tackle the ME 110s. All the german fighters fired rockets before the blue tails could react. Fortunatley they all missed. Runways' wingman has a reputation for getting "lost" during the action but stuck to his side this battle. They were able to damage 2 of the ME 109s and quickly drive them away.
| The melee continues |
Next Runway did a split S and got behind a ME 110 with his new 6 gun P-51. As bullets streamed into the german he began to burn.
Runway using all 6 guns
As the german dove away he exploded. Runway had his first kill! Next he heard a call for help. Pudge was in a bind. His wing was about to fall off so he had no manuverability and he had a ME 109 on his tail.
Pudge in trouble
Decreased manuverability denoted by the brown pipecleaner
on the stand
Tailing status denoted by the pipecleaner between the two planes
[Pudge did not have a wingman this battle as Blake aborted. I let him go solo as he was the only veteran pilot in the group. I have a warm spot for him because he was the first pilot in the squadron to score a kill. I really wanted him to score this battle and become the leading scorer again. Nervewracking this game is...]
Runway raced over to Pudge and drove the german off his tail!
Meanwhile, the ME 110s had downed 1 B-17 and damaged 1 other. Turlock and Thornell had lined up on a pair of ME 110s when the back gunner damaged Turlocks engine.
2Lt Turlock's chance at a kill thwarted by a well placed bullet
2Lt Thornell followed the other ME 110 down scoring hits but became concerned that he was going to become sandwiched between the two 110s and gave up the chase. [amazing when you become attached to these guys how you act]
The rest of the mission over the contenent was uneventful. Over England it was raining...
The three undamaged fighters set down without a problem. 2Lt Turlock nursed his plane home, skidded off the runway but was otherwise fine. [There are tables for all of this as well] Capt Anderson had trouble keeping trim and altitude with his aircraft but made it safely to the field. The slick runway did not help. He crashed midfield trying to land. He was pulled out alive and Doc Thompson said he will fly again. [We always knew he was a tough, if naive, SOB.] The plane is a write off.
Great game! It was a victory for the blue tails because if you are outnumbered at least 3:2 you can lose 1 bomber and still claim victory. We scored 1 kill as well and ended up gaining 1 cool point which puts us just under average.
Post game Capt Anderson became a veteran pilot [ AKOT handles this]. His naive ways in the hospital have won over Doc Thompson whose obnoxious style gave a -1 modifier to all previous rolls. We are up to neutral with the Doc now 2Lt Turlock did not become a veteran pilot but he did get promoted to 1Lt largely due to the wing commander liking him. Lastly 2LT Gray has joined the squadron. He is a pessimistic young man who believes in the great crusade [government] and he is a rookie pilot.
Really enjoyed the battle and how Squadron Forward is shaping up. The characters and stories are great. But I really like not having to figure out the mission I am going to fly each time. Who should I fight? How many? Should this be an escort or a strafing mission? I just decide I am going to use my blue tails and the system takes care of the rest. I hope you guys like it. As stated, it is how I play my games.
Joe
Really enjoyed the battle and how Squadron Forward is shaping up. The characters and stories are great. But I really like not having to figure out the mission I am going to fly each time. Who should I fight? How many? Should this be an escort or a strafing mission? I just decide I am going to use my blue tails and the system takes care of the rest. I hope you guys like it. As stated, it is how I play my games.
Joe
Wednesday, November 2, 2011
A Short War; Egypt 1940
Actually did get to play Platoon Forward last weekend while I continue to paint more Vikings for SAGA. Started a brand new platoon--british 1940 in Egypt.
SLT Nelson stood on the rampart trying to peer through the perfectly laid Italian smoke screen. What the Major had feared had happened. "The Italian army was on the move and we have damn little to stop them! Leftenant, take your platoon to this station here and delay them while we set up a defensive postion 6 miles back. See if they have any fight in them. You will have a 2 pdr with you and I will try to scrounge an armored car or two."
Characters
SLT Richard Nelson Sensible/ arts Gr II
Sgt Johnny Smith Optomistic/Position Gr I 1st section
Cpl Egg Southcote Conformist/wealth Gr II 2nd section
Cpl Joey Crocket fanatic/hedonsim Gr I 3rd section
2 in mtr 2 pdr gun 1 FO with 25pdr gun off board
Nelson deployed the ATG on his far right [ left in the photo above], 2nd section in the station with Egg down below and himself above with the bren team. 2 in Mtr and FO on the road. Sgt Smith in the center building ready to reinforce either way. 3rd section was split. The bren team was dug in at the turn of the road and Joey took 4 men and a ATR and hid in the building hoping to ambush some armor and then skeedadle back to the lines.
A perfect smoke screen was laid in front of the central buildings as the Italians probed forward.
The AT rifleman's shot rang true and the armored car was knocked out. The accompanying infantry started peppering the building as Joey started whis withdraw. One man went down as they made it back to their bren team.
The Italians were not able to make much headway and SLT Nelson was feeling confident, particularly when a british AC showed up and began to rake the Italian infantry with 303 shot. [Cool random reinforcement!]
Then an Italian tank and 2 infnatry squads showed up on the right flank. The 2pdr quickly dispatched the tank and his bren team was keeping the Italians at bay when suddenly an officer rose in front of them and they seemed to rise in unison and charge through the bullets towards the station!
SLT Nelson stood on the rampart trying to peer through the perfectly laid Italian smoke screen. What the Major had feared had happened. "The Italian army was on the move and we have damn little to stop them! Leftenant, take your platoon to this station here and delay them while we set up a defensive postion 6 miles back. See if they have any fight in them. You will have a 2 pdr with you and I will try to scrounge an armored car or two."
Characters
SLT Richard Nelson Sensible/ arts Gr II
Sgt Johnny Smith Optomistic/Position Gr I 1st section
Cpl Egg Southcote Conformist/wealth Gr II 2nd section
Cpl Joey Crocket fanatic/hedonsim Gr I 3rd section
2 in mtr 2 pdr gun 1 FO with 25pdr gun off board
| Looking towards the british lines |
A perfect smoke screen was laid in front of the central buildings as the Italians probed forward.
| Italian AC comes within 20 yards of Cpl Crocket's position!!! |
The Italians were not able to make much headway and SLT Nelson was feeling confident, particularly when a british AC showed up and began to rake the Italian infantry with 303 shot. [Cool random reinforcement!]
Then an Italian tank and 2 infnatry squads showed up on the right flank. The 2pdr quickly dispatched the tank and his bren team was keeping the Italians at bay when suddenly an officer rose in front of them and they seemed to rise in unison and charge through the bullets towards the station!
AC retreats after MG breaks!!!!
Italians charge the Station!!
Italians reach the station and take the ATG!
1st section is too late to reinforce
The Italinas drive 1st section away and enter the station proper leaving SLT Nelson trapped on the roof with his bren team. In the courtyard desperate fighting breaks out as Egg fights to get back to the stairs.
| Italians pour into the courtyard |
Egg is repulsed. As this is occuring, a green flare is sighted from the east. That is the signal for the platoon to pull out of their postions and board transport. Their job is done.
Sgt Smith takes charge. He orders Cpl Crocket's section out as they are down to 50% effectives. He and Egg have one more go at the the station but the Italians have moved up a MMG and it is no use. Fearing encirclement he pulls out the rest of the platoon.
SLT Nelson defends the roof but it is just a matter of time. He has 3 men with him against 18 Italians downstairs. His force takes two down but then he loses one. With honor intact; he surrenders thus ending a very short war.
The Station under new ownership!
Great game! I played the delaying action and it looked like an easy win for the british because I could not drawn the Italian LT's command card. [ he was leading the flank attack. He started out a Gr III leader but a random event upgraded him to a Gr IV outstanding leader] Once I started drawning his card the Italians caught fire and never looked back.
Post game 3rd section has had a drop in morale and we will be getting a new SLT.
For those of you that want to play the scenario the Italians initially had
2 squads, 1 MMG and an AC with 1 Gr II leader and 1 GR I leader. They also get 2 pre game stonks from a 75mm gun that can be used for smoke. They also can have 3 fire missions during the game.
According to the scenario rules a flank attack will occur. This consisted of 1 tank plus 2 squads with 1 gr III leader, 1 Gr II leader and 1 gr I leader. I modified the scenario for the desert by adding 2 "C"s to the mix.
Enjoy
Joe
Wednesday, October 26, 2011
Something Completely Different-- Olveg the Bacon Lover
I finally had enough figures for a very small skirmish which I played twice. So I thought I would report the story and give you my impressions of the rules. I apologize to my WW II readers who only want that. I hope to get a desert platoon Forward battle in this weekend. STOP READING NOW.
Olveg loved bacon. He particularly loved Welsh bacon. He had his friends had been going over to the neighboring farms and stealing pigs for several weeks now. It was easier than raising them yourself. He and four of his friends decided to go and grab some today. What he didn't realize that was that the Welsh farmers did not appreciate it and decided it had to stop.
Characters
Vikings
Olveg and 4 friends Vikings Hirdmen (AC 4)
Welsh Farmers 8 split into 2 groups Priodaur armed with javilins and swords (AC 3)
SAGA had 3 classes of warriors that are elite, good and peasants. Their fighting abilities and armor are tied to their classes. Those of you with the game can see I uncoupled the armor from their classes. As a soliaire gamer I don't have to worry about points but it does have a points system. As written, elites appear very, very good and peasants appear to be used to wear down your opponent. It appears this is easily modified however.
Olveg preparing to cross the river and teach
these cowardly Welsh a lession!
Olveg appraoched the ford and roared at the four Welshmen to stand down. He was met by a rain of javilins! The first time 3 of his compatriots were cut down!! The second time one of his friends was taken by surprise as javelins also appeared from his left and entered his side.
Combat in SAGA is elegantly simple. You roll against the armor class with a D6. Your opponent gets a saving D6. If he fails your warrior is down for the count. Except for the danish axe and cross bow there is not weapon differenciation. If I knew more about dark age combat this would bother me. Right now it does not.
With his friend bleeding from his side, Olveg charged across the ford prepared to make the farmers pay!
Iron rang against iron, wood and bone. Two Welshmen payed the ultimate price but one Viking went to his maker. These men did not fight like farmers and Olveg was suspecting a set up. The 2 warriors scampered towards the rocks.
Olveg hesitated. He had 3 men against an unknown number of Welsh in the rocks. But his friend was dead, this was a test game and he wanted bacon!
After any unit melees it gains Fatigue. If a unit moves more than once it gains fatgue. Fatgue decreases a units effectiveness if an opponenet wants to use it. Alternatively, it can be accumulated and when it reaches a certainly level the unit becomes exhausted. I believe this is a subtle mechanic that I have not fully explored yet but I love the concept. There is no morale per say in SAGA. I thought I would want it but in a heroic game such as this the jury is still out.
Olveg ambushed amoung the rocks!!
Olveg attacked the Welsh but they threw ambush with their SAGA dice. A bit gamey but here it worked with the storyline. He could have not attacked but then the game would have ended, where is the fun in that!
As Olveg followed the Welsh fighters into the rocks they were jumped from above!!! 6 against 3. Now they were fighting for their very lives. His friends were cut down but not before they each took one of the tough Welsh with them. Olveg escaped the rocks and made it back to the river for the final showdown.
Bring it you pansies!!!
The epic battle swayed back and forth but the welsh fighters proved too tough for our bacon loving hero and he was cut down!
All in all a fun time that took 20 minutes each time. The game is desgined to be played with at least 4 groups per side. Anyone with the game that wants to play this sceanario I gave each side 3 SAGA dice. The Vikings can only cross the river directly in front of the Welsh. It would be interesting to try it with 6 vikings or to give them chainmail and see how they fair. (They weren't expecting a fight so didn't bring it)
In summary I think Mr Buchel and Gripping Beast have a great skirmish game on there hands. It is harder to make a game simple than to make it complicated. The dice mechanic is different and works. I will modify it to suit my needs. I will add variable movement, simple spotting and simple comand and control rules as well. For the solitaire gamer I think this game will work. It is not particularly solitiare friendly but it is not particularly difficult either. This game would do well with the Platoon Forward treatment. I think a solitaire friendly scenario generator and campaign game is very do able. Chris and I have talked about it and I will add this after Squadron Forward and Middle of NoWhere. Warband Forward anyone??
Enjoy
Joe
Thursday, September 29, 2011
Ambuscade on Highway 2 1967
Finally got some items unpacked and had some time to play a game. Read an excellent article in WI 286 entitled, "The Hard Ride" By Joe Trevithick and Piers Brand. It is about US convoy operations in Vietnam. What better way to test my ambush scenario from "Middle of NoWhere"? Please note I do not have all my terrain unpacked and do not have all my trucks unpacked. So excuse the german trucks and american halftracks! They are all trucks for this scenario. Using my US squad. We last saw them assaulting LZ Hotel which was posted in August 2010. (was it that long ago?)
SSgt Davis did not like it one bit. He was a soldier not a baby sitter. Guarding a convoy was like being a target. Still orders were orders and the LT said this stuff was important. Davis put Sgt Colton's squad up front in teh first 2 trucks. Colton and his squad weren't very good so if casualties had to be taken it might as well be them. Davis would follow up the rear with the 113.
Characters
SSgt Davis 1st sq Gr III Meek/Wealth Dynamic leader
Sgt Colton 3rd sq Gr I cunning/family
1st sq +1 morale -2 men 1 MG attached 3rd squad -1 morale 1 MG attached
1 jeep with 30cal 1 m113 5 trucks with 2 men each
SSgt Davis did not like it one bit. He was a soldier not a baby sitter. Guarding a convoy was like being a target. Still orders were orders and the LT said this stuff was important. Davis put Sgt Colton's squad up front in teh first 2 trucks. Colton and his squad weren't very good so if casualties had to be taken it might as well be them. Davis would follow up the rear with the 113.
Characters
SSgt Davis 1st sq Gr III Meek/Wealth Dynamic leader
Sgt Colton 3rd sq Gr I cunning/family
1st sq +1 morale -2 men 1 MG attached 3rd squad -1 morale 1 MG attached
1 jeep with 30cal 1 m113 5 trucks with 2 men each
Convoy rolling down Highway 2
As they slowed to take a bend in the road near Xuan Loc the silence was shattered and the lead trucked rolled over on fire. SSgt Davis got his men dismounted and started taking rifle fire from nearby trees across the road just as the second truck in line exploded.
NVA manned RR quickly finds 2 targets!
1st squad stumbles out of the trucks.
Luckly only losing 2
Sgt Colton tried to rally the squad but they started taking automatic weapons fire from the jungleline. He ordered the dazed men back to the buildings to rally. Meanwhile the jeep, and other trucks kept moving forward out of the kill zone.
Unusual for Colton, he rallies half the squad
and the MG.
The M113 found the range to the recoiless rifle and started a steady stream of fire that slowed the blasts from the jungle. SSgt Davis suppressed the rifle fire facing him and took his squad into the woods to investigate. Sgt Colton sent his half squad and MG team towards the jungle to supress the automatic fire there.
Most of 1st squad slugging it out
The jeep and 2 trucks made it off the table. 1 truck took LMG fire from the jungle and was knocked out. With 3 trucks destroyed and the rest out of the kill zone the VC/NVA broke contact and left the americans in control of the field and very frustrated.
Short, vicious, frustrating fight. Hard for the ambushee to win which is why this scenario was not included in Platoon Forward. But for a suplement on asymetrical warfare this is bread and butter. 3 trucks I would have considered a minor loss except the US caused NO casualties. Yep, in spite of copious ammunition expended the NVA walked away scot free. No blood trails today.
After the battle morale of the 2 squads did not change. The battalion commander (who does not like the platoon) has pulled 5 men for special guard duty. The company commander Lt Jaroze ( who use to be the platoon commander) will ofset this by giving the platoon an extra MG team on their next mission.
For those of you interested in playing the NVA forces rolled up where
1 75mm RR
1 NVA sq with gr I hesitant leader 1half squad VC squad semi auto armed -1 morale with gr I leader
1 VC LMG team with Gr II leader
It was fun to finally play a game again Now to unpack some more stuff!
Enjoy
Joe
Wednesday, September 21, 2011
Groupe de Chasse part Trois
I finally have my computer after nearly 4 months!!!!!!! Am busy unpacking boxes. Before they arrived I sent off the first draft of Squadron Forward to Rich. He won't look at it for at least 2 weeks as he is up to his elbows in IABSM 3 but at least it is done.
Wanted to do a new ambush scenario for vietnam but there wasn't enough time or space yet so instead ran a third mission with my trusty french Hawks. Also I now can include some pictures to keep your attention.
Col Renard called Lt Leroy into HQ. "Lt, a reconnasense plane spotted german trucks near Saarbrucken moving supplies to the front lines. If you hurry we can give the Boche a nasty surprise. Remember, your mission is to take out the trucks."
Lt Leroy hurried back to the Escadrille and discussed the mission quickly with Lt Martin his right hand. they only had 6 planes operational. Leroy would lead the main strafer patrolle while Martin led the secondary. They would leave Cpl Chef Grasse behind as the new guy. A quick brief and they were off!
| The 2 patrolles on their way to Saarbrucken Lt Martin's Hawk (Heroic and Ros- not great model but painted up pretty well I thought) |
Shortly before the German border Lt Leroy sensed 3 ME 110s headed their way at their 5 o clock. Lt Leroy decided he would continue on and Martin should try to delay the Me 110s for several turns and then join him.
3 on 3
(the ME 110 on the left has an experimental camo scheme)
As Martin's Patrolle tangled with the Germans the new SLt (that had cheated at the academy) Caron missed his half loop and became separated. After several minutes Martin called to break off and head for Germany and Caron was lagging. Then Caron preceeded to try to line up shots at the ME 110s. Martin snapped off a direct order to move out as he wheeled his hawk back west to get his wayward charge. Caron duly broke off and headed east. Sgt Lisle continued east as well. As SLT Caron straightened his hawk out a ME 110 came up and blasted him from the sky. He managed to get out of the stricken fighter over no mans land as Martin saw a good chute.
Suddenly Lt Martin found himslef alone with 3 ME 110 fighters. While his hawk was more manuverable, the germans had a definite speed advantage.
The hunter becomes the hunted
Lt Martin called Sgt Lisle back for help but his plane caught several blasts of fire from the germans as he twisted and turned. His gas tank was punctured and his radio knocked out but he managed to escape west. He swore he would ask for censure of SLt Caron when he got back to base.
Lt Martin's adventure had allowed Lt Leroy's troupe to arrive over Saarbruken unscathed. They found their targets and went to work.
Lt Leroy's strafing attack. At this speed the trucks look like little
cardboard counters!
In 2 passes they damaged 3 trucks and Cpl Chef Prideux destroyed 2 while pinning infantry and AA. [Used my Brag the Hun rules]. SLt Brun's plane was hit by ground fire but took minimal damage.
The 5 Hawks made it safely back to base. I chalked it up as a minor victory for the French as they took out all 5 trucks, their primary mission, but did lose a plane.
Post mission Lt Leroy was finally promoted to Capitain, sealing his position as CO. While he has not upgraded to veteran pilot yet he has developed an uncanny sense as to where the enemy is. This would be called "radar like" if we knew what radar was! [eagle eye]. Lt Martin fumed about SLT Caron and waited for his return. After 3 days he began to worry and made several calls to front line units. A week later word was recieved through the Croix Rouge that SLt Caron was a POW with the Germans. Lt Martin was racked with guilt and lost his cheery disposition. Capt Leroy told him to forget about, Caron had it coming after what he did but Martin still felt responsible. The Flight Surgeon has grounded Lt Martin for 2 missions to work through this. [ Event rolled that grounded Martin for 2 missions; way cool!] A replacement pilot has also show up: Slt Challe a classmate of Caron's from the academy Pragmatic/religion and green.
We are down to 5 planes plus one in depot and 6 pilots plus Martin. Worse we have no veterans and our reputation is still average.
Great game as strafing for the Hawks is unusual to roll up. The system is a blast as the interactions affect the tabletop which is what I am after. If the squadron can hold it together for 1-2 more battles I think their experience will start to rise and then it should get easier.
Enjoy!
Joe
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