Welcome to Platoon Forward!

Welcome to the site where the story of the battle is as important as the battle itself. Here we will focus on men thrust into extraordinary situations of life and death. They must lead other men with duty and honor to meet their countries objectives. Some will be blessed with great skill, some will carry great shortcomings. No matter what nation, no matter what war, no matter what theater, they are all called to move their Platoon or Squadron forward!

These are their individual stories as played out using my various campaign rules . Hopefully these stories will entertain and inspire you to use your own troops, airmen and sailors to accomplish your own great heroics.

Monday, November 28, 2011

Blue tails over Frankfurt

Have been working on the mission tables for Squadron Forward.  Unlike Platoon Forward, almost each model of airplane will have it's own table and this will vary by year and theater.  For example, a ME 109 in 1940 would have a differnt mission profile than in 1945!
Rich and I are going to start working in earnest on Squadron Forward after the Christmas Special.  I hope to have the finished product end of January or Feburary.  Like Platoon Forward, Squadron Forward is the way I play my games so hopefully you will enjoy it!

I visited The Eagle pub in Cambridge last week.  It is an authetic WW II pub used by the RAF and 8th AF pilots.  The food was good and reasonably priced and they have an aviation room.
Stray person in front of Eagle pub
So despite my finishing up my vikings this weekend, I played a battle with my P-51 blue tails.  This is thiee 4th battle and they are a hard luck squadron with a poor reputaiton.  They were bounced by FW 190s and lost their CO on the first mission.  On their third mission they missed the rendevouz with the bombers!
I roll up a mission and get escort strategic bombers.

Capt Anderson looked at the thread going all the way to Frankfurt.  This was a long mission for the bombers in March of 1944.  He was to lead a 6 ship and pick up the bombers on the way back from the target.  Maj Franklin, the CO, drilled into his head not to his the rendevouz!  The other squadrons were still laughing.  The weather was clear today which should make it easier.
Pilots
Runway Anderson   Naive    Government
2lt   Pierce McKennon    Mecurical     Family

1Lt  Pudge  Storch     Coarse    Government        Veteran  1 kill
2LT  Chance Blake    Cocky   Hedonism

2LT John Turlock  Cunning  Government    1 kill
2LT  Pete Thornell  Shy  wealth            1 kill 

On the outbound leg Chance had trouble with his oxygen so aborted; down to 5 planes.  [ In real life most pilots didn't realize problems with their oxygen and just dropped out of the sky.  SF is not that realistic!  We want you to have a chance with your pilots.]  Runway breathed a sigh of relief when he saw the bomber stream heave into view right where it was suppose to be.  Rendevouz on time!
Blue tails with their charges


An interesting thing happened in rolling up the enemy fighters.  I got bomber destroyers 6 ME 110s armed with rockets, and fighter cover, 3 ME 109Gs.  The germans had obviously been watching because they attacked the bombers directly opposite the blue tails.  [this sequence is all handled by the rules] Outmanuvered again!!
  Germans start their attack.
Pudge is to the right

Runway kept his element above to tackle the ME 109s and sent the other 3 down to tackle the ME 110s.  All the german fighters fired rockets before the blue tails could react.  Fortunatley they all missed.  Runways' wingman has a reputation for getting "lost" during the action but stuck to his side this battle.  They were able to damage 2 of the ME 109s and quickly drive them away. 
The melee continues


Next Runway did a split S and got behind a ME 110 with his new 6 gun P-51.  As bullets streamed into the german he began to burn.
Runway using all 6 guns

As the german dove away he exploded.  Runway had his first kill!   Next he heard a call for help.  Pudge was in a bind.  His wing was about to fall off so he had no manuverability and he had a ME 109 on his tail.
Pudge in trouble
Decreased manuverability denoted by the brown pipecleaner
on the stand
Tailing status denoted by the pipecleaner between the two planes


[Pudge did not have a wingman this battle as Blake aborted.  I let him go solo as he was the only veteran pilot in the group.  I have a warm spot for him because he was the first pilot in the squadron to score a kill.  I really wanted him to score this battle and become the leading scorer again.  Nervewracking this game is...]
Runway raced over to Pudge and drove the german off his tail!

Meanwhile, the ME 110s had downed 1 B-17 and damaged 1 other.  Turlock and Thornell had lined up on a pair of ME 110s when the back gunner damaged Turlocks engine.
2Lt Turlock's chance at a kill thwarted by a well placed bullet




2Lt Thornell followed the other ME 110 down scoring hits but became concerned that he was going to become sandwiched between the two 110s and gave up the chase.  [amazing when you become attached to these guys how you act]

The rest of the mission over the contenent was uneventful.  Over England it was raining...
The three undamaged fighters set down without a problem.  2Lt Turlock nursed his plane home, skidded off the runway but was otherwise fine.  [There are tables for all of this as well]  Capt Anderson had trouble keeping trim and altitude with his aircraft but made it safely to the field.  The slick runway did not help.  He crashed midfield trying to land. He was pulled out alive and Doc Thompson said he will fly again.  [We always knew he was a tough, if naive, SOB.]  The plane is a write off.  
Great game!   It was a victory for the blue tails because if you are outnumbered at least 3:2 you can lose 1 bomber and still claim victory.  We scored 1 kill as well and ended up gaining 1 cool point which puts us just under average. 

Post game     Capt Anderson became a veteran pilot [ AKOT handles this].  His naive ways in the hospital have won over Doc Thompson whose obnoxious style gave a -1 modifier to all previous rolls.   We are up to neutral with the Doc now  2Lt Turlock did not become a veteran pilot but he did get promoted to 1Lt largely due to the wing commander liking him.  Lastly 2LT Gray has joined the squadron.  He is a pessimistic young man who believes in the great crusade [government] and he is a rookie pilot.

Really enjoyed the battle and how Squadron Forward is shaping up. The characters and stories are great.  But I really like not having to figure out the mission I am going to fly each time.  Who should I fight?  How many?  Should this be an escort or a strafing mission?  I just decide I am going to use my blue tails and the system takes care of the rest.  I hope you guys like it.  As stated, it is how I play my games.

Joe  

Wednesday, November 2, 2011

A Short War; Egypt 1940

Actually did get to play Platoon Forward last weekend while I continue to paint more Vikings for SAGA.  Started a brand new platoon--british 1940 in Egypt.

SLT Nelson stood on the rampart trying to peer through the perfectly laid Italian smoke screen.   What the Major had feared had happened.  "The Italian army was on the move and we have damn little to stop them!  Leftenant, take your platoon to this station here and delay them while we set up a defensive postion 6 miles back.  See if they have any fight in them.  You will have a 2 pdr with you and I will try to scrounge an armored car or two." 

Characters

SLT Richard Nelson    Sensible/ arts         Gr II
Sgt Johnny Smith   Optomistic/Position     Gr I   1st section
Cpl Egg Southcote  Conformist/wealth     Gr II      2nd section
Cpl  Joey Crocket   fanatic/hedonsim       Gr I       3rd section

2 in mtr          2 pdr gun  1 FO with 25pdr gun off board

Looking towards the british lines
Nelson deployed the ATG on his far right [ left in the photo above], 2nd section in the station with Egg down below and himself above with the bren team.  2 in Mtr and FO on the road.  Sgt Smith in the center building ready to reinforce either way.  3rd section was split.  The bren team was dug in at the turn of the road and Joey took 4 men and a ATR and hid in the building hoping to ambush some armor and then skeedadle back to the lines. 

A perfect smoke screen was laid in front of the central buildings as the Italians probed forward.

Italian AC comes within 20 yards of Cpl Crocket's position!!!
The AT rifleman's shot rang true and the armored car was knocked out.  The accompanying infantry started peppering the building as Joey started whis withdraw.  One man went down as they made it back to their bren team.
The Italians were not able to make much headway and SLT Nelson was feeling confident, particularly when a british AC showed up and began to rake the Italian infantry with 303 shot. [Cool random reinforcement!]

Then an Italian tank and 2 infnatry squads showed up on the right flank.  The 2pdr quickly dispatched the tank and his bren team was keeping the Italians at bay when suddenly an officer rose in front of them and they seemed to rise in unison and charge through the bullets towards the station!

 

AC retreats after MG breaks!!!!

Italians charge the Station!!


Italians reach the station and take the ATG!
1st section is too late to reinforce

The Italinas drive 1st section away and enter the station proper leaving SLT Nelson trapped on the roof with his bren team.  In the courtyard desperate fighting breaks out as Egg fights to get back to the stairs. 

Italians pour into the courtyard

Egg is repulsed.    As this is occuring, a green flare is sighted from the east.  That is the signal for the platoon to pull out of their postions and board transport.  Their job is done. 
Sgt Smith takes charge.  He orders Cpl Crocket's section out as they are down to 50% effectives.  He and Egg have one more go at the the station but the Italians have moved up a MMG and it is no use.  Fearing encirclement he pulls out the rest of the platoon. 
SLT Nelson defends the roof but it is just a matter of time.  He has 3 men with him against 18 Italians downstairs.  His force takes two down but then he loses one.  With honor intact; he surrenders thus ending a very short war.

The Station under new ownership!

Great game!   I played the delaying action and it looked like an easy win for the british because I could not drawn the Italian LT's command card.  [ he was leading the flank attack.  He started out a Gr III leader but a random event upgraded him to a Gr IV outstanding leader]  Once I started drawning his card the Italians caught fire and never looked back.

Post game  3rd section has had a drop in morale and we will be getting a new SLT.
For those of you that want to play the scenario the Italians initially had
2 squads, 1 MMG and an AC   with 1 Gr II leader and 1 GR I leader.    They also get 2 pre game stonks from a 75mm gun that can be used for smoke.    They also can have 3 fire missions during the game.
According to the scenario rules a flank attack will occur.  This consisted of 1 tank plus 2 squads with 1 gr III leader, 1 Gr II leader and 1 gr I leader.  I modified the scenario for the desert by adding 2 "C"s to the mix.

Enjoy

Joe

Wednesday, October 26, 2011

Something Completely Different-- Olveg the Bacon Lover

Since moving to England I have become interesested in the Viking Invasion of Great Britain.  I actually stepped out of my comfort zone ( WW II ) and purchased some Dark Age figures.  I wanted some skirmish rules.  I finally settled on SAGA from Gripping Beast as they seemed to have character even if they seemed a bit gamey for my ususal taste.  [ I am completely historical non gimicy type of gamer.  Doesn't have to be complicated but I don't like rules to force my actions.  I am also big on Command and Control.  Hence my affinity for TFL products but even here I slightly modify all their rule sets; usually streamlining. ]

I finally had enough figures for a very small skirmish which I played twice.  So I thought I would report the story and give you my impressions of the rules.  I apologize to my WW II readers who only want that.  I hope to get a desert platoon Forward battle in this weekend.  STOP READING NOW.

Olveg loved bacon.  He particularly loved Welsh bacon.  He had his friends had been going over to the neighboring farms and stealing pigs for several weeks now.  It was easier than raising them yourself.  He and four of his friends decided to go and grab some today.  What he didn't realize that was that the Welsh farmers did not appreciate it and decided it had to stop.

Characters

Vikings
Olveg and 4 friends        Vikings      Hirdmen    (AC 4)

Welsh Farmers  8 split into 2 groups    Priodaur armed with javilins and swords    (AC 3)

SAGA had 3 classes of warriors that are elite, good and peasants.  Their fighting abilities and armor are tied to their classes.  Those of you with the game can see I uncoupled the armor  from their classes.  As a soliaire gamer I don't have to worry about points but it does have a points system.  As written, elites appear very, very good and peasants appear to be used to wear down your opponent. It appears this is easily modified however. 

Olveg preparing to cross the river and teach
these cowardly Welsh a lession!


   
Activation is done by rolling SAGA dice as players take their turn in sequence.   These are special dice that you do not need at all.  The game is easily played without them.  [That said as a dice junkie I will probably buy some as I think it will add period flavor.  Afterall, you could also play the game without miniatures!]  You earn dice and then roll them.  You then allocate dice to activate units and to use nation specific abilities.  For example if you roll well the vikings can add 1 to their armor class against missle attacks.   Some of these are neat but some appear gamey to my tastes.  As an example, the vikings may also eliminate 3 of their warriors and gain 3 attack die per figure.  It is apparant that dice management is an important aspect of play.  Since the dice are not hidden from the other player this is not a big hinderence to the solitaire player.  I suspect the battle boards that are used with the dice are finely tuned to give an even game.  Since I am a solitaire player that is not a high priority for me and I will be modifying the battle boards to downplay the gamey factors. 

Olveg appraoched the ford and roared at the  four Welshmen to stand down.   He was met by a rain of javilins!  The first time 3 of his compatriots were cut down!!  The second time one of his friends was taken by surprise as javelins also appeared from his left and entered his side. 

Combat in SAGA is elegantly simple.   You roll against the armor class with a D6.  Your opponent gets a saving D6.  If he fails your warrior is down for the count.   Except for the danish axe and cross bow there is not weapon differenciation.  If I knew more about dark age combat this would bother me.  Right now it does not.   

With his friend bleeding from his side, Olveg charged across the ford prepared to make the farmers pay!


Iron rang against iron, wood and bone.  Two Welshmen payed the ultimate price but one Viking went to his maker.  These men did not fight like farmers and Olveg was suspecting a set up.  The 2 warriors scampered towards the rocks. 
Olveg hesitated.  He had 3 men against an unknown number of Welsh in the rocks.  But his friend was dead, this was a test game and he wanted bacon!

After any unit melees it gains Fatigue.  If a unit moves more than once it gains fatgue.  Fatgue decreases a units effectiveness if an opponenet wants to use it.  Alternatively, it can be accumulated and when it reaches a certainly level the unit becomes exhausted.  I believe this is a subtle mechanic that I have not fully explored yet but I love the concept.  There is no morale per say in SAGA.  I thought I would want it but in a heroic game such as this the jury is still out.

Olveg ambushed amoung the rocks!!

Olveg attacked the Welsh but they threw ambush with their SAGA dice.  A bit gamey but here it worked with the storyline.  He could have not attacked but then the game would have ended, where is the fun in that!


As Olveg followed the Welsh fighters into the rocks they were jumped from above!!!  6 against 3.   Now they were fighting for their very lives.   His friends were cut down but not before they each took one of the tough Welsh with them.  Olveg escaped the rocks and made it back to the river for the final showdown.

Bring it you pansies!!!

The epic battle swayed back and forth but the welsh fighters proved too tough for our bacon loving hero and he was cut down!

All in all a fun time that took 20 minutes each time.  The game is desgined to be played with at least 4 groups per side.  Anyone with the game that wants to play this sceanario I gave each side 3 SAGA dice.  The Vikings can only cross the river directly in front of the Welsh.  It would be interesting to try it with 6  vikings or to give them chainmail and see how they fair.  (They weren't expecting a fight so didn't bring it)

In summary I think Mr Buchel and Gripping Beast have a great skirmish game on there hands.  It is harder to make a game simple than to make it complicated.  The dice mechanic is different and works.  I will modify it to suit my needs.  I will add variable movement, simple spotting and simple comand and control rules as well.  For the solitaire gamer I think this game will work.  It is not particularly solitiare friendly but it is not particularly difficult either.  This game would do well with the Platoon Forward treatment.  I think a solitaire friendly scenario generator and campaign game is very do able.  Chris and I have talked about it and I will add this after Squadron Forward and Middle of NoWhere.  Warband Forward anyone?? 

Enjoy

Joe

Thursday, September 29, 2011

Ambuscade on Highway 2 1967

Finally got some items unpacked and had some time to play a game.  Read an excellent article in WI 286 entitled, "The Hard Ride" By Joe Trevithick and Piers Brand.  It is about US convoy operations in Vietnam.  What better way to test my ambush scenario from "Middle of NoWhere"? Please note I do not have all my terrain unpacked and do not have all my trucks unpacked.  So excuse the german trucks and american halftracks!  They are all trucks for this scenario.  Using my US squad.  We last saw them assaulting LZ Hotel which was posted in August 2010.  (was it that long ago?)


SSgt Davis did not like it one bit.  He was a soldier not a baby sitter.  Guarding a convoy was like being a target.  Still orders were orders and the LT said this stuff was important.  Davis put Sgt Colton's squad up front in teh first 2 trucks.  Colton and his squad weren't very good so if casualties had to be taken it might as well be them.  Davis would follow up the rear with the 113.

Characters

    SSgt Davis   1st sq    Gr III  Meek/Wealth   Dynamic leader
    Sgt Colton    3rd sq   Gr I    cunning/family
    1st sq  +1 morale -2 men 1 MG attached   3rd squad  -1 morale 1 MG attached
    1 jeep with 30cal    1 m113    5 trucks with 2 men each


   Convoy rolling down Highway 2

As they slowed to take a bend in the road near Xuan Loc the silence was shattered and the lead trucked rolled over on fire.   SSgt Davis got his men dismounted and started taking rifle fire from nearby trees across the road just as the second truck in line exploded.  
 
NVA manned RR quickly finds 2 targets!



1st squad stumbles out of the trucks.
Luckly only losing 2

Sgt Colton tried to rally the squad but they started taking automatic weapons fire from the jungleline.  He ordered the dazed men back to the buildings to rally.  Meanwhile the jeep, and other trucks kept moving forward out of the kill zone. 


Unusual for Colton, he rallies half the squad
and the MG.

The M113 found the range to the recoiless rifle and started a steady stream of fire that slowed the blasts from the jungle.  SSgt Davis suppressed the rifle fire facing him and took his squad into the woods to investigate.  Sgt Colton sent his half squad and MG team towards the jungle to supress the automatic fire there. 

Most of 1st squad slugging it out

The jeep and 2 trucks made it off the table.  1 truck took LMG fire from the jungle and was knocked out.  With 3 trucks destroyed and the rest out of the kill zone the VC/NVA broke contact and left the americans in control of the field and very frustrated. 

Short, vicious, frustrating fight.  Hard for the ambushee to win which is why this scenario was not included in Platoon Forward.  But for a suplement on asymetrical warfare this is bread and butter.  3 trucks I would have considered a minor loss except the US caused NO casualties.  Yep, in spite of copious ammunition expended the NVA walked away scot free.  No blood trails today.  



After the battle morale of the 2 squads did not change.  The battalion commander (who does not like the platoon) has pulled 5 men for special guard duty.  The company commander Lt Jaroze ( who use to be the platoon commander) will ofset this by giving the platoon an extra MG team on their next mission.  

For those of you interested in playing the NVA forces rolled up where

1 75mm RR
1 NVA sq  with gr I hesitant leader     1half squad  VC squad semi auto armed -1 morale with gr I leader
1 VC LMG team with Gr II leader


It was fun to finally play a game again  Now to unpack some more stuff!
Enjoy

Joe 

Wednesday, September 21, 2011

Groupe de Chasse part Trois


I finally have my computer after nearly 4 months!!!!!!!  Am busy unpacking boxes.  Before they arrived I sent off the first draft of Squadron Forward to Rich.  He won't look at it for at least 2 weeks as he is up to his elbows in IABSM 3 but at least it is done.  

Wanted to do a new ambush scenario for vietnam but there wasn't enough time or space yet so instead ran a third mission with my trusty french Hawks.  Also I now can include some pictures to keep your attention.

Col Renard called Lt Leroy into HQ.  "Lt, a reconnasense plane spotted german trucks near Saarbrucken moving supplies to the front lines.  If you hurry we can give the Boche a nasty surprise.  Remember, your mission is to take out the trucks."

Lt Leroy hurried back to the Escadrille and discussed the mission quickly with Lt Martin his right hand.  they only had 6 planes operational.  Leroy would lead the main strafer patrolle while Martin led the secondary.  They would leave Cpl Chef Grasse behind as the new guy.  A quick brief and they were off!




The 2 patrolles on their way to Saarbrucken



Lt Martin's Hawk   (Heroic and Ros- not great model but painted up
pretty well I thought)
Shortly before the German border Lt Leroy sensed 3 ME 110s headed their way at their 5 o clock.  Lt Leroy decided he would continue on and Martin should try to delay the Me 110s for several turns and then join him.  


3 on 3
(the ME 110 on the left has an experimental camo scheme)

  As Martin's Patrolle tangled with the Germans the new SLt (that had cheated at the academy) Caron missed his half loop and became separated.  After several minutes Martin called to break off and head for Germany and Caron was lagging.  Then Caron preceeded to try to line up shots at the ME 110s.  Martin snapped off a direct order to move out as he wheeled his hawk back west to get his wayward charge.  Caron duly broke off and headed east.  Sgt Lisle continued east as well.  As SLT Caron straightened his hawk out a ME 110 came up and blasted him from the sky.  He managed to get out of the stricken fighter over no mans land as Martin saw a good chute.  

Suddenly Lt Martin found himslef alone with 3 ME 110 fighters.  While his hawk was more manuverable, the germans had a definite speed advantage.  

   The hunter becomes the hunted

Lt Martin called Sgt Lisle back for help but his plane caught several blasts of fire from the germans as he twisted and turned.  His gas tank was punctured and his radio knocked out but he managed to escape west.  He swore he would ask for censure of SLt Caron when he got back to base. 

Lt Martin's adventure had allowed Lt Leroy's troupe to arrive over Saarbruken unscathed.  They found their targets and went to work.

 Lt Leroy's strafing attack.  At this speed the trucks look like little
cardboard counters!


In 2 passes they damaged 3 trucks and Cpl Chef Prideux destroyed 2 while pinning infantry and AA.  [Used my Brag the Hun rules].  SLt Brun's plane was hit by ground fire but took minimal damage. 
The 5 Hawks made it safely back to base.  I chalked it up as a minor victory for the French as they took out all 5 trucks, their primary mission, but did lose a plane.  

Post mission Lt Leroy was finally promoted to Capitain, sealing his position as CO.  While he has not upgraded to veteran pilot yet he has developed an uncanny sense as to where the enemy is.  This would be called "radar like" if we knew what radar was!  [eagle eye].  Lt Martin fumed about SLT Caron and waited for his return.  After 3 days he began to worry and made several calls to front line units.  A week later word was recieved through the Croix Rouge  that SLt Caron was a POW with the Germans.   Lt Martin was racked with guilt and lost his cheery disposition.  Capt Leroy told him to forget about, Caron had it coming after what he did but Martin still felt responsible.  The Flight Surgeon has grounded Lt Martin for 2 missions to work through this.  [ Event rolled that grounded Martin for 2 missions; way cool!]  A replacement pilot has also show up: Slt Challe a classmate of Caron's from the academy   Pragmatic/religion  and green.
We are down to 5 planes plus one in depot  and 6 pilots plus Martin.   Worse we have no veterans and our reputation is still average.

Great game as strafing for the Hawks is unusual to roll up.  The system is a blast as the interactions affect the tabletop which is what I am after. If the squadron can hold it together for 1-2 more battles I think their experience will start to rise and then it should get easier.

Enjoy!

Joe    

Tuesday, August 30, 2011

Groupe de Chasse part deux!

Still no pictures but thought I would let you know how the second mission went. I won't be as specific as how Squadron Forward generated this stuff because you get the idea. If you have any questions though please ask.
It had started snowing so the morning mission had been scrubbed. Word came down for another patrol [ I still like patrols!] at noon. Lt Leroy decided on a maximum effort which meant all 6 pilots and 6 of his 7 planes. Shortly after takeoff Cpl Chef Prideux's plane had engine trouble and he had to abort. 5 planes left. Lt Martin took the Vic and Lt Leroy had SLt Brun as his wingman.
Over German lines they spotted 5 ME110s moving briskly towards France. {Like Platoon Forward the # of enemy fighters is adjusted slightly based on your number to give a balanced game. Purists don't need to make the adjustment but it isn't any fun to send 2 hawks up against 6 ME 109s!. Like PF, it can happen but it should be rare except on the russian front.} Once again the Frenchmen had the advantage and once again they moved to the 6 o'clock position before aryan eyes spotted them. While the ME 110s were not manuverable, the Hawk's light armament had a difficult time with the robust german planes. SLT DePaul was lost in an expolsion to a fuel tank hit. Sgt Lisle evend the score however. Lts Martin, Leroy and Brun all damaged fighters and Leroy claimed one that was denigned. Unbeknownst to the Chasses the ME 110s were on a mission to strafe some artillery positions and this mission was aborted. Thus it was a victory for the French.!

Post mission everyone celebrated Lisle's victory while mourning yet another KIA. Two new pilots showed up:
SLt Caron Corrupt/ revenge Green Military
(Caron graduated from the french military academy where his honor was questioned but a violation was never proven. He has vowed revenge on those responsible. He is a novice pilot)
Cpl Chef Grasse Agressive/position Green
(Grasse is a novice and realizes it. His goal is to become an Ace.)
In addition a new plane has showed up but this is somewhat offset by the fact that the plane that aborted the mission today needs major maintanence and will be off line for the next 2 missions.

Still having a blast. Hope to have the first draft done within 2 weeks. For those of you interested the 5 hawks set up in the ME110s six at 50% visual range. The german pilots generated were: 2 Veterans/ 2 Average and 1 green.

Enjoy and thanks for the support

Joe

Saturday, August 27, 2011

Groupe de Chasse in the Phoney War

If you read my post from yesterday you were introduced to my French Hawk squadron and a bit of Squadron Forward. Well I played a mission today and even though I can't post pictures I thought I would tell you about it as a way to explain a bit more about Squadron Forward.

First you roll up your mission. Unlike Platoon Forward each theater, year and often plane has its own table. After all, a ME 109 squadron in 1939 rarely had an intercept mission; in 1945 that is all it had! My Hawks roll up a patrol; excellent mission as anything can happen! So I decided to send out 2 Vics of 3 aircraft each. We will leave the DO and the kid at home. Take off will be at dawn (of course) and we will patrol the border and then return in time for a big breakfest!

The winter weather is scattered clouds. [ You roll for weather] While patrolling the border we discover the enemy has moved in flak around Saarbrucken and it comes uncomfortably close!
[There is a chance for a pre battle event. I rolled flak. Luckly no one was hit.] After 40 minutes we head for home dejected at this phoney war. But wait, in the distance, 4 shapes that turn into fighters and they do not see us! [ we rolled to see what we encounter {fighters} and then what type based on theater and year { ME 109Es}. Then you roll for where the encounter takes place. You then roll for the number which is modified by how many fighters you have to give a somewhat even battle { 4 }. After that you roll for who has the advantage and by how much. { we started at their 6 at just under maximum visible range}. This speeds up play considerably and takes care of the manuvering before battle. Now you are ready to set up the planes on the table and use whatever rules you like! { I use BTH 2} ]

Capt Durand manages a bounce on the German leader but his foe is an ace and shakes him off. A rookie german pilot is quickly cut off from the pack. Sgt Gravois sets upon him but can't get in a mortal blow. The german ace rides to the rescue and knocks Sgt Gravois out of the sky. There is no parachute. Capt Durand gets a kill and then latches on to the German aces' tail. He forgets the lessions he learned about target fixation as another german comes up behind him and shoots him down before he can fire. Alas, again there is no parachute. [ there are tables for bailing out, emergency landings and crash landing back at the field] At this point the Germans race back across the border.

All four remaining planes land a bit stunned by the ferocious encounter. Later that evening both bodies are recovered. Col Renard names Lt Leroy as the new CO of the squadron despite his lack of administrative prowess. [ For those of you familiar with AKOT it handled these matters.] He is not promoted but SLt Martin is and named the new DO. [ AKOT again] We get no new airplanes or pilots [ there are tables for this] and our scheduled event is to introduce SLT DeLarue as a NPC. He is the maintanence officer and is pessimistic but is an accomplished violin player [ the arts] He is neutral towards the squadron but can influence how fast aircraft are fixed. Hopefully Lt Leroy will have Lt Martin and not himself interface with SLt Larue!

For those of you who want to see if you can do better, have 6 hawks against 4 ME 109Es. The Es are driven by 1 ace, 1 veteran, 1 average and 1 green. They start in the schwarm formation. The Hawks start in 2 Vics, same altitude at the max visibility at the germans 6. They see the German's but the German's don't see them. It is not a true bounce yet as they still have to manuver closer and the germans have time to see them, particularly the ace and veteran.

Hopefully this has given you some insight as to what Squadron Forward is and is not. In additon, you get a scenario!

Enjoy

Joe